Removes all dependencies on engine component events. (#4199)
This commit is contained in:
@@ -1,7 +1,8 @@
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using Content.Client.Construction;
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using Content.Client.Construction;
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using Content.Client.DragDrop;
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using Content.Client.DragDrop;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input;
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@@ -66,6 +67,9 @@ namespace Content.Client.Actions
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.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse),
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.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse),
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typeof(ConstructionSystem), typeof(DragDropSystem))
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typeof(ConstructionSystem), typeof(DragDropSystem))
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.Register<ActionsSystem>();
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.Register<ActionsSystem>();
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SubscribeLocalEvent<ClientActionsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<ClientActionsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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public override void Shutdown()
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public override void Shutdown()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Client.Actions.Assignments;
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using Content.Client.Actions.Assignments;
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using Content.Client.Actions.UI;
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using Content.Client.Actions.UI;
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using Content.Client.Hands;
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using Content.Client.Hands;
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@@ -51,20 +51,6 @@ namespace Content.Client.Actions
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PlayerDetached();
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PlayerDetached();
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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PlayerAttached();
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break;
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case PlayerDetachedMsg _:
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PlayerDetached();
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break;
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}
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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{
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base.HandleComponentState(curState, nextState);
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base.HandleComponentState(curState, nextState);
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@@ -77,7 +63,7 @@ namespace Content.Client.Actions
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UpdateUI();
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UpdateUI();
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}
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}
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private void PlayerAttached()
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public void PlayerAttached()
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{
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{
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if (!CurrentlyControlled || _ui != null)
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if (!CurrentlyControlled || _ui != null)
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{
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{
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@@ -89,7 +75,7 @@ namespace Content.Client.Actions
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UpdateUI();
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UpdateUI();
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}
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}
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private void PlayerDetached()
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public void PlayerDetached()
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{
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{
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if (_ui == null) return;
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if (_ui == null) return;
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IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_ui);
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IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_ui);
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Client.Alerts.UI;
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using Content.Client.Alerts.UI;
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using Content.Shared.Alert;
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using Content.Shared.Alert;
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@@ -41,20 +41,6 @@ namespace Content.Client.Alerts
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PlayerDetached();
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PlayerDetached();
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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PlayerAttached();
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break;
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case PlayerDetachedMsg _:
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PlayerDetached();
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break;
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}
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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{
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base.HandleComponentState(curState, nextState);
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base.HandleComponentState(curState, nextState);
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@@ -67,7 +53,7 @@ namespace Content.Client.Alerts
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UpdateAlertsControls();
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UpdateAlertsControls();
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}
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}
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private void PlayerAttached()
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public void PlayerAttached()
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{
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{
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if (!CurrentlyControlled || _ui != null)
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if (!CurrentlyControlled || _ui != null)
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{
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{
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@@ -86,7 +72,7 @@ namespace Content.Client.Alerts
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UpdateAlertsControls();
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UpdateAlertsControls();
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}
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}
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private void PlayerDetached()
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public void PlayerDetached()
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{
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{
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foreach (var alertControl in _alertControls.Values)
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foreach (var alertControl in _alertControls.Values)
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{
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{
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16
Content.Client/Alerts/ClientAlertsSystem.cs
Normal file
16
Content.Client/Alerts/ClientAlertsSystem.cs
Normal file
@@ -0,0 +1,16 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Alerts
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{
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internal class ClientAlertsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClientAlertsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<ClientAlertsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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}
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@@ -76,16 +76,21 @@ namespace Content.Client.CharacterInterface
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inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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public void PlayerDetached()
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{
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{
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base.HandleMessage(message, component);
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if (Window != null)
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{
