Commit Graph

4842 Commits

Author SHA1 Message Date
Kaga-404
745d90ad73 Revolver fixes for caseless ammo and wielding (#30117)
* handled check

* splits Handled and TryResetDelay checks
2024-08-02 15:43:11 +10:00
metalgearsloth
20cb65f2e6 Fix double interaction popups (#30452)
The issue is it plays the "you hug xyz" to everyone in range as well as the target client so they overlap. IDK if anything else is broken by this but this control flow is pretty bad so I wouldn't be surprised.
2024-08-02 11:33:20 +10:00
Plykiya
e6b67540e4 Update MoverController.cs to not use Component.Owner (#29965)
* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-02 11:32:32 +10:00
Nemanja
2c26be606f Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes

* missing locale
2024-08-01 14:15:05 +10:00
Brandon Hu
5bc9c04a02 add(SharedDoAfterSystem): Add a IsRunning "Utility" function (#30512) 2024-07-31 21:32:19 +10:00
Roudenn
f501bd500c Grappling gun's ReelRate can be changed (#30493)
* Grappling gun ReelRate can be changed

Moves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed.

* Add coment + remove redudant
2024-07-31 00:26:18 +10:00
Cojoke
ea136838c0 Another QSI Fix About Things Being in Places they Should not (#30241)
* Another QSI Fix About Things Being in Places they Should not

* cleanup
2024-07-30 10:07:35 -04:00
chavonadelal
9e1e9b8c34 Localization of the Salvage Expedition Console (#30339)
* Localization of the Salvage Expedition Console

* Localization of the Salvage Expedition Console 2
2024-07-30 10:05:19 -04:00
Cojoke
247222beab Remove Walking out of Containers while You can't Walk (#30391)
* Require Standing to Exit Containers

* whoops, forgot a not

* You can't walk out if cuffed

* GUAH(requested stuff)

* bwomp(tiny cleanup)
2024-07-30 09:53:44 -04:00
themias
648f94f4bb Fix fingerprint transfer on weapon attack (#30257)
* Fix fingerprint transfer on weapon attack

* Switch to just not raising the event

* one more
2024-07-30 18:35:30 +10:00
DrSmugleaf
517598f72d Fix climbing not ending when any contacts still exist (#30488) 2024-07-30 18:31:59 +10:00
Repo
a72445c419 aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window

* Pinning technology.

* Relay to aHelp window and discord if a user disconnect/reconnect

* Fix pinning localization

* Log disconnect, reconnects, bans to relay and admin in aHelp

* Drop to 5min to hold active conversations

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* discord text styling if diconnect,reconnect,banned message.

* Pin icons instead of text

* Better Icons

* space

* Move button generation in to its own XAML

* List entry control

* Fix spaces

* Remove from active conversations on banned

* Discord if else block cleanup

* Better pin icons

* Move icons to stylesheet styleclass

* Better field order.

* PR review fixes

* fixes

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-30 18:28:32 +10:00
Nemanja
c4c4a934af fix lathe screen animations (#30479) 2024-07-30 14:03:46 +10:00
themias
92210ff51b Fix ACC wire light not appearing (#30453) 2024-07-29 23:04:17 -04:00
Cojoke
ad81c30dcb Lets Hamlet Dance (#30478)
Allow Ghost Roles that have NPC to turn on Combat Mode
2024-07-29 19:48:28 -07:00
Plykiya
031eb9606c Make magic mirror do-after longer, add popups to notify the target (#30366)
* Make magic mirror do-after longer, add popups to notify the target

* Turns out I do have access to the user

* More detailed popups

* Helmets protecc

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-30 12:17:27 +10:00
themias
85e36266fa Add envelopes (#30298)
* Add envelopes

* oops

* Remove unused loc string

* comments and fixes
2024-07-29 21:49:05 -04:00
Mervill
83a56cc74a Objects that only have a basic description won't have extra line in examine text (#30472)
objects that only have a basic description won't have extra line in examine text
2024-07-29 17:57:46 -07:00
Mervill
ec19f9f4a9 Make the powered examine text fully client predicted (#30441)
* Make the powered examine text fully client predicted

* switch to using the Entity<T> API for the examine event
2024-07-29 00:28:17 -07:00
lzk
da5918c951 FINALLY FIX APPROVER IN CARGO INVOICE!!! (#29690)
* OH DEAR LORD I WASTED 2 HOURS ON THIS STUPID SHIT!!!

* change some logic
2024-07-28 23:19:43 -07:00
Plykiya
1d55a439ff Make NoSlip component networked (#30425)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-27 23:17:06 -07:00
metalgearsloth
404743f073 Fix examine threading issues (#30160) 2024-07-28 13:43:59 +10:00
Plykiya
7f9e06501f Update SharedDoorSystem.cs to not use Component.Owner (#29963)
* Update SharedDoorSystem.cs

* comment

* empty space

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-28 13:18:12 +10:00
metalgearsloth
8f250581be Fix VGRoid grid spam (#29946)
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
themias
7c7f4a9f25 Fix zombie uncuffing (#30321)
* Fix zombie uncuffing

* PlaceNextTo() and rename vars
2024-07-26 14:48:03 -04:00
Plykiya
2a7883b92e Update vomit organ smite to not use Component.owner (#29926)
* Update vomit organ smite to not use Component.owner

* is this what you want...?

