Pieter-Jan Briers
42814fcfe7
Update submodule
2020-03-25 08:36:06 +01:00
Pieter-Jan Briers
d7f138ef44
Refactor Controls to default to MouseFilterMode.Ignore ( #753 )
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* Refactor Controls to default to MouseFilterMode.Ignore
* Clean up MouseFilterMode.Ignore from Controls
* Refactor ContainerButtons to use a StyleClass for formatting instead of typeof
* Refactor CharacterSetupButton into a ContainerButton
* Update submodule
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-03-25 02:32:53 +01:00
PrPleGoo
fa27e44fd4
Sets drawdepth "Mobs" on the Human prototype ( #788 )
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* Update .gitignore
* Revert "Update .gitignore"
This reverts commit bea34f7f34 .
* human entities now get their DrawDepth set to Mobs
2020-03-25 02:28:37 +01:00
Pieter-Jan Briers
957370a832
Merge branch 'master' into RefactorMouseFilterMode
2020-03-25 02:27:28 +01:00
Pieter-Jan Briers
8d1a019b86
Update submodule.
2020-03-25 02:24:40 +01:00
JiimBob
5536ef2d2b
Update CargoConsoleComponent.cs
2020-03-22 19:34:38 -04:00
JiimBob
d645b1470e
Added power checks
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Added power checks to:
Reagent Dispenser
Medical Scanner
Lathes
Research Console
Vending Machines
Added power device component to:
chem dispenser prototype
medical scanner prototype
Fixes for #706
2020-03-21 15:37:22 -04:00
PrPleGoo
539214b1ad
Some more int -> decimal conversions. Changed the use of the Solution constructor.
2020-03-21 16:22:35 +01:00
Decappi
a1357a1ff3
#391 Done Lathe animations ( #774 )
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* Draft PR, do not merge
* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.
* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names
* WIP protolathe animation
* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
PrPleGoo
020c74a9cb
Changed Item_Base CollisionMask to 0 ( #785 )
2020-03-15 10:46:09 +01:00
PrPleGoo
dc66621804
Replaced static Rounders with an impleneted interface
2020-03-14 14:04:08 +01:00
PrPleGoo
f05fdfb5fc
Changed all int and some float things in Reagent code to Decimals
2020-03-14 12:55:07 +01:00
ShadowCommander
8174fdd54b
Update submodule
2020-03-10 19:42:55 -07:00
ShadowCommander
825ec7278c
Merge branch 'master' into RefactorMouseFilterMode
2020-03-10 19:42:21 -07:00
PrPleGoo
b9f9eb6651
Revert "Update .gitignore"
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This reverts commit bea34f7f34 .
2020-03-07 18:33:03 +01:00
PrPleGoo
a77cc7a7ad
Merge remote-tracking branch 'upstream/master'
2020-03-07 18:31:28 +01:00
PrPleGoo
bea34f7f34
Update .gitignore
2020-03-07 18:30:10 +01:00
py01
aecff31262
Construction recipes can specify if they should be build-able in… ( #781 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-03-06 20:15:44 +01:00
Víctor Aguilera Puerto
e17ffbd76f
Adds verb categories ( #766 )
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* Adds verb categories
* Update Content.Shared/GameObjects/Verbs/Verb.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Make GetCategory virtual
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-03-06 20:11:24 +01:00
PrPleGoo
5747eb5fac
Leather gloves now have HeatResistance at the default heat of bu… ( #784 )
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* Leather gloves now have HeatResistance at the default heat of bulbs.