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_gameHud.CharacterButtonVisible = false;
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Window.Close();
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}
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}
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switch (message)
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public void PlayerAttached()
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{
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{
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case PlayerAttachedMsg _:
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if (Window != null)
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if (Window != null)
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{
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{
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_gameHud.CharacterButtonVisible = true;
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_gameHud.CharacterButtonVisible = true;
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_gameHud.CharacterButtonToggled = b =>
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_gameHud.CharacterButtonToggled = b =>
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{
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{
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if (b)
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if (b)
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@@ -98,18 +103,6 @@ namespace Content.Client.CharacterInterface
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}
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}
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};
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};
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}
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}
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break;
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case PlayerDetachedMsg _:
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if (Window != null)
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{
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_gameHud.CharacterButtonVisible = false;
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Window.Close();
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}
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break;
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}
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}
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}
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/// <summary>
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/// <summary>
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@@ -1,6 +1,7 @@
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using Content.Client.HUD;
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using Content.Client.HUD;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -23,6 +24,9 @@ namespace Content.Client.CharacterInterface
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.Bind(ContentKeyFunctions.OpenCharacterMenu,
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.Bind(ContentKeyFunctions.OpenCharacterMenu,
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InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()))
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InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()))
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.Register<CharacterInterfaceSystem>();
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.Register<CharacterInterfaceSystem>();
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SubscribeLocalEvent<CharacterInterfaceComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<CharacterInterfaceComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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public override void Shutdown()
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public override void Shutdown()
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@@ -1,4 +1,4 @@
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using Content.Client.HUD;
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using Content.Client.HUD;
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using Content.Shared.CombatMode;
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using Content.Shared.CombatMode;
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using Content.Shared.Targeting;
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using Content.Shared.Targeting;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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@@ -35,21 +35,12 @@ namespace Content.Client.CombatMode
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}
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}
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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public void PlayerDetached() { _gameHud.CombatPanelVisible = false; }
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{
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base.HandleMessage(message, component);
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switch (message)
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public void PlayerAttached()
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{
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{
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case PlayerAttachedMsg _:
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_gameHud.CombatPanelVisible = true;
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_gameHud.CombatPanelVisible = true;
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UpdateHud();
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UpdateHud();
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break;
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case PlayerDetachedMsg _:
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_gameHud.CombatPanelVisible = false;
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break;
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}
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}
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}
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private void UpdateHud()
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private void UpdateHud()
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@@ -20,6 +20,9 @@ namespace Content.Client.CombatMode
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base.Initialize();
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base.Initialize();
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_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
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_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
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SubscribeLocalEvent<CombatModeComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<CombatModeComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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public override void Shutdown()
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public override void Shutdown()
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@@ -210,22 +210,6 @@ namespace Content.Client.Hands
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switch (message)
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switch (message)
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{
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{
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new HandsGui();
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}
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else
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{
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_gui.Parent?.RemoveChild(_gui);
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}
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_gameHud.HandsContainer.AddChild(_gui);
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_gui.UpdateHandIcons();
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break;
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case PlayerDetachedMsg _:
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_gui?.Parent?.RemoveChild(_gui);
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break;
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case HandEnabledMsg msg:
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case HandEnabledMsg msg:
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{
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{
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var hand = GetHand(msg.Name);
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var hand = GetHand(msg.Name);
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@@ -255,6 +239,23 @@ namespace Content.Client.Hands
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}
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}
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}
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}
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public void PlayerDetached() { _gui?.Parent?.RemoveChild(_gui); }
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public void PlayerAttached()
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{
