* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content * pass entman * dog ass test * webeditor
62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.GameTicking.Presets;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Round)]
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sealed class ForcePresetCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "forcepreset";
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public string Description => "Forces a specific game preset to start for the current lobby.";
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public string Help => $"Usage: {Command} <preset>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = _e.System<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteLine("Need exactly one argument.");
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return;
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}
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var name = args[0];
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if (!ticker.TryFindGamePreset(name, out var type))
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{
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shell.WriteLine($"No preset exists with name {name}.");
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return;
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}
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ticker.SetGamePreset(type, true);
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shell.WriteLine($"Forced the game to start with preset {name}.");
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ticker.UpdateInfoText();
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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{
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var options = IoCManager.Resolve<IPrototypeManager>()
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.EnumeratePrototypes<GamePresetPrototype>()
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.OrderBy(p => p.ID)
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.Select(p => p.ID);
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return CompletionResult.FromHintOptions(options, "<preset>");
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}
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return CompletionResult.Empty;
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}
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}
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}
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