Kyle Tyo
d316fa3483
Command resolve and LEC conversion batch 3 ( #38378 )
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* I'm just a silly goober
* requested changes
* Update Content.Server/Interaction/TilePryCommand.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-06-17 11:39:42 +02:00
Kara
993eef1e7c
Resolve 'EntitySystem.Get<T>()' is obsolete in content ( #27936 )
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* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content
* pass entman
* dog ass test
* webeditor
2024-05-12 20:34:52 -04:00
Pieter-Jan Briers
a557dd26ec
Add completions for ForceMap and ForcePreset
2022-05-25 00:26:57 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Radosvik
353a7aa210
Refresh Lobby Info Box ( #7521 )
2022-04-15 11:55:38 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00
Moony
cc1741f0a9
Shuffle around command perms for trial admin ( #5606 )
2021-11-29 21:40:10 +01:00
Vera Aguilera Puerto
d3a611164b
Turns GameTicker into an EntitySystem. ( #4197 )
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* GameTicker turned into an EntitySystem
* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events
* Change event names to be more consistent with the rest.
* YAML linter uses the dummy gameticker CVar override.
* Fix game ticker initialization order
* Dummy ticker won't spawn players.
* Fix character creation test
2021-06-20 10:09:24 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00