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if (_gui == null)
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{
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_gui = new HandsGui();
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}
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else
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{
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_gui.Parent?.RemoveChild(_gui);
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}
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_gameHud.HandsContainer.AddChild(_gui);
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_gui.UpdateHandIcons();
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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{
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base.HandleNetworkMessage(message, netChannel, session);
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base.HandleNetworkMessage(message, netChannel, session);
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16
Content.Client/Hands/HandsSystem.cs
Normal file
16
Content.Client/Hands/HandsSystem.cs
Normal file
@@ -0,0 +1,16 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Hands
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{
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internal class HandsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using Content.Client.Clothing;
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using Content.Client.Clothing;
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@@ -252,22 +252,16 @@ namespace Content.Client.Inventory
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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public void PlayerDetached()
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{
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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InterfaceController.PlayerAttached();
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_playerAttached = true;
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break;
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case PlayerDetachedMsg _:
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InterfaceController.PlayerDetached();
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InterfaceController.PlayerDetached();
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_playerAttached = false;
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_playerAttached = false;
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break;
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}
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}
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public void PlayerAttached()
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{
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InterfaceController.PlayerAttached();
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_playerAttached = true;
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}
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}
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public bool TryGetSlot(Slots slot, [NotNullWhen(true)] out IEntity? item)
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public bool TryGetSlot(Slots slot, [NotNullWhen(true)] out IEntity? item)
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@@ -1,7 +1,7 @@
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using Content.Client.HUD;
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using Content.Client.HUD;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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@@ -12,7 +12,6 @@ namespace Content.Client.Inventory
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public sealed class ClientInventorySystem : EntitySystem
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public sealed class ClientInventorySystem : EntitySystem
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{
|
{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
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|
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public override void Initialize()
|
public override void Initialize()
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{
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{
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@@ -22,6 +21,9 @@ namespace Content.Client.Inventory
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.Bind(ContentKeyFunctions.OpenInventoryMenu,
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.Bind(ContentKeyFunctions.OpenInventoryMenu,
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InputCmdHandler.FromDelegate(_ => HandleOpenInventoryMenu()))
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InputCmdHandler.FromDelegate(_ => HandleOpenInventoryMenu()))
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.Register<ClientInventorySystem>();
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.Register<ClientInventorySystem>();
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|
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SubscribeLocalEvent<ClientInventoryComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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|
|
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public override void Shutdown()
|
public override void Shutdown()
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@@ -102,13 +102,14 @@ namespace Content.Client.Suspicion
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|||||||
Allies.AddRange(state.Allies);
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Allies.AddRange(state.Allies);
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}
|
}
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|
|
||||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
public void PlayerDetached()
|
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{
|
{
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||||||
base.HandleMessage(message, component);
|
_gui?.Parent?.RemoveChild(_gui);
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|
RemoveTraitorOverlay();
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||||||
|
}
|
||||||
|
|
||||||
switch (message)
|
public void PlayerAttached()
|
||||||
{
|
{
|
||||||
case PlayerAttachedMsg _:
|
|
||||||
if (_gui == null)
|
if (_gui == null)
|
||||||
{
|
{
|
||||||
_gui = new SuspicionGui();
|
_gui = new SuspicionGui();
|
||||||
@@ -125,13 +126,6 @@ namespace Content.Client.Suspicion
|
|||||||
{
|
{
|
||||||
AddTraitorOverlay();
|
AddTraitorOverlay();
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
|
||||||
case PlayerDetachedMsg _:
|
|
||||||
_gui?.Parent?.RemoveChild(_gui);
|
|
||||||
RemoveTraitorOverlay();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void OnRemove()
|
||||||
|
|||||||
16
Content.Client/Suspicion/SuspicionRoleSystem.cs
Normal file
16
Content.Client/Suspicion/SuspicionRoleSystem.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using Robust.Client.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Client.Suspicion
|
||||||
|
{
|
||||||
|
class SuspicionRoleSystem : EntitySystem
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
|
||||||
|
SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -21,6 +21,7 @@ using Content.Shared.Configurable;
|
|||||||
using Content.Shared.Disposal.Components;
|
using Content.Shared.Disposal.Components;
|
||||||
using Content.Shared.DragDrop;
|
using Content.Shared.DragDrop;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Movement;
|
||||||
using Content.Shared.Notification;
|
using Content.Shared.Notification;
|
||||||
using Content.Shared.Notification.Managers;
|
using Content.Shared.Notification.Managers;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Server.Anchor;
|
|||||||
using Content.Server.Disposal.Unit.Components;
|
using Content.Server.Disposal.Unit.Components;
|
||||||
using Content.Shared.Acts;
|
using Content.Shared.Acts;
|
||||||
using Content.Shared.Disposal.Components;
|
using Content.Shared.Disposal.Components;
|
||||||
|
using Content.Shared.Movement;
|
||||||
using Content.Shared.Notification;
|
using Content.Shared.Notification;
|
||||||
using Content.Shared.Notification.Managers;
|
using Content.Shared.Notification.Managers;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ using Content.Shared.Atmos;
|
|||||||
using Content.Shared.Disposal.Components;
|
using Content.Shared.Disposal.Components;
|
||||||
using Content.Shared.DragDrop;
|
using Content.Shared.DragDrop;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Movement;
|
||||||
using Content.Shared.Notification;
|
using Content.Shared.Notification;
|
||||||
using Content.Shared.Notification.Managers;
|
using Content.Shared.Notification.Managers;
|
||||||
using Content.Shared.Throwing;
|
using Content.Shared.Throwing;
|
||||||
|
|||||||
@@ -60,17 +60,7 @@ namespace Content.Server.Inventory.Components
|
|||||||
return flagsCheck;
|
return flagsCheck;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
public void CheckUniformExists() { Owner.SpawnTimer(0, DropIdAndPocketsIfWeNoLongerHaveAUniform); }
|
||||||
{
|
|
||||||
base.HandleMessage(message, component);
|
|
||||||
|
|
||||||
switch (message)
|
|
||||||
{
|
|
||||||
case ContainerContentsModifiedMessage contentsModified:
|
|
||||||
Owner.SpawnTimer(0, DropIdAndPocketsIfWeNoLongerHaveAUniform);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Hey, it's descriptive.
