Hallway textscreens (#24189)
* hallway screen refactor pending comms console support * comms console broadcasts * screen and timer localization
This commit is contained in:
@@ -16,6 +16,8 @@ namespace Content.Client.Communications.UI
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[ViewVariables]
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public bool CanAnnounce { get; private set; }
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[ViewVariables]
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public bool CanBroadcast { get; private set; }
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[ViewVariables]
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public bool CanCall { get; private set; }
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@@ -71,6 +73,11 @@ namespace Content.Client.Communications.UI
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SendMessage(new CommunicationsConsoleAnnounceMessage(msg));
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}
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public void BroadcastButtonPressed(string message)
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{
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SendMessage(new CommunicationsConsoleBroadcastMessage(message));
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}
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public void CallShuttle()
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{
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SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
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@@ -89,6 +96,7 @@ namespace Content.Client.Communications.UI
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return;
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CanAnnounce = commsState.CanAnnounce;
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CanBroadcast = commsState.CanBroadcast;
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CanCall = commsState.CanCall;
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_expectedCountdownTime = commsState.ExpectedCountdownEnd;
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CountdownStarted = commsState.CountdownStarted;
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@@ -102,6 +110,7 @@ namespace Content.Client.Communications.UI
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_menu.AlertLevelButton.Disabled = !AlertLevelSelectable;
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_menu.EmergencyShuttleButton.Disabled = !CanCall;
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_menu.AnnounceButton.Disabled = !CanAnnounce;
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_menu.BroadcastButton.Disabled = !CanBroadcast;
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}
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}
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@@ -5,6 +5,7 @@
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" Margin="5">
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<TextEdit Name="MessageInput" HorizontalExpand="True" VerticalExpand="True" Margin="0 0 0 5" MinHeight="100" />
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<Button Name="AnnounceButton" Text="{Loc 'comms-console-menu-announcement-button'}" StyleClasses="OpenLeft" Access="Public" />
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<Button Name="BroadcastButton" Text="{Loc 'comms-console-menu-broadcast-button'}" StyleClasses="OpenLeft" Access="Public" />
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<OptionButton Name="AlertLevelButton" StyleClasses="OpenRight" Access="Public" />
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@@ -26,6 +26,9 @@ namespace Content.Client.Communications.UI
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AnnounceButton.OnPressed += (_) => Owner.AnnounceButtonPressed(Rope.Collapse(MessageInput.TextRope));
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AnnounceButton.Disabled = !owner.CanAnnounce;
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BroadcastButton.OnPressed += (_) => Owner.BroadcastButtonPressed(Rope.Collapse(MessageInput.TextRope));
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BroadcastButton.Disabled = !owner.CanBroadcast;
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AlertLevelButton.OnItemSelected += args =>
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{
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var metadata = AlertLevelButton.GetItemMetadata(args.Id);
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@@ -99,19 +99,43 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
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/// Called by <see cref="SharedAppearanceSystem.SetData"/> to handle text updates,
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/// and spawn a <see cref="TextScreenTimerComponent"/> if necessary
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/// </summary>
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/// <remarks>
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/// The appearance updates are batched; order matters for both sender and receiver.
