Files
tbd-station-14/Content.Server/Inventory/InventorySystem.cs

28 lines
982 B
C#

using Content.Server.Inventory.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Inventory
{
class InventorySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanInventoryControllerComponent, EntRemovedFromContainerMessage>(HandleRemovedFromContainer);
SubscribeLocalEvent<InventoryComponent, EntRemovedFromContainerMessage>(HandleInvRemovedFromContainer);
}
private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
{
component.ForceUnequip(args.Container, args.Entity);
}
private static void HandleRemovedFromContainer(EntityUid uid, HumanInventoryControllerComponent component, EntRemovedFromContainerMessage args)
{
component.CheckUniformExists();
}
}
}