|
// Hey, it's descriptive.
|
||||||
private void DropIdAndPocketsIfWeNoLongerHaveAUniform()
|
private void DropIdAndPocketsIfWeNoLongerHaveAUniform()
|
||||||
|
|||||||
@@ -489,7 +489,7 @@ namespace Content.Server.Inventory.Components
|
|||||||
/// The underlying Container System just notified us that an entity was removed from it.
|
/// The underlying Container System just notified us that an entity was removed from it.
|
||||||
/// We need to make sure we process that removed entity as being unequipped from the slot.
|
/// We need to make sure we process that removed entity as being unequipped from the slot.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void ForceUnequip(IContainer container, IEntity entity)
|
public void ForceUnequip(IContainer container, IEntity entity)
|
||||||
{
|
{
|
||||||
// make sure this is one of our containers.
|
// make sure this is one of our containers.
|
||||||
// Technically the correct way would be to enumerate the possible slot names
|
// Technically the correct way would be to enumerate the possible slot names
|
||||||
@@ -572,23 +572,6 @@ namespace Content.Server.Inventory.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
|
||||||
{
|
|
||||||
base.HandleMessage(message, component);
|
|
||||||
|
|
||||||
switch (message)
|
|
||||||
{
|
|
||||||
case ContainerContentsModifiedMessage msg:
|
|
||||||
if (msg.Removed)
|
|
||||||
ForceUnequip(msg.Container, msg.Entity);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
|
||||||
ICommonSession? session = null)
|
ICommonSession? session = null)
|
||||||
|
|||||||
27
Content.Server/Inventory/InventorySystem.cs
Normal file
27
Content.Server/Inventory/InventorySystem.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using Content.Server.Inventory.Components;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Server.Inventory
|
||||||
|
{
|
||||||
|
class InventorySystem : EntitySystem
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<HumanInventoryControllerComponent, EntRemovedFromContainerMessage>(HandleRemovedFromContainer);
|
||||||
|
SubscribeLocalEvent<InventoryComponent, EntRemovedFromContainerMessage>(HandleInvRemovedFromContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
|
||||||
|
{
|
||||||
|
component.ForceUnequip(args.Container, args.Entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleRemovedFromContainer(EntityUid uid, HumanInventoryControllerComponent component, EntRemovedFromContainerMessage args)
|
||||||
|
{
|
||||||
|
component.CheckUniformExists();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,6 +14,7 @@ using Content.Shared.DragDrop;
|
|||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.MedicalScanner;
|
using Content.Shared.MedicalScanner;
|
||||||
using Content.Shared.MobState;
|
using Content.Shared.MobState;
|
||||||
|
using Content.Shared.Movement;
|
||||||
using Content.Shared.Notification;
|
using Content.Shared.Notification;
|
||||||
using Content.Shared.Notification.Managers;
|
using Content.Shared.Notification.Managers;
|
||||||
using Content.Shared.Preferences;
|
using Content.Shared.Preferences;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ using Content.Shared.Acts;
|
|||||||
using Content.Shared.Body.Components;
|
using Content.Shared.Body.Components;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Item;
|
using Content.Shared.Item;
|
||||||
|
using Content.Shared.Movement;
|
||||||
using Content.Shared.Notification;
|
using Content.Shared.Notification;
|
||||||
using Content.Shared.Notification.Managers;
|
using Content.Shared.Notification.Managers;
|
||||||
using Content.Shared.Physics;
|
using Content.Shared.Physics;
|
||||||
|
|||||||
@@ -47,25 +47,18 @@ namespace Content.Server.Storage.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
public void ContainerUpdateAppearance(IContainer container)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, component);
|
if(_appearanceComponent is null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (_appearanceComponent != null)
|
var actual = Count(container.ContainedEntities);
|
||||||
{
|
|
||||||
switch (message)
|
|
||||||
{
|
|
||||||
case ContainerContentsModifiedMessage msg:
|
|
||||||