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/// </remarks>
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protected override void OnAppearanceChange(EntityUid uid, TextScreenVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (!Resolve(uid, ref args.Sprite))
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return;
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var appearance = args.Component;
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if (args.AppearanceData.TryGetValue(TextScreenVisuals.Color, out var color) && color is Color)
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component.Color = (Color) color;
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if (AppearanceSystem.TryGetData(uid, TextScreenVisuals.TargetTime, out TimeSpan time, appearance))
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// DefaultText: broadcast updates from comms consoles
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// ScreenText: the text accompanying shuttle timers e.g. "ETA"
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if (args.AppearanceData.TryGetValue(TextScreenVisuals.DefaultText, out var newDefault) && newDefault is string)
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{
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if (time > _gameTiming.CurTime)
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string?[] defaultText = SegmentText((string) newDefault, component);
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component.Text = defaultText;
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component.TextToDraw = defaultText;
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ResetText(uid, component);
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BuildTextLayers(uid, component, args.Sprite);
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DrawLayers(uid, component.LayerStatesToDraw);
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}
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if (args.AppearanceData.TryGetValue(TextScreenVisuals.ScreenText, out var text) && text is string)
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{
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component.TextToDraw = SegmentText((string) text, component);
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ResetText(uid, component);
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BuildTextLayers(uid, component, args.Sprite);
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DrawLayers(uid, component.LayerStatesToDraw);
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}
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if (args.AppearanceData.TryGetValue(TextScreenVisuals.TargetTime, out var time) && time is TimeSpan)
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{
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var target = (TimeSpan) time;
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if (target > _gameTiming.CurTime)
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{
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var timer = EnsureComp<TextScreenTimerComponent>(uid);
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timer.Target = time;
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timer.Target = target;
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BuildTimerLayers(uid, timer, component);
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DrawLayers(uid, timer.LayerStatesToDraw);
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}
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@@ -120,14 +144,6 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
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OnTimerFinish(uid, component);
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}
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}
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if (AppearanceSystem.TryGetData(uid, TextScreenVisuals.ScreenText, out string?[] text, appearance))
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{
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component.TextToDraw = text;
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ResetText(uid, component);
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BuildTextLayers(uid, component, args.Sprite);
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DrawLayers(uid, component.LayerStatesToDraw);
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}
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}
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/// <summary>
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@@ -151,10 +167,28 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
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DrawLayers(uid, screen.LayerStatesToDraw);
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}
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/// <summary>
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/// Converts string to string?[] based on
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/// <see cref="TextScreenVisualsComponent.RowLength"/> and <see cref="TextScreenVisualsComponent.Rows"/>.
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/// </summary>
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private string?[] SegmentText(string text, TextScreenVisualsComponent component)
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{
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int segment = component.RowLength;
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var segmented = new string?[Math.Min(component.Rows, (text.Length - 1) / segment + 1)];
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// populate segmented with a string sliding window using Substring.
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// (Substring(5, 5) will return the 5 characters starting from 5th index)
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// the Mins are for the very short string case, the very long string case, and to not OOB the end of the string.
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for (int i = 0; i < Math.Min(text.Length, segment * component.Rows); i += segment)
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segmented[i / segment] = text.Substring(i, Math.Min(text.Length - i, segment)).Trim();
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return segmented;
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}
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/// <summary>
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/// Clears <see cref="TextScreenVisualsComponent.LayerStatesToDraw"/>, and instantiates new blank defaults.
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/// </summary>
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public void ResetText(EntityUid uid, TextScreenVisualsComponent component, SpriteComponent? sprite = null)
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private void ResetText(EntityUid uid, TextScreenVisualsComponent component, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref sprite))
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return;
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@@ -167,11 +201,12 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
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for (var row = 0; row < component.Rows; row++)
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for (var i = 0; i < component.RowLength; i++)
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{
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sprite.LayerMapReserveBlank(TextMapKey + row + i);
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component.LayerStatesToDraw.Add(TextMapKey + row + i, null);
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sprite.LayerSetRSI(TextMapKey + row + i, new ResPath(TextPath));
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sprite.LayerSetColor(TextMapKey + row + i, component.Color);
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sprite.LayerSetState(TextMapKey + row + i, DefaultState);
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var key = TextMapKey + row + i;
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sprite.LayerMapReserveBlank(key);
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component.LayerStatesToDraw.Add(key, null);
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sprite.LayerSetRSI(key, new ResPath(TextPath));
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sprite.LayerSetColor(key, component.Color);
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sprite.LayerSetState(key, DefaultState);
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}
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}
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@@ -182,7 +217,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
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/// <remarks>
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/// Remember to set <see cref="TextScreenVisualsComponent.TextToDraw"/> to a string?[] first.
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/// </remarks>
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public void BuildTextLayers(EntityUid uid, TextScreenVisualsComponent component, SpriteComponent? sprite = null)
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private void BuildTextLayers(EntityUid uid, TextScreenVisualsComponent component, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref sprite))
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return;
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@@ -211,7 +246,7 @@ public sealed class TextScreenSystem : VisualizerSystem<TextScreenVisualsCompone
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/// <summary>
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/// Populates timer.LayerStatesToDraw & the sprite component's layer dict with calculated offsets.
