Injazz
6a08647375
uncomments setter
2020-04-09 16:49:19 +05:00
Injazz
8f580ecc1b
Visually updates contents of the beaker
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also adds new syringe sprite from eris
also adds colors to ALL reagents
2020-04-09 16:43:56 +05:00
Pieter-Jan Briers
1b065e252d
Merge pull request #799 from Zumorica/2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
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G-g-g-g-g-g-g-g-ghooooosts!
2020-04-09 11:27:06 +02:00
scuffedjays
c47368231b
Add scrollable player list to round end menu with OOC Usernames.
2020-04-08 23:51:49 -05:00
zumorica
3ba2e5de80
Speech bubbles!
2020-04-09 03:31:40 +02:00
zumorica
5027367988
Add localization to deadchat
2020-04-09 03:08:06 +02:00
zumorica
c0bdfdf123
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
Víctor Aguilera Puerto
612790840c
Update Content.Client/GameObjects/Components/Observer/GhostComponent.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-09 02:59:20 +02:00
scuffedjays
febe9aa46c
Removed unused. Use Loc instead.
2020-04-08 19:09:02 -05:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
PrPleGoo
a507a06916
fix compile error
2020-04-08 22:40:43 +02:00
PrPleGoo
92e2552440
ree travis
2020-04-08 22:40:29 +02:00
PrPleGoo
282ee61e99
not so needed afterall
2020-04-08 22:39:59 +02:00
PrPleGoo
66c6a9e3a6
ah yes a much need whitespace
2020-04-08 22:39:46 +02:00
PrPleGoo
9194694085
Fix initialization change
2020-04-08 19:43:16 +02:00
PrPleGoo
a484b6fd52
Implementation of ISelfSerialize
2020-04-08 19:07:33 +02:00
PrPleGoo
070ab51754
Merge branch 'master' into DecimalReagents
2020-04-08 16:08:59 +02:00
PrPleGoo
914d6f0780
Merge remote-tracking branch 'upstream/master'
2020-04-08 16:08:44 +02:00
PrPleGoo
e7d121b6b0
Update InjectorComponent.cs
2020-04-08 16:08:16 +02:00
Injazz
4174891c87
some fixes
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removes unused interface from DrinkComponent
adds capability to fit inside dispensers for TransformableContainer
removes stomach component from character setup dummy
2020-04-08 17:12:00 +05:00
scuffedjays
02f9c5259c
Add foundation for Round End Summary Screen.
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Adjust GamePreset class, added title alongside description.
2020-04-08 06:07:54 -05:00
Injazz
1b8215ee49
commented out description setter
2020-04-08 16:06:24 +05:00
Injazz
d400f77129
Chemistry revamp and bartending features
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-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
PrPleGoo
f8b73fdc3b
Fix null-state handling for InjectorComponent
2020-04-05 11:45:23 +02:00
PrPleGoo
db83789d05
Merge remote-tracking branch 'upstream/master' into DecimalReagents
2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c
Replace decimal with ReagentUnit
2020-04-05 11:36:12 +02:00
zumorica
a0d114c672
Ghost sprites and a bunch of fixes
2020-04-05 02:29:04 +02:00
zumorica
0902844457
Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
2020-04-04 17:17:11 +02:00
Pieter-Jan Briers
45e9be43ef
Content now owns main menu and launcher connecting.
2020-04-04 15:11:28 +02:00
Pieter-Jan Briers
264891ff86
Update submodule.
2020-04-04 15:11:03 +02:00
Pieter-Jan Briers
5edfa2db34
Re-organize style sheets and add StyleSpace.
2020-04-04 15:10:51 +02:00
Pieter-Jan Briers
ff36b2dcc7
Re-enable instruments with fallback when MIDI isn't available.
2020-03-30 18:36:58 +02:00
Pieter-Jan Briers
ebe5ffe33e
Soundfont is a word.
2020-03-30 18:34:57 +02:00
Pieter-Jan Briers
c282f12edf
Update submodule.
2020-03-30 18:34:36 +02:00
Pieter-Jan Briers
270ded77d8
Merge pull request #797 from JiimBob/enitity-testing
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Added entity integration testing
2020-03-30 18:27:36 +02:00
Pieter-Jan Briers
43ec392415
Merge pull request #796 from SweptWasTaken/smesfix
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Fixed pixel aspect ratio on SMES
2020-03-30 17:44:46 +02:00
Pieter-Jan Briers
eb99b3c0fd
Merge pull request #792 from JiimBob/power-checks
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Power checks
2020-03-30 17:43:33 +02:00
zumorica
d28af07fce
Ghost component implements IActionBlocker
2020-03-30 01:18:28 +02:00
zumorica
24c5909c43
Ghosts retain their prior name, before defaulting to username.
2020-03-30 01:16:44 +02:00
zumorica
a07c407f2e
Deadchat
2020-03-30 01:15:43 +02:00
zumorica
aba3b0217e
Moving when dead ghosts you
2020-03-30 01:15:23 +02:00
zumorica
16353a89e6
Default interface implementation for IActionBlocker (defaults to true)
2020-03-30 01:15:03 +02:00
zumorica
91f039d2af
Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
2020-03-28 23:48:00 +01:00
JiimBob
bdc76ad494
Added entity integration testing
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Added integration test that spawns all non-abstract entities to see if anything breaks.
2020-03-27 00:32:24 -04:00
Swept
3b06ec8126
Fixed pixel aspect ratio on SMES
2020-03-25 23:16:38 -07:00
JiimBob
006d0685ac
LatheComponent indentation fix
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Corrected indentation for the switch case.
2020-03-25 19:58:59 -04:00
Pieter-Jan Briers
65d1681cb3
Fix error about game.diagonalmovement being registered multiple times.
2020-03-25 22:21:29 +01:00
Pieter-Jan Briers
f790eeb34d
RaisePredictiveEvent works.
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Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00