Ghost friction fix (#37124)

* commit

* fix for real
This commit is contained in:
Princess Cheeseballs
2025-05-06 06:49:43 -07:00
committed by GitHub
parent 5bfdfc9fca
commit cf86e0de1d
3 changed files with 20 additions and 7 deletions

View File

@@ -8,24 +8,27 @@ namespace Content.Shared.Movement.Components;
[Access(typeof(FrictionContactsSystem))]
public sealed partial class FrictionContactsComponent : Component
{
/// <summary>
/// Should this affect airborne mobs?
/// </summary>
[DataField, AutoNetworkedField]
public bool AffectAirborne;
/// <summary>
/// Modified mob friction while on FrictionContactsComponent
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
[DataField, AutoNetworkedField]
public float MobFriction = 0.05f;
/// <summary>
/// Modified mob friction without input while on FrictionContactsComponent
/// </summary>
[AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public float? MobFrictionNoInput = 0.05f;
/// <summary>
/// Modified mob acceleration while on FrictionContactsComponent
/// </summary>
[AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public float MobAcceleration = 0.1f;
}

View File

@@ -1,3 +1,4 @@
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
@@ -7,6 +8,7 @@ namespace Content.Shared.Movement.Systems;
public sealed class FrictionContactsSystem : EntitySystem
{
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
@@ -82,12 +84,19 @@ public sealed class FrictionContactsSystem : EntitySystem
var frictionNoInput = 0.0f;
var acceleration = 0.0f;
var isAirborne = physicsComponent.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(entity, physicsComponent);
var remove = true;
var entries = 0;
foreach (var ent in _physics.GetContactingEntities(entity, physicsComponent))
{
if (!TryComp<FrictionContactsComponent>(ent, out var contacts))
continue;
// Entities that are airborne should not be affected by contact slowdowns that are specified to not affect airborne entities.
if (isAirborne && !contacts.AffectAirborne)
continue;
friction += contacts.MobFriction;
frictionNoInput += contacts.MobFrictionNoInput ?? contacts.MobFriction;
acceleration += contacts.MobAcceleration;

View File

@@ -260,7 +260,8 @@ public abstract partial class SharedMoverController : VirtualController
else
{
if (MapGridQuery.TryComp(xform.GridUid, out var gridComp)
&& _mapSystem.TryGetTileRef(xform.GridUid.Value, gridComp, xform.Coordinates, out var tile))
&& _mapSystem.TryGetTileRef(xform.GridUid.Value, gridComp, xform.Coordinates, out var tile)
&& physicsComponent.BodyStatus == BodyStatus.OnGround)
tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
var walkSpeed = moveSpeedComponent?.CurrentWalkSpeed ?? MovementSpeedModifierComponent.DefaultBaseWalkSpeed;