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/// </summary>
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public void BuildTimerLayers(EntityUid uid, TextScreenTimerComponent timer, TextScreenVisualsComponent screen)
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private void BuildTimerLayers(EntityUid uid, TextScreenTimerComponent timer, TextScreenVisualsComponent screen)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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@@ -1,5 +1,4 @@
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using System.Numerics;
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using Content.Shared.TextScreen;
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using Robust.Client.Graphics;
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namespace Content.Client.TextScreen;
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@@ -37,7 +36,7 @@ public sealed partial class TextScreenVisualsComponent : Component
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/// Number of rows of text this screen can render.
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/// </summary>
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[DataField("rows")]
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public int Rows = 1;
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public int Rows = 2;
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/// <summary>
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/// Spacing between each text row
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@@ -12,10 +12,14 @@ namespace Content.Server.Communications
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/// <summary>
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/// Remaining cooldown between making announcements.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables]
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[DataField]
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public float AnnouncementCooldownRemaining;
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[ViewVariables]
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[DataField]
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public float BroadcastCooldownRemaining;
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/// <summary>
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/// Fluent ID for the announcement title
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/// If a Fluent ID isn't found, just uses the raw string
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@@ -27,28 +31,28 @@ namespace Content.Server.Communications
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/// <summary>
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/// Announcement color
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables]
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[DataField]
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public Color Color = Color.Gold;
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/// <summary>
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/// Time in seconds between announcement delays on a per-console basis
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables]
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[DataField]
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public int Delay = 90;
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/// <summary>
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/// Time in seconds of announcement cooldown when a new console is created on a per-console basis
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables]
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[DataField]
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public int InitialDelay = 30;
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/// <summary>
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/// Can call or recall the shuttle
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables]
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[DataField]
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public bool CanShuttle = true;
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@@ -3,9 +3,14 @@ using Content.Server.Access.Systems;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.Access.Components;
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@@ -27,6 +32,7 @@ namespace Content.Server.Communications
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
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[Dependency] private readonly IdCardSystem _idCardSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@@ -49,6 +55,7 @@ namespace Content.Server.Communications
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// Messages from the BUI
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
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@@ -162,6 +169,7 @@ namespace Content.Server.Communications
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_uiSystem.SetUiState(ui, new CommunicationsConsoleInterfaceState(
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CanAnnounce(comp),
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CanBroadcast(comp),
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CanCallOrRecall(comp),
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levels,
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currentLevel,
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@@ -175,6 +183,11 @@ namespace Content.Server.Communications
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return comp.AnnouncementCooldownRemaining <= 0f;
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}
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private static bool CanBroadcast(CommunicationsConsoleComponent comp)
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{
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return comp.AnnouncementCooldownRemaining <= 0f;
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}
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private bool CanUse(EntityUid user, EntityUid console)
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{
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// This shouldn't technically be possible because of BUI but don't trust client.
