Commit Graph

4842 Commits

Author SHA1 Message Date
metalgearsloth
a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00
Leon Friedrich
1faa1b5df6 Allow zoom command to modify an eye's PVS range (#29245)
Allow zoom command to modify an eye's PVS range

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-03 16:44:55 +10:00
DrSmugleaf
347bed8be5 Make camera recoil system only refresh offset when its values change (#29673) 2024-07-03 15:16:18 +10:00
DrSmugleaf
c6d718d126 Fix camera recoil system overriding all other eye offsets (#29146) 2024-07-02 19:51:16 -07:00
lzk
2a6b7dbaf9 Add ability to add additional friendly and hostile factions in prototypes (#29636)
* Make friendly and hostile factions in NpcFactionMemberComponent datafiels

* :trollface:

* :trollface:
2024-07-02 09:32:21 -04:00
slarticodefast
daae8253c6 Fix MouseRotator on rotated grids (#29663)
* fix harm mode rotation

* cleanup

* -pi to pi
2024-07-02 23:04:15 +10:00
Tayrtahn
b565258f12 Fixed buckled players thrashing while speaking in beds (#29653)
* Fix characters thrashing when talking while lying down

* Remove weird design choice
2024-07-01 23:30:53 -04:00
metalgearsloth
b6cf2ce524 Add FTL arrival visuals (#29402)
* Add FTL arrival visuals

* weh

* Update Content.Shared/Shuttles/Components/FTLComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-07-01 16:11:30 +10:00
Cojoke
7555952738 Add Slowdown to Dragging Items that Slow when Held (#29364)
* Add slowdown to dragging Items that slow when held

* Heh, fancy

* Heh, fancy

* rename SetMovementSpeedModifiers to GetHeldMovementSpeedModifiers because it was not setting anything
2024-07-01 15:33:08 +10:00
Nemanja
162913ccd0 Selectable Bar Signs (#29068)
* make bar sign selectable

* ajcm strongest soldier

* AJCM comes down hard for round 2

* good shit

* ok ballin

* bless'ed be the webedit
2024-07-01 02:20:57 +10:00
metalgearsloth
ab268b6e77 Make accentless cost 2 points (#29603)
Not an easy way to do this so if someone wants the default to be better be my guest.
2024-06-30 09:47:22 -04:00
ShadowCommander
afe9f3ae85 Fix ItemMapper whitelist mispredict when inserting or removing items (#29461)
* Fix ItemMapper whitelist mispredict when inserting or removing items

Makes the ItemMapper MapLayerData available on client so that the client
can predict whether an inserted/removed item changes the visibility of
a sprite layer.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-30 14:34:06 +10:00
metalgearsloth
8985a48a34 Fix unlimited MaxTraitPoints for traits (#29600)
-1 is a silly API because now you have to handle it everywhere manually instead of using nullability.
2024-06-30 14:28:49 +10:00
SlamBamActionman
b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00
DrSmugleaf
250109f0b4 Fix armor speed examine giving you every single decimal place (#29597) 2024-06-29 21:39:31 -04:00
Pieter-Jan Briers
2a7bdd9b08 Revert "plutonium core steal objective" (#29578)
Revert "plutonium core steal objective (#26786)"

This reverts commit f6ce07289a.
2024-06-30 01:23:03 +10:00
metalgearsloth
6937857446 Ensure trait groups get validated (#28730)
* Ensure trait groups get validated

The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.

* overwatch
2024-06-29 15:39:57 +10:00
slarticodefast
cd2968d849 Add sprite for vent under-pressure lock-out (#29527) 2024-06-28 22:02:48 -07:00
deltanedas
f6ce07289a plutonium core steal objective (#26786)
* add textures

* add SealingCabinet system

* add StoreUnlocker/ObjectiveUnlock system

* add plutonium core and nuke core container

* make nuke deconstructable

* add steal core objective

* add core extraction toolbox to new category

* typo ops wrench fuel

* use queries and resolve, have it resolve instead of using Comp

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-29 14:11:31 +10:00
metalgearsloth
9032231300 Predict typing indicator (#29551)
It greatly annoys me in the rare instance I do play.
2024-06-29 13:33:56 +10:00
DrSmugleaf
e3896e45fc Move GameTicker.RoundDuration to Shared (#29425) 2024-06-28 22:42:58 -04:00
Errant
9e4b8077f3 suit storage whitelist code (#29332)
suit storage whitelist
2024-06-28 11:11:43 -04:00
Pieter-Jan Briers
45cc19f315 Add InteractUsing admin logs. (#29514)
Apparently we did not have these.
2024-06-27 16:58:42 +02:00
Pieter-Jan Briers
0896edf06c Remove placing items on tabletop boards. (#29513)
This feature should never have been merged, it can be trivially abused to break the entire server.

