Fix setgamepreset command not updating status correctly.

This commit is contained in:
Pieter-Jan Briers
2021-01-03 15:34:30 +01:00
parent 318f82ab30
commit 914a214a19

View File

@@ -211,6 +211,8 @@ namespace Content.Server.GameTicking
}
else
{
Preset = null;
if (PlayerManager.PlayerCount == 0)
_roundStartCountdownHasNotStartedYetDueToNoPlayers = true;
else