Files
tbd-station-14/Content.Server/Damage/Systems/GodmodeSystem.cs
metalgearsloth f301e45163 Remove ILand (#4582)
* Remove ILand

* Make land not handleable

* Rename ILand
2021-09-12 16:22:58 +10:00

137 lines
4.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Damage.Systems
{
[UsedImplicitly]
public class GodmodeSystem : EntitySystem
{
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public void Reset(RoundRestartCleanupEvent ev)
{
_entities.Clear();
}
public bool EnableGodmode(IEntity entity)
{
if (_entities.ContainsKey(entity))
{
return false;
}
_entities[entity] = new OldEntityInformation(entity);
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
{
moved.Enabled = false;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
{
damageable.SupportedDamageTypes.Clear();
damageable.FullySupportedDamageGroups.Clear();
damageable.ApplicableDamageGroups.Clear();
}
return true;
}
public bool HasGodmode(IEntity entity)
{
return _entities.ContainsKey(entity);
}
public bool DisableGodmode(IEntity entity)
{
if (!_entities.Remove(entity, out var old))
{
return false;
}
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
{
moved.Enabled = old.MovedByPressure;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
{
if (old.SupportedDamageTypes != null)
{
damageable.SupportedDamageTypes.UnionWith(old.SupportedDamageTypes);
}
if (old.SupportedDamageGroups != null)
{
damageable.FullySupportedDamageGroups.UnionWith(old.SupportedDamageGroups);
}
if (old.ApplicableDamageGroups != null)
{
damageable.ApplicableDamageGroups.UnionWith(old.ApplicableDamageGroups);
}
}
return true;
}
/// <summary>
/// Toggles godmode for a given entity.
/// </summary>
/// <param name="entity">The entity to toggle godmode for.</param>
/// <returns>true if enabled, false if disabled.</returns>
public bool ToggleGodmode(IEntity entity)
{
if (HasGodmode(entity))
{
DisableGodmode(entity);
return false;
}
else
{
EnableGodmode(entity);
return true;
}
}
public class OldEntityInformation
{
public OldEntityInformation(IEntity entity)
{
Entity = entity;
MovedByPressure = entity.IsMovedByPressure();
if (entity.TryGetComponent(out IDamageableComponent? damageable))
{
SupportedDamageTypes = damageable.SupportedDamageTypes.ToHashSet();
SupportedDamageGroups = damageable.FullySupportedDamageGroups.ToHashSet();
ApplicableDamageGroups = damageable.ApplicableDamageGroups.ToHashSet();
}
}
public IEntity Entity { get; }
public bool MovedByPressure { get; }
public HashSet<DamageTypePrototype>? SupportedDamageTypes { get; }
public HashSet<DamageGroupPrototype>? SupportedDamageGroups { get; }
public HashSet<DamageGroupPrototype>? ApplicableDamageGroups { get; }
}
}
}