DieselMohawk
2f7ad782c5
Trooper Uniform and Hat ( #31997 )
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* Adds entities, sprites, and loadout accessibility
* Fixing Uniform file issues
2024-09-09 13:19:16 -06:00
PJBot
fae7622182
Automatic changelog update
2024-09-09 19:19:06 +00:00
lzk
a6d8c466f3
Allow all bots to be used for chameleon projector ( #32006 )
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Allow all bots to use for chameleon projector
2024-09-09 13:18:00 -06:00
PJBot
09d9843be5
Automatic changelog update
2024-09-09 19:16:38 +00:00
Boaz1111
f2972318d7
pacifists can use grappling guns ( #32014 )
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pacifist can use
2024-09-09 13:15:32 -06:00
qwerltaz
f9faafec41
make laid power cables more visible v2 ( #32008 )
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* Revert "make cables more visible"
This reverts commit b2defdfd06652138c4f9be3f6b35f20fe3e8c596.
* offset cable sprite
* :-)
* one more pixel for mv
2024-09-09 13:15:22 -06:00
PJBot
83182d886d
Automatic changelog update
2024-09-09 18:11:34 +00:00
Pieter-Jan Briers
5a6a3371dc
Extend shuttle dock time if the shuttle doesn't dock at evac. ( #31496 )
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* Extend shuttle dock time if the shuttle doesn't dock at evac.
If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.
Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.
To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.
The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.
Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.
* Minor review
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2024-09-09 20:10:28 +02:00
PJBot
3b2fc5463b
Automatic changelog update
2024-09-09 11:03:21 +00:00
slarticodefast
2187aef904
Make mobs without hands unable to spill jugs ( #31438 )
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* make mobs without hands unable to spill jugs
* snails
2024-09-09 14:02:15 +03:00
PJBot
82464dad26
Automatic changelog update
2024-09-09 10:31:31 +00:00
ArtisticRoomba
8894e32a10
Budget insuls leaves behind frayed insulative fibers instead of insulative fibers ( #31886 )
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* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls
* +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
2024-09-09 12:30:24 +02:00
PJBot
d5c69b5255
Automatic changelog update
2024-09-09 10:01:26 +00:00
qwerltaz
fb47889d6b
make laid power cables more visible ( #32000 )
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make cables more visible
2024-09-09 04:00:17 -06:00
Nairod
6fb5ad5293
Set Salamander Max Pop to 80 ( #31907 )
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Cull Sala Max Pop
2024-09-09 08:48:32 +02:00
pigeonpeas
1dc8a86ecc
fix moffra antennae ( #31981 )
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Update moffra.png
2024-09-09 13:42:23 +10:00
Spessmann
69be5d0284
Cog update ( #31986 )
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added stuff
2024-09-08 19:22:13 -06:00
James Simonson
ca1bfbf981
Add SetEntity(Owner) so can view APC sprite in UI (Bug fix) ( #31962 )
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* Add SetEntity(Owner) so can view APC sprite in UI
* bump apc version flavor text
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Co-authored-by: TIMMY <timmytriggers@cock.li >
2024-09-08 15:58:58 -06:00
HerCoyote23
f2615f0933
Corrects some typos in the uplink catalog, adjusts grammar ( #31989 )
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* AlmostCertainlyDoesntWork
* Please work
* maybe work
* emptycommit
* test
* testest
* Empty-Commit
* Uplink grammar/typos fix
2024-09-08 23:21:01 +02:00
PJBot
e6f1492474
Automatic changelog update
2024-09-08 18:09:12 +00:00
K-Dynamic
7eb5c0af03
Radiation blocker values for directional plasma and uranium windows ( #31975 )
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resistances to directional windows
2024-09-08 12:08:06 -06:00
lzk
d5b9151680
Update PULL_REQUEST_TEMPLATE.md ( #31046 )
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* Update PULL_REQUEST_TEMPLATE.md
* Update PULL_REQUEST_TEMPLATE.md 2
