Files
tbd-station-14/Content.Server/Medical/Components/MedicalScannerComponent.cs

333 lines
11 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.Cloning;
using Content.Server.Mind.Components;
using Content.Server.Power.Components;
using Content.Server.Preferences.Managers;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.MobState;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Preferences;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Medical.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(SharedMedicalScannerComponent))]
public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct
{
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
[Dependency] private readonly IPlayerManager _playerManager = null!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
private TimeSpan _lastInternalOpenAttempt;
private ContainerSlot _bodyContainer = default!;
private readonly Vector2 _ejectOffset = new(0f, 0f);
[ViewVariables]
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
public bool IsOccupied => _bodyContainer.ContainedEntity != null;
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_bodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
// TODO: write this so that it checks for a change in power events and acts accordingly.
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
UpdateUserInterface();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage msg:
{
if (ActionBlockerSystem.CanInteract(msg.Entity))
{
if (_gameTiming.CurTime <
_lastInternalOpenAttempt + InternalOpenAttemptDelay)
{
break;
}
_lastInternalOpenAttempt = _gameTiming.CurTime;
EjectBody();
}
break;
}
}
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new(
null,
new Dictionary<DamageClass, int>(),
new Dictionary<DamageType, int>(),
false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
{
var body = _bodyContainer.ContainedEntity;
if (body == null)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
}
return EmptyUIState;
}
if (!body.TryGetComponent(out IDamageableComponent? damageable))
{
return EmptyUIState;
}
var classes = new Dictionary<DamageClass, int>(damageable.DamageClasses);
var types = new Dictionary<DamageType, int>(damageable.DamageTypes);
if (_bodyContainer.ContainedEntity?.Uid == null)
{
return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, true);
}
var cloningSystem = EntitySystem.Get<CloningSystem>();
var scanned = _bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComponent) &&
mindComponent.Mind != null &&
cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, scanned);
}
private void UpdateUserInterface()
{
if (!Powered)
{
return;
}
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
}
private MedicalScannerStatus GetStatusFromDamageState(IMobStateComponent state)
{
if (state.IsAlive())
{
return MedicalScannerStatus.Green;
}
else if (state.IsCritical())
{
return MedicalScannerStatus.Red;
}
else if (state.IsDead())
{
return MedicalScannerStatus.Death;
}
else
{
return MedicalScannerStatus.Yellow;
}
}
private MedicalScannerStatus GetStatus()
{
if (Powered)
{
var body = _bodyContainer.ContainedEntity;
var state = body?.GetComponentOrNull<IMobStateComponent>();
return state == null
? MedicalScannerStatus.Open
: GetStatusFromDamageState(state);
}
return MedicalScannerStatus.Off;
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
}
}
void IActivate.Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
if (!Powered)
return;
UserInterface?.Open(actor.PlayerSession);
}
[Verb]
public sealed class EnterVerb : Verb<MedicalScannerComponent>
{
protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Enter");
data.Visibility = component.IsOccupied ? VerbVisibility.Invisible : VerbVisibility.Visible;
}
protected override void Activate(IEntity user, MedicalScannerComponent component)
{
component.InsertBody(user);
}
}
[Verb]
public sealed class EjectVerb : Verb<MedicalScannerComponent>
{
protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Eject");
data.Visibility = component.IsOccupied ? VerbVisibility.Visible : VerbVisibility.Invisible;
}
protected override void Activate(IEntity user, MedicalScannerComponent component)
{
component.EjectBody();
}
}
public void InsertBody(IEntity user)
{
_bodyContainer.Insert(user);
UpdateUserInterface();
UpdateAppearance();
}
public void EjectBody()
{
var containedEntity = _bodyContainer.ContainedEntity;
if (containedEntity == null) return;
_bodyContainer.Remove(containedEntity);
containedEntity.Transform.WorldPosition += _ejectOffset;
UpdateUserInterface();
UpdateAppearance();
}
public void Update(float frameTime)
{
UpdateUserInterface();
UpdateAppearance();
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Message is not UiButtonPressedMessage message) return;
switch (message.Button)
{
case UiButton.ScanDNA:
if (_bodyContainer.ContainedEntity != null)
{
var cloningSystem = EntitySystem.Get<CloningSystem>();
if (!_bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComp) || mindComp.Mind == null)
{
obj.Session.AttachedEntity?.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-no-soul"));
break;
}
// Null suppression based on above check. Yes, it's explicitly needed
var mind = mindComp.Mind!;
// We need the HumanoidCharacterProfile
// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
var mindUser = mind.UserId;
if (mindUser == null)
{
// For now assume this means soul departed
obj.Session.AttachedEntity?.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-soul-broken"));
break;
}
// has to be explicit cast like this, IDK why, null suppression operators seem to not work
var profile = GetPlayerProfileAsync((NetUserId) mindUser);
cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
_bodyContainer.Insert(eventArgs.Dragged);
return true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
EjectBody();
}
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
}
}
}