24 lines
746 B
C#
24 lines
746 B
C#
using Content.Server.Damage.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Damage.Systems
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{
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public class DamageOtherOnHitSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
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}
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private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
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{
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if (!args.Target.TryGetComponent(out IDamageableComponent? damageable))
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return;
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damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
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}
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}
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}
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