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@@ -278,6 +291,19 @@ namespace Content.Server.Communications
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following station announcement: {msg}");
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}
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private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
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{
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if (!TryComp<DeviceNetworkComponent>(uid, out var net))
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return;
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var payload = new NetworkPayload
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{
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[ScreenMasks.Text] = message.Message
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};
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_deviceNetworkSystem.QueuePacket(uid, null, payload, net.TransmitFrequency);
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}
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private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp))
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@@ -8,6 +8,7 @@ using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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@@ -16,7 +17,6 @@ using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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@@ -34,14 +34,11 @@ namespace Content.Server.RoundEnd
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
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[Dependency] private readonly ShuttleTimerSystem _shuttleTimerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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@@ -112,13 +109,9 @@ namespace Content.Server.RoundEnd
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/// </summary>
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public EntityUid? GetCentcomm()
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{
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if (AllEntityQuery<StationCentcommComponent, TransformComponent>()
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.MoveNext(out var centcomm, out var xform))
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{
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return xform.MapUid;
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}
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AllEntityQuery<StationCentcommComponent>().MoveNext(out var centcomm);
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return null;
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return centcomm == null ? null : centcomm.MapEntity;
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}
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public bool CanCallOrRecall()
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@@ -243,7 +236,7 @@ namespace Content.Server.RoundEnd
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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// remove all active shuttle timers
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// remove active clientside evac shuttle timers by zeroing the target time
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var zero = TimeSpan.Zero;
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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@@ -256,7 +249,6 @@ namespace Content.Server.RoundEnd
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[ShuttleTimerMasks.ShuttleTime] = zero,
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[ShuttleTimerMasks.SourceTime] = zero,
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[ShuttleTimerMasks.DestTime] = zero,
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[ShuttleTimerMasks.Text] = new string?[] { string.Empty, string.Empty }
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
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}
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35
Content.Server/Screens/Components/ScreenComponent.cs
Normal file
35
Content.Server/Screens/Components/ScreenComponent.cs
Normal file
@@ -0,0 +1,35 @@
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namespace Content.Server.Screens.Components;
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[RegisterComponent]
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public sealed partial class ScreenComponent : Component
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{
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}
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/// <summary>
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/// Player-facing hashable string consts for NetworkPayload
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/// </summary>
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public sealed class ScreenMasks
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{
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public static readonly string Text = Loc.GetString("screen-text");
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public static readonly string Color = Loc.GetString("screen-color");
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}
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/// <summary>
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/// Player-facing hashable string consts for NetworkPayload
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/// </summary>
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public sealed class ShuttleTimerMasks
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{
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public static readonly string ShuttleTime = Loc.GetString("shuttle-timer-shuttle-time");
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public static readonly string DestTime = Loc.GetString("shuttle-timer-dest-time");
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public static readonly string SourceTime = Loc.GetString("shuttle-timer-source-time");
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public static readonly string ShuttleMap = Loc.GetString("shuttle-timer-shuttle-map");
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public static readonly string SourceMap = Loc.GetString("shuttle-timer-source-map");
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public static readonly string DestMap = Loc.GetString("shuttle-timer-dest-map");
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public static readonly string Docked = Loc.GetString("shuttle-timer-docked");
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public static readonly string ETA = Loc.GetString("shuttle-timer-eta");
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public static readonly string ETD = Loc.GetString("shuttle-timer-etd");
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public static readonly string Bye = Loc.GetString("shuttle-timer-bye");
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public static readonly string Kill = Loc.GetString("shuttle-timer-kill");
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}
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114
Content.Server/Screens/Systems/ScreenSystem.cs
Normal file
114
Content.Server/Screens/Systems/ScreenSystem.cs
Normal file
@@ -0,0 +1,114 @@
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using Content.Shared.TextScreen;
|
||||
using Content.Server.Screens.Components;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
|
||||
namespace Content.Server.Screens.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Controls the wallmounted screens on stations and shuttles displaying e.g. FTL duration, ETA
|
||||
/// </summary>
|
||||
public sealed class ScreenSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ScreenComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls either a normal screen text update or shuttle timer update based on the presence of
|
||||
/// <see cref="ShuttleTimerMasks.ShuttleMap"/> in <see cref="args.Data"/>
|
||||
/// </summary>
|
||||
private void OnPacketReceived(EntityUid uid, ScreenComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
if (args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out _))
|
||||
ShuttleTimer(uid, component, args);
|
||||
else
|
||||
ScreenText(uid, component, args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a text update to every screen on the same MapUid as the originating comms console.
|
||||
/// </summary>
|
||||
private void ScreenText(EntityUid uid, ScreenComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
// don't allow text updates if there's an active timer
|
||||
// (and just check here so the server doesn't have to track them)
|
||||
if (_appearanceSystem.TryGetData(uid, TextScreenVisuals.TargetTime, out TimeSpan target)
|
||||
&& target > _gameTiming.CurTime)
|
||||
return;
|
||||
|
||||
var screenMap = Transform(uid).MapUid;
|
||||
var argsMap = Transform(args.Sender).MapUid;
|
||||
|
||||
if (screenMap != null
|
||||
&& argsMap != null
|
||||
&& screenMap == argsMap
|
||||
&& args.Data.TryGetValue(ScreenMasks.Text, out string? text)
|
||||
&& text != null
|
||||
)
|
||||
{
|
||||
_appearanceSystem.SetData(uid, TextScreenVisuals.DefaultText, text);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if/how a timer packet affects this screen.
