* removes changing draw depth when occupied
* changes collision to square
* small texture changes
fixes slight perspective size when comparing side columns to the direct column facing the camera
removes the baked in pipe exit (the yml's sprite adds it anyway)
* Create SoapBorg and replace SoapNT with SoapBorg in BorgModuleCustodial
* Reparent SoapBorg
No longer a container so the soap reagent cannot be extracted from the soap, no longer a food, no longer slippery since it can't be removed from the borg to be placed on the ground
* Move SoapBorg to end of soap.yml
* correct comp order
* fix failing tests
* Fixed holy water metabolizing at 1u instead of .5u a second
* Update Resources/Prototypes/Reagents/medicine.yml
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Split out the CloneComponents into its own method
* CR - Move some extra info in
- add TryComp for status effects
- Move some remcomps around
- Make Special event raising components to handle special
components that reference entities that have ownership
* CR - Extra recommendation on the prototype
thanks slarti
* Solve the yaml linter problem
* CR - Typos, grammar and some extra Status effect
* cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* hosted anomaly effects now are at the correct location when the host is in a container or buckled
* oops, not keeping the uid and transform together
* use world positions to get the position of the anomaly -- my previous method was reinventing the wheel.
* Fixes whoopie cushions so they no longer launch you into oblivion when stacked in a large pile.
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
* streamlined the components for the prototype
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
The tick updates were purely used to decrease the invoke counter once per tick. Now instead we just calculate the effective counter value with some trivial math on the tick number. This completely removes the need for an update function.
The relative tick is not stored to map files. If we really need this, we can add a TickOffsetSerializer (similar to TimeOffsetSerializer), but I doubt it matters.