New indicators for combat mode (#15427)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
87
Content.Client/CombatMode/CombatModeIndicatorsOverlay.cs
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87
Content.Client/CombatMode/CombatModeIndicatorsOverlay.cs
Normal file
@@ -0,0 +1,87 @@
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using Content.Client.Hands.Systems;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Shared.Enums;
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using Robust.Shared.Utility;
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namespace Content.Client.CombatMode;
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/// <summary>
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/// This shows something like crosshairs for the combat mode next to the mouse cursor.
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/// For weapons with the gun class, a crosshair of one type is displayed,
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/// while for all other types of weapons and items in hand, as well as for an empty hand,
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/// a crosshair of a different type is displayed. These crosshairs simply show the state of combat mode (on|off).
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/// </summary>
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public sealed class CombatModeIndicatorsOverlay : Overlay
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{
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private readonly IInputManager _inputManager;
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private readonly IEntityManager _entMan;
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private readonly IEyeManager _eye;
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private readonly CombatModeSystem _combat;
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private readonly HandsSystem _hands = default!;
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private readonly Texture _gunSight;
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private readonly Texture _meleeSight;
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public Color MainColor = Color.White.WithAlpha(0.3f);
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public Color StrokeColor = Color.Black.WithAlpha(0.5f);
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public float Scale = 0.8f; // 1 is a little big
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public CombatModeIndicatorsOverlay(IInputManager input, IEntityManager entMan,
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IEyeManager eye, CombatModeSystem combatSys, HandsSystem hands)
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{
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_inputManager = input;
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_entMan = entMan;
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_eye = eye;
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_combat = combatSys;
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_hands = hands;
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var spriteSys = _entMan.EntitySysManager.GetEntitySystem<SpriteSystem>();
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_gunSight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/crosshair_pointers.rsi"),
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"gun_sight"));
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_meleeSight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/crosshair_pointers.rsi"),
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"melee_sight"));
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (!_combat.IsInCombatMode())
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return false;
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return base.BeforeDraw(in args);
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var mouseScreenPosition = _inputManager.MouseScreenPosition;
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var mousePosMap = _eye.ScreenToMap(mouseScreenPosition);
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if (mousePosMap.MapId != args.MapId)
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return;
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var handEntity = _hands.GetActiveHandEntity();
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var isHandGunItem = _entMan.HasComponent<GunComponent>(handEntity);
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var mousePos = mouseScreenPosition.Position;
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var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
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var limitedScale = uiScale > 1.25f ? 1.25f : uiScale;
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var sight = isHandGunItem ? _gunSight : _meleeSight;
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DrawSight(sight, args.ScreenHandle, mousePos, limitedScale * Scale);
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}
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private void DrawSight(Texture sight, DrawingHandleScreen screen, Vector2 centerPos, float scale)
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{
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var sightSize = sight.Size * scale;
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var expandedSize = sightSize + 7f;
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screen.DrawTextureRect(sight,
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UIBox2.FromDimensions(centerPos - sightSize * 0.5f, sightSize), StrokeColor);
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screen.DrawTextureRect(sight,
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UIBox2.FromDimensions(centerPos - expandedSize * 0.5f, expandedSize), MainColor);
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}
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}
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@@ -1,77 +1,102 @@
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using Content.Client.Hands.Systems;
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using Content.Shared.CombatMode;
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using Content.Shared.Targeting;
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using JetBrains.Annotations;
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using Content.Shared.CCVar;
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using Robust.Client.Player;
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using Robust.Client.Input;
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using Robust.Client.Graphics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Configuration;
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namespace Content.Client.CombatMode
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namespace Content.Client.CombatMode;
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public sealed class CombatModeSystem : SharedCombatModeSystem
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{
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[UsedImplicitly]
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public sealed class CombatModeSystem : SharedCombatModeSystem
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eye = default!;
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public event Action? LocalPlayerCombatModeUpdated;
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public override void Initialize()
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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base.Initialize();
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public event Action? LocalPlayerCombatModeUpdated;
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SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
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public override void Initialize()
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_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged, true);
