Commit Graph

4842 Commits

Author SHA1 Message Date
metalgearsloth
f7e08ec343 Station AI overlay (#31335)
Split
2024-08-22 23:13:47 -06:00
Mervill
9331e80a05 Remove some wayward folder includes in the csproj (#31244)
remove some wayward folder inlcudes
2024-08-22 13:19:29 -04:00
metalgearsloth
7e2de7937f Predict IntrinsicUI (#31310) 2024-08-22 13:03:05 -04:00
Nemanja
5c21b4e174 Small strange jackboots buff (#30586)
* Small strange jackboots buff

* Update ClothingSlowOnDamageModifierComponent.cs
2024-08-22 10:56:46 -04:00
Rouge2t7
7e60431754 Long human ears (#30490)
Long human ears colour fix. Shortcut removed.
2024-08-21 17:44:43 -06:00
Nemanja
65c0b699f2 fix and buff the handheld mass scanner (#31284) 2024-08-21 12:33:01 -06:00
Plykiya
9b8c1b9c5b Fix to let borgs buckle people (#31224)
Borgs buckle
2024-08-19 21:39:54 -04:00
Brandon Hu
9b23be3081 fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-19 20:49:40 -04:00
Cojoke
6c3dad4330 Fix Pacified Damage Dealing Thrown Objects (#31183) 2024-08-19 13:56:40 +02:00
Ed
055dfe6f0b No pacifist or blind sec (#30777)
* no pacifist sec

* also block blindness

* Update warden.yml

* Update security_officer.yml

* Update head_of_security.yml

* Update security_cadet.yml

* Update detective.yml
2024-08-19 14:42:55 +03:00
Nemanja
476c7751c4 Recycler Overhaul (#30802)
* Recycler overhaul

* remove
2024-08-18 21:39:00 -06:00
Nemanja
edc91621d3 fix selfunremoveable component being bypassed by hand pickup verb (#31089)
* fix selfunremoveable component being bypassed by hand pickup verb

* fix logic
2024-08-18 21:02:38 -06:00
DrSmugleaf
7e3b9fb2fe Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-18 20:42:22 -06:00
slarticodefast
3dcfe0d850 fix mice and revs being able to toggle suit pieces (#31152) 2024-08-18 20:41:27 -06:00
Psychpsyo
9a68cf0b0e Re-add improved random sentience event (#29123)
* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
2024-08-18 17:41:12 -06:00
DrSmugleaf
4fcbb99072 Fix collidable held entities blocking themselves while being dropped (#31119) 2024-08-18 16:24:28 -06:00
Nemanja
a540b8840e Goliath mob (#30839)
* Goliath mob

* Update asteroid.yml

* mcfuck yourself

* add cloak

* fixes

* Update materials.yml
2024-08-18 12:22:36 -04:00
Nemanja
ada6455b17 Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-17 15:12:55 +10:00
Nemanja
8440fb6acb anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
SlamBamActionman
49dd17dcab Fix reagents with ReagentData being duplicated (#30983)
Initial commit
2024-08-16 12:47:53 +02:00
IgorAnt028
1d2c72da80 Fix bug with holding objects (#31009)
Main
2024-08-16 00:53:34 -04:00
Nemanja
3cdd62b0dd Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-16 11:43:54 +10:00
Plykiya
dc66386e5f Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
2024-08-15 20:52:46 +02:00
Errant
40b9fd4ea3 Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Mervill
2e3365793c Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00
to4no_fix
6567fa36e4 Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00
Ed
e659eb992f Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
Pieter-Jan Briers
8ac0246998 Enable worldgen by default in non-wizden config (#30996)
Enable worldgen by default

If somebody can explain to me WHY this isn't enabled by default, that would be epic. Otherwise we're merging this
2024-08-14 21:56:45 +10:00
DrSmugleaf
12b6cf5e5d Make ahelp.admin_prefix default false (#30994)
* Make ahelp.admin_prefix default false

* More disabling

Game defaults should match wizden as closely as possible.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-14 13:22:10 +02:00
IProduceWidgets
07ec00ed05 refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00
Errant
9de922adba development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
2024-08-14 11:57:09 +10:00
slarticodefast
6a462221ff Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects

* no popup for verbs
2024-08-13 23:36:41 +10:00
Ed
cc180e54e6 Sliceable doAfter (#30824)
* init

* wtf git
2024-08-13 13:53:59 +03:00
Token
d4c0155d66 Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change
2024-08-12 10:18:26 -04:00
Kara
485caa4553 Contraband marking & examining (#28688)
* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-11 23:57:49 -04:00
Brandon Hu
46f631fa11 tweak(AgeRequirement): Make the requiredAge more sensible (#30913) 2024-08-11 21:47:26 +03:00
Killerqu00
65521696c8 Remove rest of Geras files (#30912)
remove remaining geras stuff
2024-08-11 14:01:00 -04:00
BombasterDS
67253a3fe1 Change suit sensors on other players (#29668)
* Suit sensors can be turned off on other players

* less doafter time + interaction (nostate) check

* code cleanup

* code cleanup 2
2024-08-11 19:04:42 +10:00
beck-thompson
ee922e37f6 Replaced some AddMarkups with AddMarkupOrThrow (#30632)
* First commit

* Silly me

* bruh
2024-08-11 13:06:33 +10:00
Scribbles0
220aff21eb Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 13:05:54 +10:00
ShadowCommander
2f77d0d4f3 Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item

* Decouple inserting on failure

* Add component that stores the used entity when no interaction happened

* Add prediction
2024-08-11 12:29:44 +10:00
metalgearsloth
d7c3ba8409 Add some container checks (#30896)
Climbable container probably getting checked up the callstack so just check these ones.
2024-08-11 12:28:07 +10:00
metalgearsloth
9be61bfaa5 Make followed session-specific (#30770)
* Make followed session-specific

* misimport
2024-08-11 12:26:32 +10:00
Ed
4d75cb54c8 Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-10 22:31:32 +03:00
Nemanja
fc1446e73a Cursed Mask (#29659)
* Cursed Mask

* extra expressions

* block ingestion

* mind returning

* okay fix the removal shit
2024-08-10 11:14:58 -04:00
Nemanja
fdbf2a229e Infer type for EntSelector (#30856)
Infer type for EntSelector.cs
2024-08-10 10:17:45 -04:00
Nemanja
437c861622 Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code

* entity table examples

* fix dat shit

* access

* tests tests tests

* sloth review
2024-08-09 22:12:40 -04:00
DrSmugleaf
ee7644c631 Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Plykiya
1e824d704f Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after

* Works but feels like bad code?

* Cleanup

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-10 01:43:02 +10:00
Plykiya
9f8ff021ea Fix for stripping doafters (#30821)
Apparently I need to check if they're holding an item

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 22:02:06 +10:00