Add arrivals (#14755)

* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
This commit is contained in:
metalgearsloth
2023-03-22 20:29:55 +11:00
committed by GitHub
parent a26b284349
commit f3a06a0696
39 changed files with 9456 additions and 141 deletions

View File

@@ -0,0 +1,21 @@
using Content.Shared.Maps;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Tiles
{
/// <summary>
/// This gives items floor tile behavior, but it doesn't have to be a literal floor tile.
/// A lot of materials use this too. Note that the AfterInteract will fail without a stack component on the item.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class FloorTileComponent : Component
{
[DataField("outputs", customTypeSerializer: typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
public List<string>? OutputTiles;
[DataField("placeTileSound")]
public SoundSpecifier PlaceTileSound = new SoundPathSpecifier("/Audio/Items/genhit.ogg");
}
}