* Remove trailing whitespace
* Changed Leather gloves to Botanist's leather gloves
* Fixed quotes and removed Heat Resistance from glubs
2020-03-06 20:10:52 +01:00
Swept
ae5924072f
I can see clearly now ( #778 )
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* Updates and crafting recipe
* Updated descriptions
2020-03-06 20:08:02 +01:00
zumorica
7f19381bec
Ghost command, some other stuff
2020-03-03 20:37:26 +01:00
zumorica
055f09d501
Button to return to body
2020-03-03 19:10:25 +01:00
zumorica
6905394e8a
Add placeholder ghost UI, ghost component
2020-03-03 19:10:25 +01:00
py01
6c6ef3911d
InRangeUnobstructed check for construction start and step progre… ( #773 )
2020-03-03 17:03:58 +01:00
Víctor Aguilera Puerto
0ec4cd4bea
Fix crash when picking up black ak due case-sensitivity ( #776 )
2020-03-03 16:56:38 +01:00
Víctor Aguilera Puerto
d1ff84e95d
Add CanAttack to IActionBlocker, prevent using guns when dead ( #769 )
2020-03-03 15:10:09 +01:00
py01
5e2cac78ac
Fixes melee/hitscan raycast through airlocks ( #777 )
2020-03-03 15:09:07 +01:00
py01
6e4b72f6cb
Medical scanner eject collision fix ( #767 )
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* MedicalScanner ejection location
* MedicalScanner bounding box change
2020-03-03 14:40:57 +01:00
AJCM-git
9580003a45
Fixing map collisions ( #765 )
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* Git please work as i want you to work
* There were some collision remanants, everything is clean now
2020-03-03 14:40:35 +01:00
AJCM-git
81ab31659b
Little projectile enhancements ( #764 )
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* Little projectile enhancements
* Lets see if this fixes my fuck up
* Im a weapon smoothbrain. This fixes caliber folders name
2020-03-01 09:09:30 +01:00
py01
196950fb7e
Gun Code Modularization + Magazine Fed Shotgun ( #751 )
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* Adds shotgun YAML files
* Adds shotgu ammo and magazine enum value, modularizes some projectile weapon methods
* Fixes guns consuming two bullets on fire
* Finishes shotgun behavior in Projectile Weapon Components
* Gun and ammo modularization
* Updates BallisticMagazineWeapons to be compatible with new AmmoWeapon
* Fixes shotgun spread angles, Fixes shogun YAML
* Gun documentation and ViewVariable specifications
* Removes todo messsage in gun code
* Default gun evenspread fix
* AmmoComponent Name fix
* Fixes Component name
* Projectile refactor code review fixes
2020-02-29 18:09:41 +01:00
Víctor Aguilera Puerto
4b1fd4cfd1
Don't unvisit before transferring mind ( #760 )
2020-02-29 16:09:03 +01:00
Víctor Aguilera Puerto
60d6b4af7d
You can now pickup items inside obstructions ( #759 )
2020-02-28 17:52:18 +01:00
Víctor Aguilera Puerto
2df0f884ba
Fix bug where InRangeUnobstructed wouldn't check for hard collid… ( #748 )
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* Check for hard collidables too.
* ...and that's why you don't code at 7 AM!
* fugg
2020-02-28 16:29:45 +01:00
Pieter-Jan Briers
bdfdc2d63f
Update submodule
2020-02-28 16:28:32 +01:00
ShadowCommander
bd773aef3b
Fix CargoProducts ( #750 )
2020-02-28 14:58:43 +01:00
Swept
3e9b93faee
Adds Skub ( #740 )
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* Added Skub
* Added Skub crafting recipe
2020-02-28 14:58:25 +01:00
Swept
37c13099ad
Fixes a problem with gloves ( #754 )
2020-02-28 14:57:25 +01:00
ShadowCommander
3edfdb8763
Refactor CharacterSetupButton into a ContainerButton
2020-02-27 04:15:02 -08:00
ShadowCommander
14f6cbb845
Refactor ContainerButtons to use a StyleClass for formatting instead of typeof
2020-02-27 04:15:00 -08:00
ShadowCommander
4bdb45731a
Clean up MouseFilterMode.Ignore from Controls
2020-02-27 04:14:59 -08:00
ShadowCommander
526111923c
Refactor Controls to default to MouseFilterMode.Ignore
2020-02-27 04:14:58 -08:00
Acruid
3011c06460
You can now pick up items that are not on a grid.
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API changes for IMapManager.TryGetGridAt().
2020-02-27 02:12:57 -08:00
Leo
a99919538c
Fix vending machine eject animation being played twice ( #749 )
2020-02-27 04:30:58 +01:00
Pieter-Jan Briers
37df6e6a11
Update submodule and fix race condition in wire component init
2020-02-27 00:16:39 +01:00
Pieter-Jan Briers
8cbb6841fc
Fix compiler warning
2020-02-26 16:46:56 +01:00
Pieter-Jan Briers
0e6b55de66
Clean up client game ticker status code.
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Fixes #495
2020-02-26 16:42:12 +01:00
Pieter-Jan Briers
0adc134cd4
Update submodule
2020-02-26 16:41:54 +01:00
Decappi
289ab4818f
#621 - Added sandbox spawner documentation to tutorial ( #737 )
2020-02-26 06:31:08 +01:00