28 lines
982 B
C#
28 lines
982 B
C#
using Content.Server.Inventory.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Inventory
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{
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class InventorySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HumanInventoryControllerComponent, EntRemovedFromContainerMessage>(HandleRemovedFromContainer);
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SubscribeLocalEvent<InventoryComponent, EntRemovedFromContainerMessage>(HandleInvRemovedFromContainer);
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}
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private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
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{
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component.ForceUnequip(args.Container, args.Entity);
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}
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private static void HandleRemovedFromContainer(EntityUid uid, HumanInventoryControllerComponent component, EntRemovedFromContainerMessage args)
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{
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component.CheckUniformExists();
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}
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}
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}
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