* Update PULL_REQUEST_TEMPLATE.md 3
* Update PULL_REQUEST_TEMPLATE.md 3
* Update PULL_REQUEST_TEMPLATE.md 5
* slart suggestions
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* paste
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-08 18:57:39 +02:00
PJBot
dbb5da156e
Automatic changelog update
2024-09-08 16:11:11 +00:00
beck-thompson
eab318ed39
Rings now give a small amout of gold / silver when scrapped ( #31847 )
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* Ring
* Silly name fix
2024-09-08 18:10:05 +02:00
slarticodefast
c46a4ab876
Revert "FTL + AI fixes ( #31952 )" ( #31968 )
2024-09-08 17:50:23 +02:00
lzk
a1b27db35f
remove HatBase ( #31971 )
2024-09-08 18:23:01 +03:00
PJBot
2de0858502
Automatic changelog update
2024-09-08 12:11:56 +00:00
Psychpsyo
713abf625a
Make random sentience actually happen ( #31953 )
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Add random sentience to calm events
2024-09-08 14:10:50 +02:00
PJBot
3d4a811c3f
Automatic changelog update
2024-09-08 12:07:07 +00:00
Killerqu00
c7b989598f
some securiby contra fixes ( #31956 )
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* some contra fixes
* whistles change
2024-09-08 14:06:00 +02:00
PJBot
1a3a686cb9
Automatic changelog update
2024-09-08 10:23:01 +00:00
PopGamer46
0e99ddbc8a
Fixes being able to craft the justice helmet with a justice helmet ( #31957 )
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fix
2024-09-08 12:21:55 +02:00
PJBot
ef54ea7aed
Automatic changelog update
2024-09-08 08:13:30 +00:00
metalgearsloth
f7a87b5f32
FTL + AI fixes ( #31952 )
2024-09-08 18:12:23 +10:00
metalgearsloth
e93c3ffaa8
Update submodule to 233.1.0 ( #31954 )
2024-09-08 18:10:33 +10:00
PJBot
5edbd3d447
Automatic changelog update
2024-09-08 07:29:50 +00:00
nikthechampiongr
4b8bedaeef
Add completions to addobjective and localize it ( #30456 )
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* Add completions to addobjective and localise it
* Cleanup
* Fix
* Make a manager to handle subscribtion completion options
This is so we can unsubscribe to prototype reloads properly
* Convert the manager into a system
* Move the system into the systems folder
I forgor
* Merge CompletionsSystem into ObjectivesSystem
2024-09-08 17:28:43 +10:00
Emisse
b2007bce19
packed update ( #31950 )
2024-09-08 00:41:03 -06:00
Emisse
b6019cf7bd
omega update ( #31949 )
2024-09-08 00:39:24 -06:00
Emisse
5f6dac6b46
meta update ( #31948 )
2024-09-08 00:37:06 -06:00
Emisse
35f50f24d2
marathon update ( #31947 )
2024-09-08 00:35:20 -06:00
Emisse
937276dc92
fland update ( #31946 )
2024-09-08 00:34:35 -06:00
Emisse
070f38fc84
box update ( #31945 )
2024-09-08 00:34:09 -06:00
Emisse
5b6e075099
bagel update ( #31944 )
2024-09-08 00:33:59 -06:00
PJBot
4b152d128e
Automatic changelog update
2024-09-08 06:23:33 +00:00
Ed
230ea9be46
Metamorphosis - FoodSequence 3 ( #31012 )
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* setup some data
* cheeseburger recipe
* Update FoodSequenceSystem.cs
* finalize cheseburger recipe
* remove fun
* return old taco sprites
* full foodsequence data refactor
* return tacos
* well done
* add cutlets to burger
* chickenburger recipe
* +2 burger recipes
* more fun
* Update brain.png
* some slice produce added
* documentation
* watermelon
* skewer work
* flipping
* tomato
* skewer watermelon
* Update skewer.yml
* oopsie, ok, im go to sleep
* fix checks
* Update produce.yml
* screwed
* cheeeeeeeese
* all cooked meat added
* produce added
* aaaaand suppermatter
* key to Tag
* More
* proto string remove
* raw snail
* fix
* Update FoodMetamorphableByAddingComponent.cs
* fixes
* fix3
* fififififx
2024-09-08 02:22:27 -04:00
PJBot
680b9c9cfb
Automatic changelog update
2024-09-08 05:35:29 +00:00
Nemanja
efe54e011e
Biogenerator ( #30694 )
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* biogenerator
* ack
* test success!
* fix tests
* increase price of reagents
2024-09-07 23:34:22 -06:00
Ubaser
6fcb5cf148
Update core ( #31942 )
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* add
* fix invalid
2024-09-07 23:32:02 -06:00
github-actions[bot]
e2bbd59985
Update Credits ( #31937 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-09-07 21:41:52 -06:00