var actual = Count(msg.Container.ContainedEntities);
|
|
||||||
_appearanceComponent.SetData(StackVisuals.Actual, actual);
|
_appearanceComponent.SetData(StackVisuals.Actual, actual);
|
||||||
|
|
||||||
if (_maxAmount != null)
|
if (_maxAmount != null)
|
||||||
{
|
{
|
||||||
_appearanceComponent.SetData(StackVisuals.MaxCount, _maxAmount);
|
_appearanceComponent.SetData(StackVisuals.MaxCount, _maxAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private int Count(IReadOnlyList<IEntity> containerContainedEntities)
|
private int Count(IReadOnlyList<IEntity> containerContainedEntities)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Content.Server.Interaction;
|
using Content.Server.Interaction;
|
||||||
using Content.Server.Storage.Components;
|
using Content.Server.Storage.Components;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
@@ -39,6 +39,11 @@ namespace Content.Server.Storage
|
|||||||
{
|
{
|
||||||
storageComp.HandleEntityMaybeRemoved(message);
|
storageComp.HandleEntityMaybeRemoved(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (oldParentEntity.TryGetComponent<StorageCounterComponent>(out var newStorageComp))
|
||||||
|
{
|
||||||
|
newStorageComp.ContainerUpdateAppearance(message.Container);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
|
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
|
||||||
@@ -49,6 +54,11 @@ namespace Content.Server.Storage
|
|||||||
{
|
{
|
||||||
storageComp.HandleEntityMaybeInserted(message);
|
storageComp.HandleEntityMaybeInserted(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (oldParentEntity.TryGetComponent<StorageCounterComponent>(out var newStorageComp))
|
||||||
|
{
|
||||||
|
newStorageComp.ContainerUpdateAppearance(message.Container);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
|
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Content.Shared.GameTicking;
|
using Content.Shared.GameTicking;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
namespace Content.Server.Suspicion.EntitySystems
|
namespace Content.Server.Suspicion.EntitySystems
|
||||||
@@ -12,6 +13,28 @@ namespace Content.Server.Suspicion.EntitySystems
|
|||||||
|
|
||||||
public IReadOnlyCollection<SuspicionRoleComponent> Traitors => _traitors;
|
public IReadOnlyCollection<SuspicionRoleComponent> Traitors => _traitors;
|
||||||
|
|
||||||
|
#region Overrides of EntitySystem
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>((HandlePlayerAttached));
|
||||||
|
SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>((HandlePlayerDetached));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePlayerDetached(EntityUid uid, SuspicionRoleComponent component, PlayerDetachedEvent args)
|
||||||
|
{
|
||||||
|
component.SyncRoles();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePlayerAttached(EntityUid uid, SuspicionRoleComponent component, PlayerAttachedEvent args)
|
||||||
|
{
|
||||||
|
component.SyncRoles();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
public void AddTraitor(SuspicionRoleComponent role)
|
public void AddTraitor(SuspicionRoleComponent role)
|
||||||
{
|
{
|
||||||
if (!_traitors.Add(role))
|
if (!_traitors.Add(role))
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -168,10 +168,6 @@ namespace Content.Server.Suspicion
|
|||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case PlayerAttachedMsg:
|
|
||||||
case PlayerDetachedMsg:
|
|
||||||
SyncRoles();
|
|
||||||
break;
|
|
||||||
case RoleAddedMessage {Role: SuspicionRole role}:
|
case RoleAddedMessage {Role: SuspicionRole role}:
|
||||||
Role = role;
|
Role = role;
|
||||||
break;
|
break;
|
||||||
|
|||||||
18
Content.Shared/Movement/RelayMovementEntityMessage.cs
Normal file
18
Content.Shared/Movement/RelayMovementEntityMessage.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Shared.Movement
|
||||||
|
{
|
||||||
|
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||||
|
public class RelayMovementEntityMessage : ComponentMessage
|
||||||
|
{
|
||||||
|
[PublicAPI]
|
||||||
|
public readonly IEntity Entity;
|
||||||
|
|
||||||
|
public RelayMovementEntityMessage(IEntity entity)
|
||||||
|
{
|
||||||
|
Entity = entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user