Cojoke
ad81c30dcb
Lets Hamlet Dance ( #30478 )
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Allow Ghost Roles that have NPC to turn on Combat Mode
2024-07-29 19:48:28 -07:00
Cojoke
62d8665484
Let Pacifists Use Certain Guns(Foam Weapons) ( #29835 )
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Let Pacifists Use Certain Guns(foam)
2024-07-09 23:46:21 +10:00
ArkiveDev
b5f6aa0c9d
Pacifist messages use target's identity name instead of entity name ( #29325 )
2024-06-22 15:19:40 +10:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Callmore
5a2c744998
Tiny shove fix. ( #25353 )
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* Remove second shove check.
* Change when popups and sounds are created.
Reduces phantom shoves that feel bad.
* why didn't i think of this i saw it earlier...
* Replaced Is fields with prefix
* remove some dependencies to fix tests???
2024-02-21 15:01:45 +11:00
Kara
faca1d7043
Pacifism rework ( #23037 )
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* Pacifism rework
* grammar
2023-12-27 02:55:48 -07:00
KP
d0085f9428
Prevent pacified players from throwing dangerous stuff ( #22268 )
2023-12-11 15:40:22 -08:00
Nemanja
5ecd5f7521
Fix hostile simplemob rotation ( #20900 )
2023-10-14 00:15:20 -07:00
iacore
21247fb642
cleanup: remove TargetingDoll-related code ( #20866 )
2023-10-09 16:40:17 -07:00
Leon Friedrich
3101e5a18d
Fix action-granting items not being predicted ( #20778 )
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* Ensure actions are predicted
* Fix test fail
2023-10-07 15:08:13 -04:00
Kara
2e481be694
Follow mouse rotation in combat mode ( #20433 )
2023-09-24 17:22:44 -04:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-23 18:49:39 +10:00
DrSmugleaf
a272cd4439
Remove manual localization from action entity prototypes ( #20023 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-09-11 22:34:41 +10:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
c9d68023d9
Fix combat mode context menu ( #19743 )
2023-09-03 06:16:34 +10:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
cabc834e84
Fix combat action prediction ( #19152 )
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* Fix action predictions
* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Vordenburg
28fe9d9f33
Refactor PacificationSystem ( #18715 )
2023-08-05 16:27:12 -05:00
Artjom
a2bf2207a2
New indicators for combat mode ( #15427 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-06 15:06:42 +10:00
Slava0135
18206a3059
fix harm mode popup ( #15823 )
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* fix harm mode popup
* fix enable/disable message
2023-04-27 04:21:43 +12:00
Leon Friedrich
4e7cea96de
Remove speech & popups from actions ( #15747 )
2023-04-26 14:04:44 +10:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
metalgearsloth
5a756a0094
Network pacifiedcomponent ( #13012 )
2022-12-13 11:02:02 -06:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00
metalgearsloth
d1c1c8ada3
Fix canDisarm datafield ( #11963 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 23:23:44 +11:00
metalgearsloth
1ce609b865
Use AttackAttempt for pax ( #11844 )
2022-10-15 13:19:40 -07:00
metalgearsloth
a93d6eb5b6
Fix CanDisarm ( #11843 )
2022-10-14 23:14:07 -05:00
metalgearsloth
5c48d9257f
Close context menu on entering combat mode ( #11624 )
2022-10-03 18:12:13 -07:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
Rane
a29e86a896
Pacification status effect and Pax ( #10796 )
2022-09-05 19:52:58 -07:00
Rane
b152aed18b
Disarm 1498 ( #11016 )
2022-09-05 19:19:33 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Rane
b44ec9554a
Disarm 1984 ( #8872 )
2022-06-16 22:37:07 -07:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00
metalgearsloth
6e94d08b17
Gun tweaks ( #8320 )
2022-05-22 12:31:46 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Júlio César Ueti
2881cd4020
Make Disarm opt-in ( #7811 )
2022-04-30 14:29:13 -07:00
Leon Friedrich
ba75934512
Re-add action prototypes ( #7508 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-04-14 06:17:34 +02:00
Leon Friedrich
6fb2b2a735
fix disarm action ( #7411 )
2022-04-04 15:45:26 +10:00
Leon Friedrich
ff7d4ed9f6
Patched Actions Rework ( #6899 )
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* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
* fix networking
* Allow action locking
* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06
Revert "Actions Rework" ( #6888 )
2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64
Actions Rework ( #6791 )
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* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
DrSmugleaf
af4eb3c7cd
Fix more errors, client and server now build
2021-12-06 14:00:39 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00