themias
3fb0bd9d4b
fix mice eating ( #23801 )
...
* fix mice eating
* actually just ignore utensils
2024-01-09 13:17:04 -05:00
DrSmugleaf
2fe861e87d
Fix TrashOnSolutionEmptySystem modifying uninitialized entities ( #23798 )
2024-01-09 13:11:22 -05:00
metalgearsloth
d7eb7b700c
Biome marker layer tweaks ( #23663 )
...
* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
2024-01-09 22:44:38 +11:00
GreyMario
f2647ac8d4
Checking for used utensils actually happens now ( #23766 )
...
checking for utensils actually happens now
2024-01-09 00:33:17 -07:00
Kot
e97fd47a87
Powered stasis bed prevents body decay ( #23520 )
...
* Powered stasis bed prevents body decay
* Update following CR comments
* Remove unused import
* Simplify if-statements
* Change implementation following CR suggestions
* Add comment & remove explicit get/set
2024-01-09 01:40:52 -05:00
ike709
b8e8e6141a
Appraisal tools check for cargo bounty completion ( #23760 )
...
Co-authored-by: ike709 <ike709@github.com >
2024-01-08 23:18:50 -05:00
Tayrtahn
eb9770efb9
Reduce vendor thank you message spam and add variety ( #23746 )
...
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.
* Only display thank yous when closing the UI after a purchase.
* Tweaked a few messages
* More custom messages
* Missed one
2024-01-08 18:34:47 -07:00
AJCM-git
a3127748d1
Fixes ninja not being able to use abilities ( #23748 )
...
* Fixes ninja not being able to use abilities
* This was for testing
2024-01-08 19:15:00 -05:00
Emisse
e0e4d769ae
Salvage wrecks ( #23733 )
...
* help
* Update SalvageMagnetDataComponent.cs
* Update SalvageSystem.Magnet.cs
* my eyes
2024-01-08 14:49:50 -07:00
Justin Pfeifler
36fe294bcc
Add Initial Cooldown To Communications Computers ( #21681 )
...
* Add initial delay variable
* Add cooldown to console on spawn
* shock
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-08 23:28:06 +11:00
lzk
945a402d10
Make only advertise vendors say thanks for using ( #23726 )
...
* :trollface:
* :trollface: 2
2024-01-08 11:54:05 +03:00
Nemanja
c861b66a47
Turbo Recharger ( #23723 )
...
turbo charger
2024-01-08 00:15:13 -07:00
metalgearsloth
f0d9782df4
Cleanup mimic event ( #23705 )
...
* Cleanup mimic event
Now it won't be forced on dev map or mapping mode.
* Minor cleanup
2024-01-07 23:26:02 -07:00
Nemanja
aea68b942a
Fix PA particles ( #23719 )
2024-01-07 23:22:46 -07:00
Arendian
6bf6994298
Incendiary projectiles and lava firestack reduction ( #23479 )
...
* Firestack reduction and FireStackOnHit added
* Slight lava tweak
* Remove component and tweaked incendiary pellets
* Incendiary grenade tweak
* Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak
* flare shells now ignite entities again
* Comment
* undo flare gun ignite
2024-01-08 00:41:42 -05:00
DoutorWhite
31133ef788
Fix RoundStartTimeSpan not being networked on client-side after reconnecting ( #23707 )
...
Fix RoundStartTimeSpan state not being networked on reconnections
2024-01-07 19:30:10 -05:00
Pancake
2f4204c2e1
Fix Vote Relay ( #23670 )
...
Update VoteCommands.cs
Pretty sure this is it.
2024-01-07 16:38:16 -06:00
Trevor Day
aa7fcb19ec
Update ChemicalReaction and ReagentEffect logs. ( #23649 )
...
* Update ChemicalReaction and ReagentEffect logs.
* Updated explosion log as well, and small cleanup.
2024-01-07 14:23:18 -05:00
Nemanja
a78e9a854e
Hellfire Thermomachines ( #23543 )
...
* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-07 08:55:22 -05:00
metalgearsloth
5d1fcf9dff
Fix magnet re-parenting ( #23680 )
...
Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
DrSmugleaf
c05a458de2
Revert "Game server api ( #23129 )" ( #23672 )
...
This reverts commit dfc8ea6aee .
2024-01-07 02:04:21 -08:00
metalgearsloth
0fc5bf5546
Fix magnet despawning deletion ( #23657 )
...
Silly mechanic.
2024-01-06 23:40:49 -07:00
metalgearsloth
3c8d78c0d3
Disable magnet wrecks ( #23664 )
...
Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
...
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
Simon
dfc8ea6aee
Game server api ( #23129 )
...
* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
deathride58
21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
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* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
Leon Friedrich
4ddb3db1ec
Fix NavMap exception ( #23636 )
2024-01-06 16:06:52 -05:00
deathride58
abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects ( #23638 )
...
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
Pieter-Jan Briers
d8cbddf1f4
Fix bad sawmill IPostInjectInit ( #23626 )
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Same issue as 359811f71e
2024-01-07 02:33:53 +11:00
DrSmugleaf
d79ead6fb1
Make DamageOtherOnHitSystem only flash an entity red if damage was dealt ( #23612 )
2024-01-06 23:13:01 +11:00
LankLTE
993793f162
Fix deadmin on join cvar for nukies ( #20198 )
...
* fix
* oops
2024-01-06 20:29:53 +11:00
Leon Friedrich
347655fac1
Freeze eventbus dictionaries ( #22628 )
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* Freeze event bus
* Cleanup
2024-01-06 20:24:42 +11:00
Ed
f0097d4963
Barber scissors fix ( #22895 )
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* barber!
* 5% change to maintenance
* some fixes
* refactor some
* ElectroJR fix merge
* aoa
* remvoe humanoid
* Magic mirror cleanup
* Cleanup
* Bunch more fixes
* Fix nohair + range bugs
* Fixes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-06 20:19:45 +11:00
Ilya246
154416787e
add syndicate singularity beacon ( #18486 )
...
* implement singulo attraction
* add attractor syndie item
* cleanup
* fix name/desc
* actually fix name
* singulo toolbox no longer whitelisted
* add custom sprite, overhaul prototype
* address review
* beacon real
* webedit 1
* webedit 2
* webedit 3
* permalink to copyright
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
2024-01-06 00:21:24 -08:00
Ed
7d30b5ae63
Tesla Gun ( #23175 )
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* add content
* u cant pickup lightning
* -5 heat damage
* Update battery_guns.yml
2024-01-06 18:18:35 +11:00
Kara
0ae3858b69
Examine prediction ( #23565 )
...
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
MrFippik
731cfc278a
Add input port of the network system in timer ( #20026 )
...
* Add port link sink in timer
* Update SignalTimerSystem.cs
Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.
* Update SignalTimerSystem.cs
* a
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-06 17:41:56 +11:00
metalgearsloth
ff965b971e
Remove dummy gameticker cvars ( #23596 )
...
At some point they got moved to stationsystem it seems
2024-01-06 16:21:32 +11:00
dolgovmi
7ff348f1bc
Fix player rolling agent and operative at the same time ( #23568 )
...
Update NukeopsRuleSystem.cs
Probably fix the double pick bug by removing the picked agent from the Operative list
2024-01-05 21:19:11 -07:00
Hannah Giovanna Dawson
a9075e5d24
Fix Round Restarted Announcements not playing ( #23387 )
...
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
2024-01-06 14:15:28 +11:00
Vasilis
a2fdad31ed
Expose preset in status ( #23586 )
2024-01-06 14:14:25 +11:00
Nemanja
86c1e36cd5
Fix iron naming, add specific materials for ores ( #23590 )
...
add materials for ores, fix iron naming
2024-01-06 13:52:40 +11:00
LankLTE
4c179d69e7
add secret weight prototype cvar ( #23564 )
...
Add cvar
2024-01-05 18:30:00 -05:00
SpeltIncorrectyl
655b54145a
Can no longer place an infinite quantity of items inside a microwave ( #23577 )
...
* initial commit
* rewrote code to early return to reduce nesting
* added VV to Capacity field of MicrowaveComponent
2024-01-05 15:03:48 -05:00
Nemanja
a2cdbda019
Flatpacker Tweaks ( #23552 )
...
* flatpacker nerf
* stuff
2024-01-04 21:01:24 -08:00
Adrian16199
78f4bec3e1
Allows a possibility for a new reagant to work on dead if applied. ( #23298 )
...
* Allows a possibility for a new reagant to work on dead if applied.
To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.
* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Update Content.Server/Body/Systems/MetabolizerSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-04 22:40:57 -05:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
metalgearsloth
7c66bebbef
Revert "Revert "Electric anomaly rework"" ( #23549 )
...
Revert "Revert "Electric anomaly rework" (#23546 )"
This reverts commit 9acbe38e53 .
2024-01-04 21:14:10 -05:00
Emisse
9acbe38e53
Revert "Electric anomaly rework" ( #23546 )
...
Revert "Electric anomaly rework (#23173 )"
This reverts commit 05ee6eb308 .
2024-01-04 17:35:24 -07:00
Jezithyr
c242e05cde
Created Proximity Detection and Beeper Systems ( #23177 )
2024-01-04 15:56:23 -08:00