|
||||
/// Currently there are 2 broadcast domains: Arrivals, and every other screen.
|
||||
/// Domain is determined by the <see cref="DeviceNetworkComponent.TransmitFrequencyId"/> on each timer.
|
||||
/// Each broadcast domain is divided into subnets. Screen MapUid determines subnet.
|
||||
/// Subnets are the shuttle, source, and dest. Source/dest change each jump.
|
||||
/// This is required to send different timers to the shuttle/terminal/station.
|
||||
/// </summary>
|
||||
private void ShuttleTimer(EntityUid uid, ScreenComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
var timerXform = Transform(uid);
|
||||
|
||||
// no false positives.
|
||||
if (timerXform.MapUid == null)
|
||||
return;
|
||||
|
||||
string key;
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out EntityUid? shuttleMap);
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.SourceMap, out EntityUid? source);
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.DestMap, out EntityUid? dest);
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.Docked, out bool docked);
|
||||
string text = docked ? ShuttleTimerMasks.ETD : ShuttleTimerMasks.ETA;
|
||||
|
||||
switch (timerXform.MapUid)
|
||||
{
|
||||
// sometimes the timer transforms on FTL shuttles have a hyperspace mapuid, so matching by grid works as a fallback.
|
||||
case var local when local == shuttleMap || timerXform.GridUid == shuttleMap:
|
||||
key = ShuttleTimerMasks.ShuttleTime;
|
||||
break;
|
||||
case var origin when origin == source:
|
||||
key = ShuttleTimerMasks.SourceTime;
|
||||
break;
|
||||
case var remote when remote == dest:
|
||||
key = ShuttleTimerMasks.DestTime;
|
||||
text = ShuttleTimerMasks.ETA;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.Data.TryGetValue(key, out TimeSpan duration))
|
||||
return;
|
||||
|
||||
if (args.Data.TryGetValue(ScreenMasks.Text, out string? label) && label != null)
|
||||
text = label;
|
||||
|
||||
_appearanceSystem.SetData(uid, TextScreenVisuals.ScreenText, text);
|
||||
_appearanceSystem.SetData(uid, TextScreenVisuals.TargetTime, _gameTiming.CurTime + duration);
|
||||
|
||||
if (args.Data.TryGetValue(ScreenMasks.Color, out Color color))
|
||||
_appearanceSystem.SetData(uid, TextScreenVisuals.Color, color);
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class ShuttleTimerComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Awkward hashable string consts because NetworkPayload requires string keys
|
||||
/// TODO: Refactor NetworkPayload to accept bytes from enums?
|
||||
/// </summary>
|
||||
public sealed class ShuttleTimerMasks
|
||||
{
|
||||
public static readonly string ShuttleTime = "ShuttleTime";
|
||||
public static readonly string DestTime = "DestTime";
|
||||
public static readonly string SourceTime = "SourceTime";
|
||||
public static readonly string ShuttleMap = "ShuttleMap";
|
||||
public static readonly string SourceMap = "SourceMap";
|
||||
public static readonly string DestMap = "DestMap";
|
||||
public static readonly string Docked = "Docked";
|
||||
public static readonly string Text = "Text";
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Salvage;
|
||||
using Content.Server.Screens.Components;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Server.Spawners.Components;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Threading;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.Screens.Components;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Server.UserInterface;
|
||||
|
||||
@@ -11,6 +11,7 @@ using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Server.Screens.Components;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Server.Station.Components;
|
||||
@@ -235,8 +236,18 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
||||
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
|
||||
[ShuttleTimerMasks.SourceTime] = countdownTime,
|
||||
[ShuttleTimerMasks.DestTime] = countdownTime,
|
||||
[ShuttleTimerMasks.Text] = new string?[] { "BYE!" }
|
||||
};
|
||||
|
||||
// by popular request
|
||||
// https://discord.com/channels/310555209753690112/770682801607278632/1189989482234126356
|
||||
if (_random.Next(1000) == 0)
|
||||
{
|
||||
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Kill);
|
||||
payload.Add(ScreenMasks.Color, Color.Red);
|
||||
}
|
||||
else
|
||||
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Bye);
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
using Content.Shared.TextScreen;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
|
||||
namespace Content.Server.Shuttles.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Controls the wallmounted screens on stations and shuttles displaying e.g. FTL duration, ETA
|
||||
/// </summary>
|
||||
public sealed class ShuttleTimerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ShuttleTimerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if/how a broadcast packet affects this timer.
