using System.Linq; using Content.Server.Administration; using Content.Server.GameTicking.Presets; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Commands { [AdminCommand(AdminFlags.Round)] sealed class ForcePresetCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _e = default!; public string Command => "forcepreset"; public string Description => "Forces a specific game preset to start for the current lobby."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var ticker = _e.System(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.WriteLine("This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length != 1) { shell.WriteLine("Need exactly one argument."); return; } var name = args[0]; if (!ticker.TryFindGamePreset(name, out var type)) { shell.WriteLine($"No preset exists with name {name}."); return; } ticker.SetGamePreset(type, true); shell.WriteLine($"Forced the game to start with preset {name}."); ticker.UpdateInfoText(); } public CompletionResult GetCompletion(IConsoleShell shell, string[] args) { if (args.Length == 1) { var options = IoCManager.Resolve() .EnumeratePrototypes() .OrderBy(p => p.ID) .Select(p => p.ID); return CompletionResult.FromHintOptions(options, ""); } return CompletionResult.Empty; } } }