Files
tbd-station-14/Content.Client/Hands/HandsSystem.cs

17 lines
492 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Hands
{
internal class HandsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
}
}