Commit Graph

3936 Commits

Author SHA1 Message Date
mirrorcult
7977992e5a Add kitchen knife & sliceable foods (#2891)
* sliceable food, kitchen knives

* sprite fixes, sounds

* add to vendor

* address reviews

* address reviews

* stereo -> mono

* fix wrong amount of nutriment being removed

* oops im dumb

* meta.json

* fix merge

* probably fix test

* remove all instances of [ComponentReference(typeof(IAfterInteract))]

Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-01-07 12:48:08 +11:00
py01
2d1fe31bce SolutionContainerComponent refactors (#2746)
* Moves ContainsReagent from SolutionContainer to Solution

* GetMajorReagentId from SOlutionContainer to Solution

* Makes capability checks use HasFlag

* Moves Solution Color calculation from SolutionContainer to Solution

* Replaces SolutionContainerCaps.NoExamine with CanExamine

* Misc SolutionContainer.Capabilities yaml cleanup

* Removes HasFlag usage in SolutionContainerComponent

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-06 13:31:41 +01:00
metalgearsloth
482106e827 Optimise handheld lights (#2927)
* Optimise handheld lights

* Woops also these

* Might as well do shutdown too

* Also these

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-06 12:50:49 +01:00
metalgearsloth
2bd4bf12a4 Utensils changes (#2929)
* Utensils changes

* Burn it all

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-06 12:49:19 +01:00
Swept
196e6d2f45 Plays rustle sound when inserting or opening a backpack. (#2890)
* SoundCollection

* Works

* Applied review

* Waah

* Working

* e

* Adjust sound collection serialization

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-05 16:34:53 +11:00
DrSmugleaf
e7eb23a9b0 Fix some of the build (#2894)
* THIS TIME FOR REAL

* Fix build

* Bring back old power code

* Remove debugger break

Co-authored-by: AJCM <AJCM@tutanota.com>
2021-01-05 15:36:25 +11:00
py01
1032576a20 Replaces AnchoredChanged C# event with ComponentMessage (#2905)
* Replaces AnchoredChanged C# event with ComponentMessage

* Removes unneeded fields

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-05 15:32:59 +11:00
Leo
447f0af6c2 Allows admins to see deadchat and adds a toggle for deadchat for admins and ghosts (#2904) 2021-01-04 09:25:33 +01:00
Pieter-Jan Briers
c1f53a4303 Clean up a ton of bugs with suspicion. 2021-01-04 09:18:28 +01:00
Vera Aguilera Puerto
9c2aaef73a Makes accept cloning message use Eui (#2910) 2021-01-03 17:20:17 +01:00
Swept
81730e2612 Backpack preferences. (#2864)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-01-03 16:22:14 +01:00
Leo
57b049d173 Adds DSay command (#2901)
* DSay command

* Moves getting the clients from DeadChat and AdminDeadChat to a function
2021-01-03 16:13:31 +01:00
py01
32f04fd7ca Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-03 16:13:01 +01:00
Pieter-Jan Briers
914a214a19 Fix setgamepreset command not updating status correctly. 2021-01-03 15:34:46 +01:00
Vera Aguilera Puerto
318f82ab30 Fixes aghost spam creating many admin ghosts.
- Also gives aghosts their character/player name
2021-01-03 15:32:53 +01:00
py01
6d9d7f751e Fixes ApcNetTest (#2895)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-03 03:48:33 +01:00
Vera Aguilera Puerto
85add420b0 Destructible spawning fix redux (#2892)
* Fix SpawnEntitiesBehavior crash and add test

* Fix comparer, add duplicated behavior

Turns out this isn't Java

* Threshold behaviors are now "linearly" executed

* Fixes YAML threshold behaviors to be linear

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-01-02 20:06:00 +01:00
Daniel Castro Razo
cc4669244d Fixes to explosionhelper (#2819)
* Revert "Make handheld explosives affect tiles (#2806)"

This reverts commit 005e142949.

* Fixes tiles being destroyed under walls by an explosion

* Extra imports removed

* Handles explosion in space and different grids

This handle explosions across different grids, and tiles are still protected if there is an entity airtight and currently blocking air on top of them that survived the explosion.

* Some bug fixes

- The way tiles were being protected was silly.
- Big explosions cause a lot of objects to trigger multiple events and at the same time they are destroyed.
- Explosions spawning inside containers like closets work now.

* Range bug fixes

* Explosive

The explosion works even if the entity exploding is inside multiple 'layers' of containers like.
bomb -> survival box -> tool box -> closet

* Explosions are different now

Explosion can't jump over walls now.
Explosions work like rays now, if an explosion breaks a wall it can scatter inside the room.
If entities are behind impassable entities that survive the blast  they are left unscathed.

* Little fix

* Remove the extra lookup of tiles

* Another small change

* Restore the second lookup

I thought this was extra, but this protects the tile under it if there is an Impassable entity on top. None wants anchored girders on top of lattice/space

* Changing order of conditions

IsBlockedTurf is cheaper to run than InRangeUnobstructed.

