Removes all dependencies on engine component events. (#4199)

This commit is contained in:
Acruid
2021-06-18 01:49:18 -07:00
committed by GitHub
parent 9fea68707c
commit e1e54e9cb1
27 changed files with 235 additions and 184 deletions

View File

@@ -1,7 +1,8 @@
using Content.Client.Construction;
using Content.Client.Construction;
using Content.Client.DragDrop;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
@@ -66,6 +67,9 @@ namespace Content.Client.Actions
.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse),
typeof(ConstructionSystem), typeof(DragDropSystem))
.Register<ActionsSystem>();
SubscribeLocalEvent<ClientActionsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<ClientActionsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
public override void Shutdown()

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Client.Actions.Assignments;
using Content.Client.Actions.UI;
using Content.Client.Hands;
@@ -51,20 +51,6 @@ namespace Content.Client.Actions
PlayerDetached();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
PlayerAttached();
break;
case PlayerDetachedMsg _:
PlayerDetached();
break;
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
@@ -77,7 +63,7 @@ namespace Content.Client.Actions
UpdateUI();
}
private void PlayerAttached()
public void PlayerAttached()
{
if (!CurrentlyControlled || _ui != null)
{
@@ -89,7 +75,7 @@ namespace Content.Client.Actions
UpdateUI();
}
private void PlayerDetached()
public void PlayerDetached()
{
if (_ui == null) return;
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_ui);

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Alerts.UI;
using Content.Shared.Alert;
@@ -41,20 +41,6 @@ namespace Content.Client.Alerts
PlayerDetached();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
PlayerAttached();
break;
case PlayerDetachedMsg _:
PlayerDetached();
break;
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
@@ -67,7 +53,7 @@ namespace Content.Client.Alerts
UpdateAlertsControls();
}
private void PlayerAttached()
public void PlayerAttached()
{
if (!CurrentlyControlled || _ui != null)
{
@@ -86,7 +72,7 @@ namespace Content.Client.Alerts
UpdateAlertsControls();
}
private void PlayerDetached()
public void PlayerDetached()
{
foreach (var alertControl in _alertControls.Values)
{

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@@ -0,0 +1,16 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Alerts
{
internal class ClientAlertsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClientAlertsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<ClientAlertsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
}
}

View File

@@ -76,16 +76,21 @@ namespace Content.Client.CharacterInterface
inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
public void PlayerDetached()
{
base.HandleMessage(message, component);
if (Window != null)
{
_gameHud.CharacterButtonVisible = false;
Window.Close();
}
}
switch (message)
public void PlayerAttached()
{
case PlayerAttachedMsg _:
if (Window != null)
{
_gameHud.CharacterButtonVisible = true;
_gameHud.CharacterButtonToggled = b =>
{
if (b)
@@ -98,18 +103,6 @@ namespace Content.Client.CharacterInterface
}
};
}
break;
case PlayerDetachedMsg _:
if (Window != null)
{
_gameHud.CharacterButtonVisible = false;
Window.Close();
}
break;
}
}
/// <summary>

View File

@@ -1,6 +1,7 @@
using Content.Client.HUD;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
@@ -23,6 +24,9 @@ namespace Content.Client.CharacterInterface
.Bind(ContentKeyFunctions.OpenCharacterMenu,
InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()))
.Register<CharacterInterfaceSystem>();
SubscribeLocalEvent<CharacterInterfaceComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<CharacterInterfaceComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
public override void Shutdown()

View File

@@ -1,4 +1,4 @@
using Content.Client.HUD;
using Content.Client.HUD;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using Robust.Client.GameObjects;
@@ -35,21 +35,12 @@ namespace Content.Client.CombatMode
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
public void PlayerDetached() { _gameHud.CombatPanelVisible = false; }
switch (message)
public void PlayerAttached()
{
case PlayerAttachedMsg _:
_gameHud.CombatPanelVisible = true;
UpdateHud();
break;
case PlayerDetachedMsg _:
_gameHud.CombatPanelVisible = false;
break;
}
}
private void UpdateHud()