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}
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private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not CombatModeComponentState state)
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return;
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component.IsInCombatMode = state.IsInCombatMode;
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component.ActiveZone = state.TargetingZone;
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UpdateHud(uid);
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}
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public override void Shutdown()
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{
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_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged);
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_overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
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base.Shutdown();
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}
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private void OnTargetingZoneChanged(TargetingZone obj)
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{
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EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
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}
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public bool IsInCombatMode()
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{
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null)
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return false;
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return IsInCombatMode(entity.Value);
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}
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public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
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{
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base.SetInCombatMode(entity, inCombatMode, component);
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UpdateHud(entity);
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}
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public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
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{
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base.SetActiveZone(entity, zone, component);
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UpdateHud(entity);
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}
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private void UpdateHud(EntityUid entity)
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{
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if (entity != _playerManager.LocalPlayer?.ControlledEntity)
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{
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base.Initialize();
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SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
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return;
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}
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private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not CombatModeComponentState state)
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return;
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LocalPlayerCombatModeUpdated?.Invoke();
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}
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component.IsInCombatMode = state.IsInCombatMode;
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component.ActiveZone = state.TargetingZone;
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UpdateHud(uid);
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private void OnShowCombatIndicatorsChanged(bool isShow)
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{
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if (isShow)
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{
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_overlayManager.AddOverlay(new CombatModeIndicatorsOverlay(
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_inputManager,
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EntityManager,
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_eye,
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this,
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EntityManager.System<HandsSystem>()));
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}
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public override void Shutdown()
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else
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{
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CommandBinds.Unregister<CombatModeSystem>();
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base.Shutdown();
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}
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private void OnTargetingZoneChanged(TargetingZone obj)
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{
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EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
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}
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public bool IsInCombatMode()
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{
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null)
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return false;
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return IsInCombatMode(entity.Value);
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}
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public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
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{
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base.SetInCombatMode(entity, inCombatMode, component);
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UpdateHud(entity);
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}
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public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
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{
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base.SetActiveZone(entity, zone, component);
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UpdateHud(entity);
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}
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private void UpdateHud(EntityUid entity)
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{
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if (entity != _playerManager.LocalPlayer?.ControlledEntity)
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{
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return;
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}
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LocalPlayerCombatModeUpdated?.Invoke();
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_overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
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}
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}
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}
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@@ -21,6 +21,7 @@
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<OptionButton Name="HudThemeOption" />
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</BoxContainer>
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<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
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<CheckBox Name="ShowCombatModeIndicatorsCheckBox" Text="{Loc 'ui-options-show-combat-mode-indicators'}" />
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<BoxContainer Orientation="Horizontal">
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<CheckBox Name="ViewportStretchCheckBox" Text="{Loc 'ui-options-vp-stretch'}" />
