Clean up station events synchronization code.
AAAAAAAAAAAAAAAAAAAAAAAAAAA
This commit is contained in:
@@ -6,7 +6,7 @@ namespace Content.Client.StationEvents
|
||||
{
|
||||
public interface IStationEventManager
|
||||
{
|
||||
public List<string>? StationEvents { get; }
|
||||
public IReadOnlyList<string> StationEvents { get; }
|
||||
public void Initialize();
|
||||
public event Action OnStationEventsReceived;
|
||||
public void RequestEvents();
|
||||
|
||||
@@ -1,42 +1,43 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.StationEvents;
|
||||
using Content.Shared.Network.NetMessages;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Client.StationEvents
|
||||
{
|
||||
class StationEventManager : SharedStationEvent, IStationEventManager
|
||||
internal sealed class StationEventManager : IStationEventManager
|
||||
{
|
||||
private List<string>? _events;
|
||||
public List<string>? StationEvents
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_events == null)
|
||||
RequestEvents();
|
||||
return _events;
|
||||
}
|
||||
}
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
|
||||
private readonly List<string> _events = new();
|
||||
public IReadOnlyList<string> StationEvents => _events;
|
||||
public event Action? OnStationEventsReceived;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
var netManager = IoCManager.Resolve<IClientNetManager>();
|
||||
netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), EventHandler);
|
||||
netManager.Disconnect += (sender, msg) => _events = null;
|
||||
_netManager.RegisterNetMessage<MsgRequestStationEvents>(nameof(MsgRequestStationEvents));
|
||||
_netManager.RegisterNetMessage<MsgStationEvents>(nameof(MsgStationEvents), RxStationEvents);
|
||||
_netManager.Disconnect += OnNetManagerOnDisconnect;
|
||||
}
|
||||
|
||||
private void EventHandler(MsgGetStationEvents msg)
|
||||
private void OnNetManagerOnDisconnect(object? sender, NetDisconnectedArgs msg)
|
||||
{
|
||||
_events = msg.Events;
|
||||
_events.Clear();
|
||||
}
|
||||
|
||||
private void RxStationEvents(MsgStationEvents msg)
|
||||
{
|
||||
_events.Clear();
|
||||
_events.AddRange(msg.Events);
|
||||
OnStationEventsReceived?.Invoke();
|
||||
}
|
||||
|
||||
public void RequestEvents()
|
||||
{
|
||||
var netManager = IoCManager.Resolve<IClientNetManager>();
|
||||
netManager.ClientSendMessage(netManager.CreateNetMessage<MsgGetStationEvents>());
|
||||
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgRequestStationEvents>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -468,10 +468,11 @@ namespace Content.Client.UserInterface.AdminMenu
|
||||
Name = "Event",
|
||||
GetData = () =>
|
||||
{
|
||||
var events = IoCManager.Resolve<IStationEventManager>().StationEvents;
|
||||
if (events == null)
|
||||
return new List<object> { "Not loaded" };
|
||||
events.Add("Random");
|
||||
var events = IoCManager.Resolve<IStationEventManager>().StationEvents.ToList();
|
||||
if (events.Count == 0)
|
||||
events.Add(Loc.GetString("Not loaded"));
|
||||
else
|
||||
events.Add(Loc.GetString("Random"));
|
||||
return events.ToList<object>();
|
||||
},
|
||||
GetDisplayName = (obj) => (string) obj,
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.StationEvents;
|
||||
using Content.Shared;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Network.NetMessages;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
@@ -17,7 +19,6 @@ using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using static Content.Shared.StationEvents.SharedStationEvent;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
{
|
||||
@@ -29,6 +30,9 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly IConGroupController _conGroupController = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public StationEvent CurrentEvent { get; private set; }
|
||||
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
|
||||
@@ -170,30 +174,27 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
// Can't just check debug / release for a default given mappers need to use release mode
|
||||
// As such we'll always pause it by default.