* Yep
2021-01-02 19:03:10 +01:00
Swept
cd9e5a590b Fixes remaining renamed chems (#2889) 2021-01-02 18:05:32 +11:00
py01
a87dda47e9 Removes some linq from power (#2875)
* PowerProviderComponent Linq removal

* AdjacentNode Linq removal

* PipeNode Linq removal

* Replaces HasFlag usage in PipeNode

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-02 02:04:10 +01:00
moonheart08
836e2d185a LV Cables -> APC Cables (#2884)
i used the github web editor
sue me it's just a string
2021-01-01 20:32:29 +01:00
py01
135a65f030 ApcNet code improvements (#2876)
* Removes per-frame setting of PowerReceiverComponent.Powered

* PowerReceiver.SetLoad

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-01 18:21:18 +01:00
Vera Aguilera Puerto
4316e2f554 Recycler improvements, add RecyclableComponent as a tag. (#2882)
* Recycler improvements, add RecyclableComponent as a tag.

* nullableeeeeeeeeeee
2021-01-01 18:19:12 +01:00
Vera Aguilera Puerto
8007e3d03b nullableeeeeeeeeeee 2021-01-01 18:17:38 +01:00
Vera Aguilera Puerto
cf38e17b7e Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
Vera Aguilera Puerto
d43ca2877a Ghost on mind shutdown fixes, no more ghost stacking at bar.
Fixes #1701
2021-01-01 16:11:17 +01:00
Vera Aguilera Puerto
b5fd2ffd6d Recycler improvements, add RecyclableComponent as a tag. 2021-01-01 15:28:58 +01:00
Vera Aguilera Puerto
f8d4d4b8d7 Fix bug where ghosts weren't being spawned for players after their attached entity was deleted.
Turns out creating an entity timer for an entity that has been deleted is a bad idea! Who would have thought?
2021-01-01 15:25:09 +01:00
Daniel Castro Razo
633ae5bc90 Fixes Emergency Lights not charging (#2873)
* Fixes Emergency Lights not charging

* Removed extra imports
2021-01-01 14:26:42 +01:00
Vera Aguilera Puerto
483f7f4385 You can now examine Node Containers to see their "connectors" (#2881) 2021-01-02 00:20:23 +11:00
Pieter-Jan Briers
de2bdf4630 Fix integration tests race condition. 2020-12-30 01:18:39 +01:00
Paul
ed4202c9eb content using robust.analyzers 2020-12-29 16:10:15 +01:00
AJCM-git
13704a255c Fixes the audio and icon (#2854) 2020-12-28 04:32:48 +11:00
RemberBL
be48a25c14 Sound effect plays when an item is thrown (#2767)
* Adds toss.ogg to the project's resources

* Thrown items will now play a sound effect
2020-12-27 20:30:47 +11:00
Swept
d595286dcc Tweaks volume of material per sheet in lathes. (#2852)
* Initial

* Tidies up file structure
2020-12-27 19:22:50 +11:00
Swept
94bb7a165d Adds a sound effect when you unwrap an AME part (#2832) 2020-12-27 03:11:52 +01:00
AJCM-git
07467db01e Gets rid of my bad event (#2846) 2020-12-27 02:51:24 +01:00
20kdc
6b5cded8c2 Clothing and pronoun fields (#2689)
* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
2020-12-24 14:42:40 +01:00
Radrark
b4506b4d08 Makes ghosts able to point through walls. (#2821)
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2020-12-24 14:33:07 +01:00
Pieter-Jan Briers
159f7192df Add alert for low oxygen. 2020-12-23 23:46:01 +01:00
Pieter-Jan Briers
2e6ab15a2a Clean up station events synchronization code.
AAAAAAAAAAAAAAAAAAAAAAAAAAA
2020-12-23 17:08:34 +01:00
Pieter-Jan Briers
a5151af4c1 Adds promotehost command to make bootstrapping admin privileges easier. 2020-12-23 17:08:34 +01:00
DrSmugleaf
764465f60c Separate destructible component threshold into behaviors (#2818)
* WIP changes, add behaviors

* Fix behavior typing, namespace and test

* NO SPACES
2020-12-23 13:34:57 +01:00
daniel-cr
005e142949 Make handheld explosives affect tiles (#2806)
If you are holding the explosive in your hard or inventory, this should make affect the tiles around you. At the moment it only affects entities. I will refactor this class a little more.
2020-12-23 16:31:04 +11:00
Pieter-Jan Briers
d31dbec7ea Remove AggressiveInlining abuse from TileAtmosphere.cs. 2020-12-22 18:31:02 +01:00
Pieter-Jan Briers
8e8594063d Optimize allocations in MetabolismComponent and TileAtmosphere 2020-12-22 18:28:54 +01:00
ike709
7f7f22ef5d APCs now require engineering access (#2795)
* APCs now require engineering access

* Allow if access reader is null
2020-12-22 13:08:35 +01:00
Vera Aguilera Puerto
3b1677ff79 Drinking glasses now break.
- Adds DamageOnLandComponent
- Adds DamageOtherOnHitComponent
- Drinking glasses break on throw.
- Drinking glasses damage others when thrown.
- Glass shards also damage others when thrown.
2020-12-21 13:22:16 +01:00
Vera Aguilera Puerto
cf90c77034 Fix transformable containers.
Fixes #2775
2020-12-21 12:49:38 +01:00
Vera Aguilera Puerto
d684198b00 Fixes observing from lobby nullspacing people on round restart
Fixes #2791
2020-12-21 12:25:35 +01:00