View File

@@ -20,6 +20,9 @@ namespace Content.Client.CombatMode
base.Initialize();
_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
SubscribeLocalEvent<CombatModeComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<CombatModeComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
public override void Shutdown()

View File

@@ -210,22 +210,6 @@ namespace Content.Client.Hands
switch (message)
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new HandsGui();
}
else
{
_gui.Parent?.RemoveChild(_gui);
}
_gameHud.HandsContainer.AddChild(_gui);
_gui.UpdateHandIcons();
break;
case PlayerDetachedMsg _:
_gui?.Parent?.RemoveChild(_gui);
break;
case HandEnabledMsg msg:
{
var hand = GetHand(msg.Name);
@@ -255,6 +239,23 @@ namespace Content.Client.Hands
}
}
public void PlayerDetached() { _gui?.Parent?.RemoveChild(_gui); }
public void PlayerAttached()
{
if (_gui == null)
{
_gui = new HandsGui();
}
else
{
_gui.Parent?.RemoveChild(_gui);
}
_gameHud.HandsContainer.AddChild(_gui);
_gui.UpdateHandIcons();
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, netChannel, session);

View File

@@ -0,0 +1,16 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Hands
{
internal class HandsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
}
}

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.Clothing;
@@ -252,22 +252,16 @@ namespace Content.Client.Inventory
SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
public void PlayerDetached()
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
InterfaceController.PlayerAttached();
_playerAttached = true;
break;
case PlayerDetachedMsg _:
InterfaceController.PlayerDetached();
_playerAttached = false;
break;
}
public void PlayerAttached()
{
InterfaceController.PlayerAttached();
_playerAttached = true;
}
public bool TryGetSlot(Slots slot, [NotNullWhen(true)] out IEntity? item)

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@@ -1,7 +1,7 @@
using Content.Client.HUD;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
@@ -12,7 +12,6 @@ namespace Content.Client.Inventory
public sealed class ClientInventorySystem : EntitySystem
{
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
@@ -22,6 +21,9 @@ namespace Content.Client.Inventory
.Bind(ContentKeyFunctions.OpenInventoryMenu,
InputCmdHandler.FromDelegate(_ => HandleOpenInventoryMenu()))
.Register<ClientInventorySystem>();
SubscribeLocalEvent<ClientInventoryComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
public override void Shutdown()

View File

@@ -102,13 +102,14 @@ namespace Content.Client.Suspicion
Allies.AddRange(state.Allies);
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
public void PlayerDetached()
{
base.HandleMessage(message, component);
_gui?.Parent?.RemoveChild(_gui);
RemoveTraitorOverlay();
}
switch (message)
public void PlayerAttached()
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new SuspicionGui();
@@ -125,13 +126,6 @@ namespace Content.Client.Suspicion
{
AddTraitorOverlay();
}
break;
case PlayerDetachedMsg _:
_gui?.Parent?.RemoveChild(_gui);
RemoveTraitorOverlay();
break;
}
}
public override void OnRemove()

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@@ -0,0 +1,16 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Suspicion
{
class SuspicionRoleSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
}
}

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@@ -21,6 +21,7 @@ using Content.Shared.Configurable;
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Verbs;

View File

@@ -5,6 +5,7 @@ using Content.Server.Anchor;
using Content.Server.Disposal.Unit.Components;
using Content.Shared.Acts;
using Content.Shared.Disposal.Components;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Verbs;

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@@ -18,6 +18,7 @@ using Content.Shared.Atmos;
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Throwing;

View File

@@ -60,17 +60,7 @@ namespace Content.Server.Inventory.Components
return flagsCheck;
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case ContainerContentsModifiedMessage contentsModified:
Owner.SpawnTimer(0, DropIdAndPocketsIfWeNoLongerHaveAUniform);
break;
}
}
public void CheckUniformExists() { Owner.SpawnTimer(0, DropIdAndPocketsIfWeNoLongerHaveAUniform); }
// Hey, it's descriptive.
private void DropIdAndPocketsIfWeNoLongerHaveAUniform()

