Add scrollable player list to round end menu with OOC Usernames.

This commit is contained in:
scuffedjays
2020-04-08 23:51:49 -05:00
parent febe9aa46c
commit c47368231b

View File

@@ -8,13 +8,22 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Content.Client.Utility;
using Robust.Client.Player;
using System.Linq;
using static Robust.Client.UserInterface.Controls.ItemList;
namespace Content.Client.UserInterface
{
public sealed class RoundEndSummaryWindow : SS14Window
{
#pragma warning disable 649
[Dependency] private IPlayerManager _playerManager;
#pragma warning restore 649
private readonly int _headerFontSize = 14;
private VBoxContainer VBox { get; }
private ItemList _playerList;
protected override Vector2? CustomSize => (520, 580);
@@ -32,7 +41,7 @@ namespace Content.Client.UserInterface
//Gamemode Name
var gamemodeLabel = new RichTextLabel();
gamemodeLabel.SetMarkup(Loc.GetString("Round of: [color=white]{0}[/color] has ended.", gm));
gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm));
VBox.AddChild(gamemodeLabel);
//Duration
@@ -40,9 +49,27 @@ namespace Content.Client.UserInterface
roundDurationInfo.SetMarkup(Loc.GetString("The round lasted for [color=yellow]{0}[/color] hours.", duration));
VBox.AddChild(roundDurationInfo);
//Populate list of players.
_playerManager = IoCManager.Resolve<IPlayerManager>();
_playerList = new ItemList()
{
SizeFlagsStretchRatio = 8,
SizeFlagsVertical = SizeFlags.FillExpand,
SelectMode = ItemList.ItemListSelectMode.Button
};
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
{
var playerOOCName = session.SessionId.Username;
//No Mind data so no ICName/Job/Role, etc.
_playerList.AddItem(playerOOCName);
}
VBox.AddChild(_playerList);
OpenCentered();
MoveToFront();
}
}
}