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<BoxContainer Name="ViewportScaleBox" Orientation="Horizontal">
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@@ -99,6 +99,7 @@ namespace Content.Client.Options.UI.Tabs
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};
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ShowHeldItemCheckBox.OnToggled += OnCheckBoxToggled;
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ShowCombatModeIndicatorsCheckBox.OnToggled += OnCheckBoxToggled;
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IntegerScalingCheckBox.OnToggled += OnCheckBoxToggled;
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ViewportLowResCheckBox.OnToggled += OnCheckBoxToggled;
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ParallaxLowQualityCheckBox.OnToggled += OnCheckBoxToggled;
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@@ -116,6 +117,7 @@ namespace Content.Client.Options.UI.Tabs
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ParallaxLowQualityCheckBox.Pressed = _cfg.GetCVar(CCVars.ParallaxLowQuality);
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FpsCounterCheckBox.Pressed = _cfg.GetCVar(CCVars.HudFpsCounterVisible);
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ShowHeldItemCheckBox.Pressed = _cfg.GetCVar(CCVars.HudHeldItemShow);
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ShowCombatModeIndicatorsCheckBox.Pressed = _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
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ViewportWidthSlider.Value = _cfg.GetCVar(CCVars.ViewportWidth);
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_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
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@@ -158,6 +160,7 @@ namespace Content.Client.Options.UI.Tabs
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_cfg.SetCVar(CCVars.ViewportScaleRender, !ViewportLowResCheckBox.Pressed);
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_cfg.SetCVar(CCVars.ParallaxLowQuality, ParallaxLowQualityCheckBox.Pressed);
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_cfg.SetCVar(CCVars.HudHeldItemShow, ShowHeldItemCheckBox.Pressed);
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_cfg.SetCVar(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox.Pressed);
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_cfg.SetCVar(CCVars.HudFpsCounterVisible, FpsCounterCheckBox.Pressed);
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_cfg.SetCVar(CCVars.ViewportWidth, (int) ViewportWidthSlider.Value);
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@@ -194,6 +197,7 @@ namespace Content.Client.Options.UI.Tabs
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var isVPResSame = ViewportLowResCheckBox.Pressed == !_cfg.GetCVar(CCVars.ViewportScaleRender);
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var isPLQSame = ParallaxLowQualityCheckBox.Pressed == _cfg.GetCVar(CCVars.ParallaxLowQuality);
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var isShowHeldItemSame = ShowHeldItemCheckBox.Pressed == _cfg.GetCVar(CCVars.HudHeldItemShow);
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var isCombatModeIndicatorsSame = ShowCombatModeIndicatorsCheckBox.Pressed == _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
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var isFpsCounterVisibleSame = FpsCounterCheckBox.Pressed == _cfg.GetCVar(CCVars.HudFpsCounterVisible);
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var isWidthSame = (int) ViewportWidthSlider.Value == _cfg.GetCVar(CCVars.ViewportWidth);
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var isLayoutSame = HudLayoutOption.SelectedMetadata is string opt && opt == _cfg.GetCVar(CCVars.UILayout);
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@@ -209,6 +213,7 @@ namespace Content.Client.Options.UI.Tabs
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isPLQSame &&
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isHudThemeSame &&
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isShowHeldItemSame &&
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isCombatModeIndicatorsSame &&
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isFpsCounterVisibleSame &&
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isWidthSame &&
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isLayoutSame;
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@@ -2,21 +2,19 @@ using Content.Shared.CombatMode;
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using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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namespace Content.Server.CombatMode
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namespace Content.Server.CombatMode;
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public sealed class CombatModeSystem : SharedCombatModeSystem
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{
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[UsedImplicitly]
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public sealed class CombatModeSystem : SharedCombatModeSystem
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public override void Initialize()
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{
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public override void Initialize()
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
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}
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SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
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{
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args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
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}
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private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
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{
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args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
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}
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}
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@@ -572,6 +572,9 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> HudHeldItemShow =
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CVarDef.Create("hud.held_item_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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public static readonly CVarDef<bool> CombatModeIndicatorsPointShow =
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CVarDef.Create("hud.combat_mode_indicators_point_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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public static readonly CVarDef<float> HudHeldItemOffset =
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CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
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@@ -919,7 +922,7 @@ namespace Content.Shared.CCVar
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/// Whether or not OOC chat should be enabled during a round.
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/// </summary>
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public static readonly CVarDef<bool> OocEnableDuringRound =
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CVarDef.Create("ooc.enable_during_round", false, CVar.NOTIFY | CVar.REPLICATED |CVar.SERVER);
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CVarDef.Create("ooc.enable_during_round", false, CVar.NOTIFY | CVar.REPLICATED | CVar.SERVER);
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/*
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* LOOC
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@@ -1101,7 +1104,7 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<bool> CargoShuttles =
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CVarDef.Create("shuttle.cargo", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether to automatically spawn escape shuttles.