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@@ -489,7 +489,7 @@ namespace Content.Server.Inventory.Components
/// The underlying Container System just notified us that an entity was removed from it.
/// We need to make sure we process that removed entity as being unequipped from the slot.
/// </summary>
private void ForceUnequip(IContainer container, IEntity entity)
public void ForceUnequip(IContainer container, IEntity entity)
{
// make sure this is one of our containers.
// Technically the correct way would be to enumerate the possible slot names
@@ -572,23 +572,6 @@ namespace Content.Server.Inventory.Components
}
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case ContainerContentsModifiedMessage msg:
if (msg.Removed)
ForceUnequip(msg.Container, msg.Entity);
break;
default:
break;
}
}
/// <inheritdoc />
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
ICommonSession? session = null)

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@@ -0,0 +1,27 @@
using Content.Server.Inventory.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Inventory
{
class InventorySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanInventoryControllerComponent, EntRemovedFromContainerMessage>(HandleRemovedFromContainer);
SubscribeLocalEvent<InventoryComponent, EntRemovedFromContainerMessage>(HandleInvRemovedFromContainer);
}
private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
{
component.ForceUnequip(args.Container, args.Entity);
}
private static void HandleRemovedFromContainer(EntityUid uid, HumanInventoryControllerComponent component, EntRemovedFromContainerMessage args)
{
component.CheckUniformExists();
}
}
}

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@@ -14,6 +14,7 @@ using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.MobState;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Preferences;

View File

@@ -10,6 +10,7 @@ using Content.Shared.Acts;
using Content.Shared.Body.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Physics;

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@@ -47,25 +47,18 @@ namespace Content.Server.Storage.Components
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
public void ContainerUpdateAppearance(IContainer container)
{
base.HandleMessage(message, component);
if(_appearanceComponent is null)
return;
if (_appearanceComponent != null)
{
switch (message)
{
case ContainerContentsModifiedMessage msg:
var actual = Count(msg.Container.ContainedEntities);
var actual = Count(container.ContainedEntities);
_appearanceComponent.SetData(StackVisuals.Actual, actual);
if (_maxAmount != null)
{
_appearanceComponent.SetData(StackVisuals.MaxCount, _maxAmount);
}
break;
}
}
}
private int Count(IReadOnlyList<IEntity> containerContainedEntities)

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Interaction;
using Content.Server.Storage.Components;
using JetBrains.Annotations;
@@ -39,6 +39,11 @@ namespace Content.Server.Storage
{
storageComp.HandleEntityMaybeRemoved(message);
}
if (oldParentEntity.TryGetComponent<StorageCounterComponent>(out var newStorageComp))
{
newStorageComp.ContainerUpdateAppearance(message.Container);
}
}
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
@@ -49,6 +54,11 @@ namespace Content.Server.Storage
{
storageComp.HandleEntityMaybeInserted(message);
}
if (oldParentEntity.TryGetComponent<StorageCounterComponent>(out var newStorageComp))
{
newStorageComp.ContainerUpdateAppearance(message.Container);
}
}
private void CheckSubscribedEntities(ServerStorageComponent storageComp)

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@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Suspicion.EntitySystems
@@ -12,6 +13,28 @@ namespace Content.Server.Suspicion.EntitySystems
public IReadOnlyCollection<SuspicionRoleComponent> Traitors => _traitors;
#region Overrides of EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>((HandlePlayerAttached));
SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>((HandlePlayerDetached));
}
private void HandlePlayerDetached(EntityUid uid, SuspicionRoleComponent component, PlayerDetachedEvent args)
{
component.SyncRoles();
}
private void HandlePlayerAttached(EntityUid uid, SuspicionRoleComponent component, PlayerAttachedEvent args)
{
component.SyncRoles();
}
#endregion
public void AddTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Add(role))

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -168,10 +168,6 @@ namespace Content.Server.Suspicion
switch (message)
{
case PlayerAttachedMsg:
case PlayerDetachedMsg:
SyncRoles();
break;
case RoleAddedMessage {Role: SuspicionRole role}:
Role = role;
break;

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@@ -0,0 +1,18 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Movement
{
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class RelayMovementEntityMessage : ComponentMessage
{
[PublicAPI]
public readonly IEntity Entity;
public RelayMovementEntityMessage(IEntity entity)
{
Entity = entity;
}
}
}