Commit Graph

53 Commits

Author SHA1 Message Date
Tayrtahn
c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn
4c4c98617e De-hardcode shuttle docking messages/audio (#37813) 2025-05-25 17:46:52 +02:00
ScarKy0
14cca7990a [HOTFIX] Fix maroon objective, change the text (#36990)
* test

* text

* capital C

* guh
2025-04-28 11:31:42 +02:00
metalgearsloth
63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00
ElectroJr
6242567aff Refactor map loading & saving 2024-12-23 02:42:17 +13:00
Pieter-Jan Briers
5a6a3371dc Extend shuttle dock time if the shuttle doesn't dock at evac. (#31496)
* Extend shuttle dock time if the shuttle doesn't dock at evac.

If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.

Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.

To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.

The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.

Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.

* Minor review

---------
2024-09-09 20:10:28 +02:00
Mervill
3414abb970 Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
2024-09-01 23:22:50 +02:00
IProduceWidgets
af65af836a Centcom & FTLDestination cleanup (#30226)
* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals
2024-08-27 13:28:26 +02:00
Mervill
c6d291968f Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-26 17:48:37 +02:00
MilenVolf
5172114dbb Localize emergency shuttle's direction for announcements (#28340)
Localize emergency shuttle direction
2024-05-28 10:23:05 -04:00
MilenVolf
de8b663124 Add direction relative to station for emergency shuttle's docking & nearby announcement (#28164)
* Use nav beacon location for emergency shuttle's docking announcement

Location of the shuttle relative to the nearest nav beacon in docking announcement message of the emergency shuttle

* Add directions relative to station
2024-05-25 16:20:43 -04:00
Leon Friedrich
0f6e1196d8 Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
DrSmugleaf
eed560bf3e Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-11 00:00:15 -07:00
Tayrtahn
f253067a69 Possible fix for evac shuttle test failures (#27175)
It couldn't be this easy, could it?
2024-04-21 07:55:43 +10:00
ElectroJr
7aa1818823 Update EmergencyShuttleSystem.cs 2024-04-19 19:00:55 -04:00
ElectroJr
6373454242 Fix emergency shuttle initialization 2024-04-19 18:57:12 -04:00
Leon Friedrich
36eaa8c941 Make station components use StationPostInitEvent (#27126) 2024-04-19 15:26:56 +10:00
SlamBamActionman
bed9e9ac6a Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 15:50:00 +11:00
Nemanja
766192f4b5 Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements

* :thumbs_up:
2024-03-28 16:53:18 +11:00
Tayrtahn
ae3d745430 Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid
2024-03-22 18:08:40 +11:00
LordCarve
eeaea6c25b Unify Content's EntitySystem logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
2024-03-18 07:30:27 +11:00
metalgearsloth
02cc9c05dd Fix rounds restarting in the next round (#25856)
* Fix rounds restarting in the next round

Doesn't fix them restarting in lobby I think but should fix most of it.

* delta india sierra charlie oscar romeo delta
2024-03-12 14:54:28 -04:00
metalgearsloth
c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
metalgearsloth
05a2ddff1c Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a
2024-02-11 14:19:45 +11:00
avery
7e16ee0b55 Hallway textscreens (#24189)
* hallway screen refactor pending comms console support

* comms console broadcasts

* screen and timer localization
2024-01-27 08:51:24 -05:00
Leon Friedrich
20595813b6 Fix shuttle loading error (#22767) 2023-12-19 23:24:26 -07:00
avery
1679ef1004 Shuttle timers (#19471)
* sync

* sync

* no more squiggles..

* last build error

* updated maps for testing

* some issue with receiving arrivals setup

* networkpayload refactor. TODO: accurate timings

* timings accurate. TODO: backport old bugfix

* all set?

* cleaned up source. TODO: diff arrivals methods

* cleaned component. TODO: escape polish, docs

* first documentation pass

* escape timers work

* no more magic numbers

* removed dead code leads

* sync

sync

* Automatic changelog update

* shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* removed dead code leads

removed redundant ensurecomps

* textscreen documentation

* remove redundant ensurecomps

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

Automatic changelog update

cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Automatic changelog update

Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

Automatic changelog update

Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

Automatic changelog update

Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

Automatic changelog update

Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

Change ListContainer to send null when selected is removed from the data (#20595)

fix feeding unremovable items (#21234)

Automatic changelog update

Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

fix searching on vending machines (#21233)

syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

Fix DockingControl (#21238)

Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

[TEST MERGE] Slot-based Storage (#21212)

