Files
tbd-station-14/Content.Server/GameTicking/Commands/ForcePresetCommand.cs
2021-12-21 18:56:47 +01:00

44 lines
1.4 KiB
C#

using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
class ForcePresetCommand : IConsoleCommand
{
public string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Need exactly one argument.");
return;
}
var name = args[0];
if (!ticker.TryFindGamePreset(name, out var type))
{
shell.WriteLine($"No preset exists with name {name}.");
return;
}
ticker.SetGamePreset(type, true);
shell.WriteLine($"Forced the game to start with preset {name}.");
}
}
}