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/// </summary>
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@@ -6,101 +6,100 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.CombatMode
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namespace Content.Shared.CombatMode;
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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base.Initialize();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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}
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private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
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{
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if (component.CombatToggleAction == null
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&& _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
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{
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component.CombatToggleAction = new(toggleProto);
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}
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if (component.CombatToggleAction != null)
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_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
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}
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private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
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{
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if (component.CombatToggleAction != null)
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_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
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}
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private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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SetInCombatMode(uid, !component.IsInCombatMode, component);
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if (!_timing.IsFirstTimePredicted)
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return;
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var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
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_popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer);
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}
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public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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component.CanDisarm = canDisarm;
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}
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public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
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{
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return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
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}
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public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
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||||
CombatModeComponent? component = null)
|
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{
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||||
if (!Resolve(entity, ref component))
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return;
|
||||
|
||||
component.IsInCombatMode = inCombatMode;
|
||||
}
|
||||
|
||||
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
|
||||
CombatModeComponent? component = null)
|
||||
{
|
||||
if (!Resolve(entity, ref component))
|
||||
return;
|
||||
|
||||
component.ActiveZone = zone;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class CombatModeComponentState : ComponentState
|
||||
{
|
||||
public bool IsInCombatMode { get; }
|
||||
public TargetingZone TargetingZone { get; }
|
||||
|
||||
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
|
||||
{
|
||||
IsInCombatMode = isInCombatMode;
|
||||
TargetingZone = targetingZone;
|
||||
}
|
||||
}
|
||||
SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
|
||||
SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
|
||||
}
|
||||
|
||||
public sealed class ToggleCombatActionEvent : InstantActionEvent { }
|
||||
private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
|
||||
{
|
||||
if (component.CombatToggleAction == null
|
||||
&& _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
|
||||
{
|
||||
component.CombatToggleAction = new(toggleProto);
|
||||
}
|
||||
|
||||
if (component.CombatToggleAction != null)
|
||||
_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
|
||||
}
|
||||
|
||||
private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (component.CombatToggleAction != null)
|
||||
_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
|
||||
}
|
||||
|
||||
private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
SetInCombatMode(uid, !component.IsInCombatMode, component);
|
||||
|
||||
if (!_timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
|
||||
_popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer);
|
||||
}
|
||||
|
||||
public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
|
||||
{
|
||||
if (!Resolve(entity, ref component))
|
||||
return;
|
||||
|
||||
component.CanDisarm = canDisarm;
|
||||
}
|
||||
|
||||
public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
|
||||
{
|
||||
return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
|
||||
}
|
||||
|
||||
public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
|
||||
CombatModeComponent? component = null)
|
||||
{
|
||||
if (!Resolve(entity, ref component))
|
||||
return;
|
||||
|
||||
component.IsInCombatMode = inCombatMode;
|
||||
}
|
||||
|
||||
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
|
||||
CombatModeComponent? component = null)
|
||||
{
|
||||
if (!Resolve(entity, ref component))
|
||||
return;
|
||||
|
||||
component.ActiveZone = zone;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class CombatModeComponentState : ComponentState
|
||||
{
|
||||
public bool IsInCombatMode { get; }
|
||||
public TargetingZone TargetingZone { get; }
|
||||
|
||||
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
|
||||
{
|
||||
IsInCombatMode = isInCombatMode;
|
||||
TargetingZone = targetingZone;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ToggleCombatActionEvent : InstantActionEvent { }
|
||||
|
||||
@@ -29,6 +29,7 @@ ui-options-volume-percent = { TOSTRING($volume, "P0") }
|
||||
## Graphics menu
|
||||
|
||||
ui-options-show-held-item = Show held item next to cursor?
|
||||
ui-options-show-combat-mode-indicators = Show combat mode indicators with cursor?
|
||||
ui-options-vsync = VSync
|
||||
ui-options-fullscreen = Fullscreen
|
||||
ui-options-lighting-label = Lighting Quality:
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/Arteben",
|
||||
"size": {
|
||||
"x": 64,
|
||||
"y": 64
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "gun_sight"
|
||||
},
|
||||
{
|
||||
"name": "melee_sight"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user