It's behind a CVar because honestly that's the easiest way to 1984 the feature.
2024-06-27 16:57:55 +02:00
Plykiya
4a0c637ee8 Fixes magic mirror interactions (#29491)
* Fix for magic mirror interaction

* Works for all cases

* swap the order, works

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-27 00:25:11 +10:00
DrSmugleaf
58efe4fdd1 Fix storages bugging out if an open storage has its component removed (#29485)
* Fix storages bugging out if an open storage has its component removed

* Fix error on close
2024-06-27 00:11:51 +10:00
Chief-Engineer
c81ba6e4a9 Alert shared connections (#29405)
* add admin alert for active shared connections

* update wizden config

* review
2024-06-26 15:43:43 +02:00
Pieter-Jan Briers
37fffca615 Cut low pressure damage to 1/4 (#29478) 2024-06-25 20:48:26 -04:00
Tayrtahn
3009687326 Fix internals not auto-activating for entities spawned in space (#29213)
* Add organs before trying to breathe

* Add tests for auto-internals

* EntMan to the rescue
2024-06-25 16:28:48 +10:00
Pieter-Jan Briers
e7bcb270e4 Ghosts can now always see examine details (#29404)
* Ghosts can now always see examine details

This means they bypass range and occlusion checks for getting extra detail, like the charge on an SMES.

* EntityQuery
2024-06-24 17:36:52 +02:00
metalgearsloth
c6e5b2339e Network BaseEmitSoundComponent (#29400)
* Network BaseEmitSoundComponent

* high intelligence
2024-06-24 19:55:28 +10:00
Tayrtahn
ac1bdd2c84 Fix unlabeled jugs in ChemVend (#29178)
* Spawn dummy entities on client for vending machine UI

* Asked sloth, and we kinda need this pr

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2024-06-23 19:31:34 +02:00
mhamster
ba164f9e48 ContainmentFieldComponent's garbage destruction can now be disabled (#29376)
* Garbage Vaporizer 3000

+ DestroyGarbage bool property
+ DestroyGarbage property check when dealing with incoming trash

* Update ContainmentFieldComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-06-23 11:34:32 -04:00
Tayrtahn
c2f8984e6c Apply RoleLoadout MinLimit fix to EnsureValid too (#29358)
Apply MinLimit fix to EnsureValid too
2024-06-23 12:17:28 +10:00
metalgearsloth
0546c9bf64 Revert "Weapon Reflection Movement Mechanic (#27219)" (#29326)
* Revert "Weapon Reflection Movement Mechanic (#27219)"

This reverts commit b90373356e.

# Conflicts:
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs

* Add myself to codeowners

* Add myself to codeowners

* Also the alerts
2024-06-22 22:16:08 -04:00
nikthechampiongr
6aced66406 Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
deltanedas
475c2a0b42 add access reader log wire (#29094)
* add LoggingDisabled to AccessReader

* add LogWireAction

* -m give everything besides high-security door a log wire

* make LogAccess public and support string arg

* add log when pulsing

* m

* l

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-23 01:12:58 +10:00
ArkiveDev
b5f6aa0c9d Pacifist messages use target's identity name instead of entity name (#29325) 2024-06-22 15:19:40 +10:00
Leon Friedrich
70a40b62cb Fix some buckle interactions (#29293) 2024-06-21 03:50:52 -07:00
Tayrtahn
880fef507d Replace BlockSolutionAccessComponent with an attempt event (#26988)
* BlockSolutionAccessComponent now only blocks one specified solution.

* Significant overhaul
Separated spilling when worn functionality into its own component/system.
Removed BlockSolutionAccessComponent.
Added an event for solution access.
2024-06-21 13:04:02 +10:00
Tayrtahn
0b3459268a Add logging to SharedStorageSystem prototype indexing failure (#29273) 2024-06-21 10:16:43 +10:00
Tayrtahn
831d962e5a Make Loadout MinLimit not count failed attempts (#29264)
Loadout MinLimit doesn't count failed attempts
2024-06-21 10:15:37 +10:00
deltanedas
a3ffe22e66 return empty string for invalid identity (#29274)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-20 18:25:35 -04:00
Pieter-Jan Briers
c33644532d Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00
MilenVolf
50146d4b98 Fix prying speed & log (#29210)
* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed

* Minor cleanup for tools and prying systems

Remove some obsolete methods.

* Fix doafter continues when not held & log

* Modifiy delays for floor prying

* Fix test fail
2024-06-21 00:19:22 +10:00
Pieter-Jan Briers
cf374ac905 You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-06-21 00:05:40 +10:00
Mr. 27
872e927cc7 Hide moth antenna and lizard frills with hardsuit helmets, fix lizard snouts not being hidden (#29214)
* inital

* Update ClothingSystem.cs

* Update helmets.yml
2024-06-19 20:09:44 -04:00
Alice "Arimah" Heurlin
2b92ec79f7 Prevent fly-by fixture from powering containment field generator (#29225)
* Prevent fly-by fixture from powering containment field generator

* Update according to review
2024-06-19 19:51:07 -04:00
TsjipTsjip
39ccab6718 Fix documentation typo (#29209)
Fix everything.
2024-06-19 18:15:26 +02:00
Leon Friedrich
fa3c89a521 Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00