Pieter-Jan Briers
cdf47aab44
Fix ghosts not being hidden when you do-aghost.
2020-04-17 19:11:10 +02:00
zumorica
73d754e2d2
Observers now get correct name on observe from lobby
2020-04-17 18:51:51 +02:00
PrPleGoo
7d6e6edcd1
Disable collision for things inside EntityStorageComponents + enable putting mobs in lockers
2020-04-17 15:40:17 +02:00
Pieter-Jan Briers
27771a31f0
Improvements to allow better connection dialog in content.
2020-04-17 14:46:25 +02:00
Pieter-Jan Briers
04eab336a4
Delete build-content.yml
2020-04-17 02:36:18 +02:00
Pieter-Jan Briers
b1ea062493
More actions attempts
2020-04-17 00:39:26 +02:00
Pieter-Jan Briers
f80cc1429f
Attempt github actions
2020-04-17 00:29:29 +02:00
Pieter-Jan Briers
478fd35502
Merge pull request #802 from FL-OZ/round_end_screen
2020-04-16 22:33:38 +02:00
Pieter-Jan Briers
84d14ab185
Use new GetFromJson method for convenience.
2020-04-16 21:24:43 +02:00
Pieter-Jan Briers
a1c9ea8bbd
GameTicker watchdog update integration.
2020-04-16 21:24:43 +02:00
Pieter-Jan Briers
f9ba0ddf24
Update submodule.
2020-04-16 21:24:43 +02:00
scuffedjays
43b27e93bc
Fix the duration timing again.
2020-04-16 13:07:58 -05:00
scuffedjays
7ae8f8429d
Fixed calculation of round duration
2020-04-15 17:46:53 -05:00
Pieter-Jan Briers
8888b7b9d4
Merge pull request #815 from PrPleGoo/DecimalReagents
2020-04-15 23:59:34 +02:00
FL-OZ
e5847910c7
Merge branch 'master' into round_end_screen
2020-04-15 14:00:56 -05:00
scuffedjays
1605a50098
Changed duration to use TimeSpan.
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Using actual round realtime span to determine round length.
2020-04-14 23:26:37 -05:00
PrPleGoo
dffaf6e692
Merge branch 'master' into DecimalReagents
2020-04-14 15:41:50 +02:00
PrPleGoo
409d873403
Fix ratio issues on SlipSolution
2020-04-14 15:41:23 +02:00
Pieter-Jan Briers
ec314545ef
Fix ClientStatusEffectsComponent not cleaning up GUI on shutdown correctly.
2020-04-13 22:28:05 +02:00
Pieter-Jan Briers
a4092acf5b
Fix not returning to main menu on disconnect correctly.
2020-04-13 22:27:47 +02:00
Pieter-Jan Briers
7def5e7d6c
Remove seemingly-unecessary DetachEntity() in GameScreenBase.
2020-04-13 22:26:05 +02:00
Pieter-Jan Briers
3da6b1145c
Merge pull request #813 from Zumorica/2020-04-13-lightbulb-break
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Light bulbs now break when thrown
2020-04-13 06:03:24 +02:00
zumorica
e9100db219
LightBulbs now break when thrown
2020-04-13 01:44:05 +02:00
Pieter-Jan Briers
0f554996ff
Merge pull request #798 from PrPleGoo/DecimalReagents
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Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
d261a21b57
Fix up SolutionComponent
2020-04-12 14:44:14 +02:00
PrPleGoo
7d72e672fd
Merge branch 'master' into DecimalReagents
2020-04-12 14:37:36 +02:00
PrPleGoo
1b438ca01d
Merge remote-tracking branch 'upstream/master'
2020-04-12 14:33:49 +02:00
scuffedjays
18e10e289e
Added tabs to separate player info and general round info.
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Colored players IC name depending on antag status.
2020-04-12 00:59:44 -05:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
1695787bab
Merge pull request #807 from Zumorica/2020-04-10-proper-ghost-hiding
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Ghosts now make use of the new "entity visibility" engine functionality
2020-04-12 01:00:42 +02:00
Pieter-Jan Briers
5c6d045f3e
Update submodule
2020-04-12 00:58:06 +02:00
scuffedjays
5d3018d76d
Change frm ItemList to list of labels with markup
2020-04-11 10:31:44 -05:00
zumorica
c41eb3ba10
Remove unused visibility flags
2020-04-10 17:13:55 +02:00
Pieter-Jan Briers
dc9f8d551b
Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
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Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
zumorica
683644eec5
Ghosts now make use of the new "entity visibility" engine functionality
2020-04-10 16:28:14 +02:00
zumorica
c19035fccc
Use TimeSpan instead of an int for the countdown time
2020-04-10 13:37:13 +02:00
zumorica
05e9d39e89
Fix bug where comms console sometimes took a second to update after a countdown has started
2020-04-10 13:36:30 +02:00
Víctor Aguilera Puerto
47c3258861
Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-10 13:28:28 +02:00
Pieter-Jan Briers
aff9f18bc8
Merge pull request #803 from Injazz/bartending
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Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
Injazz
503a2a8acf
updates submodule
2020-04-10 12:08:33 +05:00
scuffedjays
3ce50879b7
New struct for basic round end info per player.
2020-04-10 01:37:14 -05:00
PrPleGoo
c18f318b80
MidpointRounding
2020-04-09 21:29:34 +02:00
PrPleGoo
4aa6c5cc69
Extra unit test
2020-04-09 20:43:45 +02:00
PrPleGoo
4e67f09488
Fixed comments
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ReagentUnit now implements IComparable and IEquateable.
ReagentUnit now uses double internally.
Added multiplication without shifting for ints.
InvariantCulture for some string things.
Added units tests for Equals and CompareTo.
Added unit tests to Solution that deals with nasty fractionals.
2020-04-09 20:40:59 +02:00
zumorica
c55a4ffbf4
Countdown is now 4 minutes
2020-04-09 20:31:28 +02:00
zumorica
3c795ad283
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
Injazz
b73b8cf172
fixes
2020-04-09 20:38:31 +05:00
PrPleGoo
20cb9b92ab
Merge branch 'master' into DecimalReagents
2020-04-09 17:24:22 +02:00
PrPleGoo
112d9e6d33
Merge remote-tracking branch 'upstream/master'
2020-04-09 17:23:51 +02:00
Pieter-Jan Briers
a6e6edab0e
Update submodule
2020-04-09 16:57:10 +02:00