Remove ILand (#4582)
* Remove ILand * Make land not handleable * Rename ILand
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Server.Damage.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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@@ -1,44 +1,28 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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namespace Content.Server.Damage.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class DamageOnLandComponent : Component, ILand
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public sealed class DamageOnLandComponent : Component
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{
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{
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public override string Name => "DamageOnLand";
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public override string Name => "DamageOnLand";
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[DataField("amount")]
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[DataField("amount")]
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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private int _amount = 1;
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public int Amount = 1;
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[DataField("ignoreResistances")]
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[DataField("ignoreResistances")]
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _ignoreResistances;
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public bool IgnoreResistances;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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[DataField("damageType")] public readonly string DamageTypeId = "Blunt";
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private readonly string _damageTypeID = "Blunt";
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DamageType = default!;
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public DamageTypePrototype DamageType = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable))
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return;
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damageable.TryChangeDamage(DamageType, _amount, _ignoreResistances);
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}
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Damage.Systems;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -11,7 +11,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Server.Damage
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namespace Content.Server.Damage.Systems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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internal sealed class DamageOnHighSpeedImpactSystem: EntitySystem
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internal sealed class DamageOnHighSpeedImpactSystem: EntitySystem
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35
Content.Server/Damage/Systems/DamageOnLandSystem.cs
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35
Content.Server/Damage/Systems/DamageOnLandSystem.cs
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@@ -0,0 +1,35 @@
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using Content.Server.Damage.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Systems
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{
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public sealed class DamageOnLandSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOnLandComponent, ComponentInit>(HandleInit);
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SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
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}
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private void HandleInit(EntityUid uid, DamageOnLandComponent component, ComponentInit args)
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{
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component.DamageType = _protoManager.Index<DamageTypePrototype>(component.DamageTypeId);
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}
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private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
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{
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if (!ComponentManager.TryGetComponent<IDamageableComponent>(uid, out var damageable))
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return;
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damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
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}
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}
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}
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@@ -3,7 +3,7 @@ using Content.Shared.Damage.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Damage
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namespace Content.Server.Damage.Systems
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{
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{
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public class DamageOtherOnHitSystem : EntitySystem
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public class DamageOtherOnHitSystem : EntitySystem
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{
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{
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@@ -7,7 +7,7 @@ using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Damage
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namespace Content.Server.Damage.Systems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class GodmodeSystem : EntitySystem
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public class GodmodeSystem : EntitySystem
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@@ -33,11 +33,8 @@ namespace Content.Server.Light.Components
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/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
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/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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public class LightBulbComponent : Component, ILand, IBreakAct
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public class LightBulbComponent : Component, IBreakAct
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{
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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/// <summary>
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/// <summary>
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/// Invoked whenever the state of the light bulb changes.
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/// Invoked whenever the state of the light bulb changes.
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/// </summary>
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/// </summary>
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@@ -121,12 +118,6 @@ namespace Content.Server.Light.Components
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UpdateColor();
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UpdateColor();
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}
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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PlayBreakSound();
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State = LightBulbState.Broken;
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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{
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State = LightBulbState.Broken;
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State = LightBulbState.Broken;
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21
Content.Server/Light/EntitySystems/LightBulbSystem.cs
Normal file
21
Content.Server/Light/EntitySystems/LightBulbSystem.cs
Normal file
@@ -0,0 +1,21 @@
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using Content.Server.Light.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class LightBulbSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightBulbComponent, LandEvent>(HandleLand);
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}
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private void HandleLand(EntityUid uid, LightBulbComponent component, LandEvent args)
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{
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component.PlayBreakSound();
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component.State = LightBulbState.Broken;
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}
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}
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}
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@@ -12,15 +12,12 @@ using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -28,10 +25,8 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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namespace Content.Server.Nutrition.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class DrinkComponent : Component, IUse, IAfterInteract, IExamine, ILand
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public class DrinkComponent : Component, IUse, IAfterInteract, IExamine
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[DataField("solution")]
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[DataField("solution")]
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public string SolutionName { get; set; } = DefaultSolutionName;
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public string SolutionName { get; set; } = DefaultSolutionName;
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public const string DefaultSolutionName = "drink";
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public const string DefaultSolutionName = "drink";
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@@ -81,10 +76,10 @@ namespace Content.Server.Nutrition.Components
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[DataField("openSounds")]
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[DataField("openSounds")]
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private SoundSpecifier _openSounds = new SoundCollectionSpecifier("canOpenSounds");
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private SoundSpecifier _openSounds = new SoundCollectionSpecifier("canOpenSounds");
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[DataField("pressurized")]