|
||||
_configurationManager.OnValueChanged(CCVars.EventsEnabled, value => Enabled = value, true);
|
||||
_netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), GetEventReceived);
|
||||
|
||||
_netManager.RegisterNetMessage<MsgRequestStationEvents>(nameof(MsgRequestStationEvents), RxRequest);
|
||||
_netManager.RegisterNetMessage<MsgStationEvents>(nameof(MsgStationEvents));
|
||||
}
|
||||
|
||||
private void GetEventReceived(MsgGetStationEvents msg)
|
||||
private void RxRequest(MsgRequestStationEvents msg)
|
||||
{
|
||||
var player = _playerManager.GetSessionByChannel(msg.MsgChannel);
|
||||
SendEvents(player);
|
||||
if (_playerManager.TryGetSessionByChannel(msg.MsgChannel, out var player))
|
||||
SendEvents(player);
|
||||
}
|
||||
|
||||
private void SendEvents(IPlayerSession player)
|
||||
{
|
||||
if (!IoCManager.Resolve<IConGroupController>().CanCommand(player, "events"))
|
||||
if (!_conGroupController.CanCommand(player, "events"))
|
||||
return;
|
||||
|
||||
var newMsg = _netManager.CreateNetMessage<MsgGetStationEvents>();
|
||||
newMsg.Events = new List<string>();
|
||||
foreach (var e in StationEvents)
|
||||
{
|
||||
newMsg.Events.Add(e.Name);
|
||||
}
|
||||
var newMsg = _netManager.CreateNetMessage<MsgStationEvents>();
|
||||
newMsg.Events = StationEvents.Select(e => e.Name).ToArray();
|
||||
_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
|
||||
}
|
||||
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
@@ -254,9 +255,8 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
/// </summary>
|
||||
private void ResetTimer()
|
||||
{
|
||||
var robustRandom = IoCManager.Resolve<IRobustRandom>();
|
||||
// 5 - 15 minutes. TG does 3-10 but that's pretty frequent
|
||||
_timeUntilNextEvent = robustRandom.Next(300, 900);
|
||||
_timeUntilNextEvent = _random.Next(300, 900);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -277,8 +277,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
sumOfWeights += (int) stationEvent.Weight;
|
||||
}
|
||||
|
||||
var robustRandom = IoCManager.Resolve<IRobustRandom>();
|
||||
sumOfWeights = robustRandom.Next(sumOfWeights);
|
||||
sumOfWeights = _random.Next(sumOfWeights);
|
||||
|
||||
foreach (var stationEvent in availableEvents)
|
||||
{
|
||||
@@ -301,12 +300,12 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
private List<StationEvent> AvailableEvents(bool ignoreEarliestStart = false)
|
||||
{
|
||||
TimeSpan currentTime;
|
||||
var playerCount = IoCManager.Resolve<IPlayerManager>().PlayerCount;
|
||||
var playerCount = _playerManager.PlayerCount;
|
||||
|
||||
// playerCount does a lock so we'll just keep the variable here
|
||||
if (!ignoreEarliestStart)
|
||||
{
|
||||
currentTime = IoCManager.Resolve<IGameTiming>().CurTime;
|
||||
currentTime = _gameTiming.CurTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Network.NetMessages
|
||||
{
|
||||
public class MsgRequestStationEvents : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgRequestStationEvents);
|
||||
public MsgRequestStationEvents(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +1,30 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.StationEvents
|
||||
namespace Content.Shared.Network.NetMessages
|
||||
{
|
||||
public class SharedStationEvent
|
||||
{
|
||||
public class MsgGetStationEvents : NetMessage
|
||||
public class MsgStationEvents : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgGetStationEvents);
|
||||
public MsgGetStationEvents(INetChannel channel) : base(NAME, GROUP) { }
|
||||
public const string NAME = nameof(MsgStationEvents);
|
||||
public MsgStationEvents(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
public List<string> Events;
|
||||
|
||||
public string[] Events;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
var length = buffer.ReadVariableInt32();
|
||||
using var stream = buffer.ReadAlignedMemory(length);
|
||||
Events = serializer.Deserialize<List<string>>(stream);
|
||||
serializer.DeserializeDirect(stream, out Events);
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
@@ -33,12 +32,11 @@ namespace Content.Shared.StationEvents
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
serializer.Serialize(stream, Events);
|
||||
serializer.SerializeDirect(stream, Events);
|
||||
buffer.WriteVariableInt32((int)stream.Length);
|
||||
stream.TryGetBuffer(out var segment);
|
||||
buffer.Write(segment);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user