Files
tbd-station-14/Content.Server/Damage/Systems/DamageOnLandSystem.cs
metalgearsloth f301e45163 Remove ILand (#4582)
* Remove ILand

* Make land not handleable

* Rename ILand
2021-09-12 16:22:58 +10:00

36 lines
1.2 KiB
C#

using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnLandComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
}
private void HandleInit(EntityUid uid, DamageOnLandComponent component, ComponentInit args)
{
component.DamageType = _protoManager.Index<DamageTypePrototype>(component.DamageTypeId);
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
{
if (!ComponentManager.TryGetComponent<IDamageableComponent>(uid, out var damageable))
return;
damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
}
}
}