Automatic changelog update

Some mild item size balancing + fixes (#21250)

Automatic changelog update

Revert "Storage TEST MERGE" (#21258)

Add missing changelog for storage refactor revert (#21259)

* sync

sync

* Automatic changelog update

shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

BBQ rib sandwich (#21180)

Fix missing toggle fullscreen loc string (#21264)

Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

fixes and tweaks (#21172)

Automatic changelog update

Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

Automatic changelog update

Techfab resprite + department fab sprites (#21136)

Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

Automatic changelog update

Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

A return to foam (foam rework) (#20831)

Automatic changelog update

ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

Automatic changelog update

Restore Leviathan's 80 pop cap (#21281)

Un-revert IPlayerManager refactor (#21244)

Update engine to v172.0.0 (#21288)

Bandaid tests (#21292)

rename the rocks (#21275)

Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

Automatic changelog update

Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

Remove GridModifiedEvent (#21291)

Update submodule to 173.0.0 (#21296)

Fix namespace error (#21298)

Update yaml sequence option in editorconfig (#21297)

Fix namespace (#21299)

fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

Health analyzer UI improve (#17280)

Automatic changelog update

User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

Automatic changelog update

Moves cloning comp & cloning event to shared (#21253)

Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

Automatic changelog update

Move ActorComponent to shared (#21293)

Update engine to v174.0.0 (#21311)

Fix planet command help message (#21312)

Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

Automatic changelog update

remove pulse rifle from ert medic (#21310)

Content audio (#20862)

Automatic changelog update

Update submodule to 175.0.0 (#21318)

Revert "Update submodule to 175.0.0 (#21318)" (#21319)

Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

Action bugfixes (#21321)

Disable OOC during round (#21323)

Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

Automatic changelog update

Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

Fix bola stam damage, bring back old construction requirements (#21340)

Automatic changelog update

Added thermal insulation to flannel jackets (#21273)

Automatic changelog update

Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

Fix broken slot highlight in midnight theme. (#21331)

* removed old ensurecomps, stubs

removed dead code leads

removed redundant ensurecomps

sync

sync

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

removed dead code leads

textscreen documentation

remove redundant ensurecomps

* sync

* new shuttletimer sprite/offset

* sync

* sync

* sync

* sync

* sync

* builds

* sync

* sync

* sync

* offset adjustments

* timer pattern implemented

* arrivals timer system seems to work

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* implements shuttletimers

* centcomm timers

* set color to tg 1097fb

* textscreen -> signalscreen, shuttletimer -> screen

* move screens out of timer.yml

* pruned unused properties/imports

* license+copyright for screen.rsi

* forgor change signaltimer event handler doc

* roundstart arrivals ftl logic

* block signaltimer screentext updates during timing

* merged robust 185

* centcomm carpet uid collision PLEASE MERGE MY PR

* remove arrivalssystem entitymanager dependency

* refactored magic strings, added roundend getters

* specific vgstation sprite commit licensing

---------
2023-12-20 09:30:29 +11:00
Leon Friedrich
ca90a2819f Add more centcomm spawning logs (#22726) 2023-12-19 12:35:31 +11:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926 IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
4cfc578011 Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne
1416942bea Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
Vordenburg
7582474f1a Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
deltanedas
c346640ade escape + kill objective changes (#17890)
* 3 space indent at start of line jumpscare

* _leftShuttles -> ShuttlesLeft

* stuff

* RequireDead override for the future

* fix 50% logic

* rouge

* pod 1984

* technically more "difficult"

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-09 16:00:08 -06:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
7d178555e1 Cargo shuttle fixes (#17118) 2023-06-05 13:37:00 +10:00
metalgearsloth
6793cb7f49 Nukie berf (#16777) 2023-06-01 12:40:10 +10:00
metalgearsloth
f9df5f761c Add PreventPilot to a shuttle (#17014) 2023-06-01 12:21:00 +10:00
metalgearsloth
d09026c89c Fix some docking configs (#17012) 2023-06-01 10:48:44 +10:00
metalgearsloth
56371c3acb Docking config changes (#16945)
* Docking config changes

- Should be more flexible with tight bounds.
- Arrivals should always go for the 4-way dock.
- Don't think it fixes Omega.

* weh

* Basic test
2023-06-01 00:09:14 +10:00
metalgearsloth
af5eaec932 Fix Centcomm (#16772) 2023-05-24 21:28:44 +10:00
Leon Friedrich
aaef57d32e Ensure CentCom fields are cleared before round start. (#16733) 2023-05-23 17:42:46 +10:00
Moony
e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00