|
||||
/// All shuttle timer packets are broadcast in their network, and subnetting is implemented by filtering timer MapUid.
|
||||
/// </summary>
|
||||
private void OnPacketReceived(EntityUid uid, ShuttleTimerComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
var timerXform = Transform(uid);
|
||||
|
||||
// no false positives.
|
||||
if (timerXform.MapUid == null)
|
||||
return;
|
||||
|
||||
string key;
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out EntityUid? shuttleMap);
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.SourceMap, out EntityUid? source);
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.DestMap, out EntityUid? dest);
|
||||
args.Data.TryGetValue(ShuttleTimerMasks.Docked, out bool docked);
|
||||
string?[] text = new string?[] { docked ? Loc.GetString("shuttle-timer-etd") : Loc.GetString("shuttle-timer-eta")};
|
||||
|
||||
switch (timerXform.MapUid)
|
||||
{
|
||||
// sometimes the timer transforms on FTL shuttles have a hyperspace mapuid, so matching by grid works as a fallback.
|
||||
case var local when local == shuttleMap || timerXform.GridUid == shuttleMap:
|
||||
key = ShuttleTimerMasks.ShuttleTime;
|
||||
break;
|
||||
case var origin when origin == source:
|
||||
key = ShuttleTimerMasks.SourceTime;
|
||||
break;
|
||||
case var remote when remote == dest:
|
||||
key = ShuttleTimerMasks.DestTime;
|
||||
text = new string?[] { Loc.GetString("shuttle-timer-eta") };
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.Data.TryGetValue(key, out TimeSpan duration))
|
||||
return;
|
||||
|
||||
if (args.Data.TryGetValue(ShuttleTimerMasks.Text, out string?[]? label))
|
||||
text = label;
|
||||
|
||||
_appearanceSystem.SetData(uid, TextScreenVisuals.TargetTime, _gameTiming.CurTime + duration);
|
||||
_appearanceSystem.SetData(uid, TextScreenVisuals.ScreenText, text);
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@ namespace Content.Shared.Communications
|
||||
public sealed class CommunicationsConsoleInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly bool CanAnnounce;
|
||||
public readonly bool CanBroadcast;
|
||||
public readonly bool CanCall;
|
||||
public readonly TimeSpan? ExpectedCountdownEnd;
|
||||
public readonly bool CountdownStarted;
|
||||
@@ -18,9 +19,10 @@ namespace Content.Shared.Communications
|
||||
public string CurrentAlert;
|
||||
public float CurrentAlertDelay;
|
||||
|
||||
public CommunicationsConsoleInterfaceState(bool canAnnounce, bool canCall, List<string>? alertLevels, string currentAlert, float currentAlertDelay, TimeSpan? expectedCountdownEnd = null)
|
||||
public CommunicationsConsoleInterfaceState(bool canAnnounce, bool canBroadcast, bool canCall, List<string>? alertLevels, string currentAlert, float currentAlertDelay, TimeSpan? expectedCountdownEnd = null)
|
||||
{
|
||||
CanAnnounce = canAnnounce;
|
||||
CanBroadcast = canBroadcast;
|
||||
CanCall = canCall;
|
||||
ExpectedCountdownEnd = expectedCountdownEnd;
|
||||
CountdownStarted = expectedCountdownEnd != null;
|
||||
@@ -52,6 +54,16 @@ namespace Content.Shared.Communications
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CommunicationsConsoleBroadcastMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly string Message;
|
||||
public CommunicationsConsoleBroadcastMessage(string message)
|
||||
{
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CommunicationsConsoleCallEmergencyShuttleMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
|
||||
@@ -5,15 +5,15 @@ namespace Content.Shared.TextScreen;
|
||||
[Serializable, NetSerializable]
|
||||
public enum TextScreenVisuals : byte
|
||||
{
|
||||
// TODO: support for a small image, I think. Probably want to rename textscreen to just screen then.