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private bool _pressurized = default;
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[DataField("pressurized")] public bool Pressurized;
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[DataField("burstSound")]
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private SoundSpecifier _burstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg");
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[DataField("burstSound")] public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg");
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private void OpenedChanged()
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private void OpenedChanged()
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{
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{
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@@ -233,22 +228,5 @@ namespace Content.Server.Nutrition.Components
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return true;
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return true;
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}
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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if (_pressurized &&
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!Opened &&
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_random.Prob(0.25f) &&
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EntitySystem.Get<SolutionContainerSystem>().TryGetDrainableSolution(Owner.Uid, out var interactions))
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{
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Opened = true;
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var solution = EntitySystem.Get<SolutionContainerSystem>()
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.Drain(Owner.Uid, interactions, interactions.DrainAvailable);
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solution.SpillAt(Owner, "PuddleSmear");
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SoundSystem.Play(Filter.Pvs(Owner), _burstSound.GetSound(), Owner, AudioParams.Default.WithVolume(-4));
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}
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}
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}
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}
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}
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}
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@@ -1,15 +1,21 @@
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using Content.Server.Nutrition.Components;
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using Content.Server.Fluids.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Nutrition.EntitySystems
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namespace Content.Server.Nutrition.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class DrinkSystem : EntitySystem
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public class DrinkSystem : EntitySystem
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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public override void Initialize()
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@@ -18,6 +24,25 @@ namespace Content.Server.Nutrition.EntitySystems
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SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
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SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
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SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
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}
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private void HandleLand(EntityUid uid, DrinkComponent component, LandEvent args)
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{
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if (component.Pressurized &&
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!component.Opened &&
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_random.Prob(0.25f) &&
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_solutionContainerSystem.TryGetDrainableSolution(uid, out var interactions))
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{
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component.Opened = true;
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var entity = EntityManager.GetEntity(uid);
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var solution = _solutionContainerSystem.Drain(uid, interactions, interactions.DrainAvailable);
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solution.SpillAt(entity, "PuddleSmear");
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SoundSystem.Play(Filter.Pvs(entity), component.BurstSound.GetSound(), entity, AudioParams.Default.WithVolume(-4));
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}
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}
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}
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private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
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private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
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@@ -1,37 +1,14 @@
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using System;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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|
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namespace Content.Shared.Throwing
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namespace Content.Shared.Throwing
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{
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{
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/// <summary>
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/// This interface gives components behavior when landing after being thrown.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface ILand
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{
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void Land(LandEventArgs eventArgs);
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}
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public class LandEventArgs : EventArgs
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{
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public LandEventArgs(IEntity? user, EntityCoordinates landingLocation)
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{
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User = user;
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LandingLocation = landingLocation;
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}
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public IEntity? User { get; }
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public EntityCoordinates LandingLocation { get; }
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}
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/// <summary>
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/// <summary>
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/// Raised when an entity that was thrown lands.
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/// Raised when an entity that was thrown lands.
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/// </summary>
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/// </summary>
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[PublicAPI]
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[PublicAPI]
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public class LandEvent : HandledEntityEventArgs
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public sealed class LandEvent : EntityEventArgs
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{
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{
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/// <summary>
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/// <summary>
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/// Entity that threw the item.
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/// Entity that threw the item.
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@@ -124,25 +124,8 @@ namespace Content.Shared.Throwing
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var user = thrownItem.Thrower;
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var user = thrownItem.Thrower;
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var coordinates = landing.Transform.Coordinates;
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var coordinates = landing.Transform.Coordinates;
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// LandInteraction
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// TODO: Refactor these to system messages
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var landMsg = new LandEvent(user, landing, coordinates);
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var landMsg = new LandEvent(user, landing, coordinates);
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RaiseLocalEvent(landing.Uid, landMsg);
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RaiseLocalEvent(landing.Uid, landMsg);
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if (landMsg.Handled)
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{
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return;
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}
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|
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var comps = landing.GetAllComponents<ILand>().ToArray();
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var landArgs = new LandEventArgs(user, coordinates);
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// Call Land on all components that implement the interface
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||||||
foreach (var comp in comps)
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{
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if (landing.Deleted) break;
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||||||
comp.Land(landArgs);
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}
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|
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|
||||||
ComponentManager.RemoveComponent(landing.Uid, thrownItem);
|
ComponentManager.RemoveComponent(landing.Uid, thrownItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user