Leon Friedrich
888a3bda51
Atmos device performance improvements ( #26493 )
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* Atmos device performance improvements
* AtmosDirection perf improvements
* Fix errors
* Add GasTileOverlayComponent arguments
* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
metalgearsloth
52808694e0
Remove obsolete transform call ( #24217 )
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* Remove obsolete transform call
Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.
* Update calls
* weh
2024-02-02 00:39:43 +11:00
metalgearsloth
a3516e60e7
Small adjustment for elookup api ( #22447 )
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* Small adjustment for elookup api
* fix
2024-01-04 15:13:19 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
Chief-Engineer
017fb28ce3
Add atmos ignition logs ( #14216 )
2023-02-28 16:43:24 -04:00
Kevin Zheng
45349e3c0d
Add gas recyclers ( #9934 )
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* Add RemoveVolume()
RemoveVolume(vol) captures the common pattern of:
air.RemoveRatio(vol / air.Volume)
Change existing code to use this method where appropriate.
* Add gas recyclers
Gas recyclers catalyze the conversion of CO2 and N2O to O2 and N2. The
gas recycler component takes waste gas from the input net and releases
the result into the output net.
To make things more fun, the input net must be pressurized to 3 MPa and
heated to at least 300 C; otherwise, no reaction will occur.
Game-mechanic wise, gas recyclers contain the catalyst for the
conversion reaction, and therefore, requires no external power. However,
the external pumps and heaters required to make the reaction happen
still do.
* Fix gas recyclers
Fix negative sqrt, fix pressure check after remove.
2022-09-11 18:02:01 -05:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
metalgearsloth
07b38e5acd
Minor atmos optimisations ( #6625 )
2022-02-20 17:43:20 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
daef343c2c
Fires now play a sound effect. ( #6138 )
2022-01-14 01:18:17 +11:00
metalgearsloth
64de4bbed9
Nuke gridtilelookup ( #6030 )
2022-01-09 23:47:01 +11:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
6cea9cb973
Refactor Flammable to be ECS. ( #4671 )
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- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00
Vera Aguilera Puerto
611340e454
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
Vera Aguilera Puerto
5d929485ed
Hotspot passes MapManager to GetTileRef.
2021-07-26 11:28:43 +02:00
Vera Aguilera Puerto
8066eb196b
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
Vera Aguilera Puerto
d8fe13af04
Further optimize atmos by reusing specific arrays instead of using a shared arraypool
2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto
da25266dd5
CVar for explosive depressurization tile ripping.
2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto
07c478afb6
Optimize atmos by not invalidating hotspot tiles every time they react.
2021-07-23 11:10:06 +02:00
Vera Aguilera Puerto
4112847142
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. ( #4331 )
2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto
fcafa8f439
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. ( #4295 )
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* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.
* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.
* CVar for space wind sound
* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00