* am I winning, dad?

* update the comment

* we love entity<t>

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 05:24:40 -07:00
deltanedas
8f6326c3e0 prevent borgs unlocking eachother and robotics console (#27888)
* prevent borgs from using locks

* e

* bru

* a

* blacklist borgs and robotics console

* frogro

* add IsAllowed to EntityWhitelistSystem

* use IsAllowed

* move thing to new LockingWhitelistSystem

* :trollface:

* review

* use renamed CheckBoth in locking whitelist

* remove unused stuff and add more to doc

* Use target entity instead to remove self check

* Rename to _whitelistSystem

* Add deny lock toggle popup

* Prevent duplicate checks and popups

* Fix wrong entity in popup when toggling another borg

* Make new event

* Update comment to user for new event

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-25 13:54:51 +10:00
Cojoke
620aed5939 Fix QSI Link Range (#30332) 2024-07-24 13:57:45 -07:00
osjarw
aa886ca494 Make NeedHand modifiable for injectorSystem (#29870)
* Get needhand from yml

* MovementThreshold modifiable + inheritdoc
2024-07-24 12:26:52 -07:00
Brandon Hu
c4dcc90972 tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301)
* https://en.wikipedia.org/wiki/List_of_LASD_deputy_gangs

* https://knock-la.com/tradition-of-violence-lasd-gang-history/

* https://coc.lacounty.gov/deputy-gangs/
2024-07-24 08:33:14 -04:00
Ed
918709cb47 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Errant
eb861d173f Wrong magazine popup (#29046)
* wrong magazine

* a single typo

* removed GunSystem solution

* magazine misfit warnings
2024-07-22 23:36:05 -07:00
Cojoke
3ab6d5daff Makes the QSI Popup Nicer (#30265) 2024-07-22 20:23:04 -07:00
Cojoke
2d4aaa414f telescreen and television require vision + Move eye to shared (#30260)
* telescreen and television require vision

* Move Content.Server.Eye to Shared

* fix popups

* Filthy
2024-07-22 19:33:41 -07:00
Cojoke
e039e92016 Fix Freezing on throwing jetpack (#30223)
* Fix Freezing on throwing jetpack

* bweep(requested stuff)
2024-07-22 18:24:26 -04:00
Jezithyr
99492e3e3f Added fixedpoint 4 (#29834)
* Added fixedpoint 4, which is basically just fixedpoint2 but with 4 points of precision and using a long instead of an int to store values.
2024-07-22 14:07:31 -07:00
Errant
bf1450fdc8 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-07-22 20:32:30 +01:00
osjarw
d8433a8f86 Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix (#29825)
* Make delay incurred by transfer amount modifiable

* No unintentional negative delay please

* Use more fixedpoint, hope I didn't break anything

* merge review suggestion

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-22 03:20:36 -07:00
Plykiya
edd9bb6e74 Quieter bag sounds (#30225)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-22 12:54:15 +03:00
slarticodefast
4eed2fd973 fix borgs being unable to state laws with an active flashlight (#30183)
fix borg laws
2024-07-22 13:55:34 +10:00
Plykiya
aded74a88a Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-21 20:32:25 +10:00
metalgearsloth
b4ec629b9f Fix muzzle flash tracking (#30163)
* Fix muzzle flash tracking

User was never set on the networked event but we don't really need it anyway.

* Also this one
2024-07-21 02:09:16 -04:00
Crude Oil
6c6ae35cf8 Add ability to show stack visuals on closed containers (#29309)
* add ability to show stack visuals on closed containers

* remove container stack visuals logic from sharedstoragesystem

* improve comments a bit

* move logic for open/closed containers into itemcountersystem

* move behavior to storage component

* remove unused import

* remove old comment

* fix comments

* fix wrong property name

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

* Rename variable for clarity

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-20 22:49:48 -07:00
chavonadelal
c89186a26f Localization of encryption keys (#30172)
* Localization of encryption keys

* Localization of encryption keys update
2024-07-20 19:14:41 +03:00
DrSmugleaf
297baaca23 Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193)
* Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent

* Add xmldoc
2024-07-20 18:06:52 +10:00
lzk
8d5792efd7 Remove HighImpassable from TableTopLayer (#29455)
* uhmm

* Update CollisionGroup.cs
2024-07-20 15:56:21 +10:00
deltanedas
8be13bf495 fix fish petting misprediction (#30175)
* make fish petting ignore use delay

* m

* troll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-20 13:23:46 +10:00
DrSmugleaf
78f3ffc2a4 Make ActionsSystem.UpdateAction public (#30056) 2024-07-19 23:03:43 -04:00
slarticodefast
eaace152ae Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction (#30112)
* fix embeddable offset with throwing angle

* number
2024-07-19 19:42:58 +10:00
Ed
d6e0114126 randomize iconSmoothing (#28158)
* randomize iconSmoothing

* Revert "randomize iconSmoothing"

This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.

* try 2

* trying work with client-server communication

* still dont work

* Tayrtahn good suggestion

* remove outdated code

* Fix!

* move data to Appearance

* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00