|
||||
/// <summary>
|
||||
/// Should this show any text? <br/>
|
||||
/// Expects a <see cref="bool"/>.
|
||||
/// What text to default to after timer completion?
|
||||
/// Expects a <see cref="string"/>.
|
||||
/// </summary>
|
||||
On,
|
||||
|
||||
DefaultText,
|
||||
/// <summary>
|
||||
/// What text to show? <br/>
|
||||
/// Expects a <see cref="string?[]"/>.
|
||||
/// What text to render? <br/>
|
||||
/// Expects a <see cref="string"/>.
|
||||
/// </summary>
|
||||
ScreenText,
|
||||
|
||||
@@ -21,5 +21,11 @@ public enum TextScreenVisuals : byte
|
||||
/// What is the target time? <br/>
|
||||
/// Expects a <see cref="TimeSpan"/>.
|
||||
/// </summary>
|
||||
TargetTime
|
||||
TargetTime,
|
||||
|
||||
/// <summary>
|
||||
/// Change text color on the entire screen
|
||||
/// Expects a <see cref="Color"/>.
|
||||
/// </summary>
|
||||
Color
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
comms-console-menu-title = Communications Console
|
||||
comms-console-menu-announcement-placeholder = Announcement text...
|
||||
comms-console-menu-announcement-button = Announce
|
||||
comms-console-menu-broadcast-button = Broadcast
|
||||
comms-console-menu-call-shuttle = Call emergency shuttle
|
||||
comms-console-menu-recall-shuttle = Recall emergency shuttle
|
||||
|
||||
|
||||
2
Resources/Locale/en-US/shuttles/screens.ftl
Normal file
2
Resources/Locale/en-US/shuttles/screens.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
screens-text = text
|
||||
screens-color = color
|
||||
@@ -1,2 +1,11 @@
|
||||
shuttle-timer-eta = ETA
|
||||
shuttle-timer-etd = ETD
|
||||
shuttle-timer-shuttle-time = ShuttleTime
|
||||
shuttle-timer-source-time = SourceTime
|
||||
shuttle-timer-dest-time = DestTime
|
||||
shuttle-timer-shuttle-map = ShuttleMap
|
||||
shuttle-timer-source-map = SourceMap
|
||||
shuttle-timer-dest-map = DestMap
|
||||
shuttle-timer-docked = Docked
|
||||
shuttle-timer-bye = BYE!
|
||||
shuttle-timer-kill = KILL
|
||||
|
||||
@@ -548,6 +548,8 @@
|
||||
access: [[ "Command" ]]
|
||||
- type: CommunicationsConsole
|
||||
title: comms-console-announcement-title-station
|
||||
- type: DeviceNetwork
|
||||
transmitFrequencyId: ShuttleTimer
|
||||
- type: ActivatableUI
|
||||
key: enum.CommunicationsConsoleUiKey.Key
|
||||
- type: UserInterface
|
||||
|
||||
@@ -2,12 +2,17 @@
|
||||
id: Screen
|
||||
name: screen
|
||||
description: Displays text or time.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
snap:
|
||||
- Wallmount
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: WallMount
|
||||
arc: 360
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Appearance
|
||||
- type: Rotatable
|
||||
- type: TextScreenVisuals
|
||||
@@ -28,7 +33,7 @@
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
- type: ExtensionCableReceiver
|
||||
- type: ShuttleTimer
|
||||
- type: Screen
|
||||
- type: DeviceNetwork
|
||||
receiveFrequencyId: ShuttleTimer
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
textOffset: 0,8
|
||||
timerOffset: 0,8
|
||||
textLength: 5
|
||||
rows: 1
|
||||
- type: Sprite
|
||||
drawdepth: WallMountedItems
|
||||
sprite: Structures/Wallmounts/signalscreen.rsi
|
||||
|
||||
Reference in New Issue
Block a user