Kill ContainerHelpers (#20908)
This commit is contained in:
@@ -15,6 +15,7 @@ namespace Content.Client.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var containerSys = entityManager.System<SharedContainerSystem>();
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var organs = entityManager.EntityQuery<OrganComponent>(true);
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foreach (var part in organs)
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@@ -27,7 +28,7 @@ namespace Content.Client.Commands
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sprite.ContainerOccluded = false;
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var tempParent = part.Owner;
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while (tempParent.TryGetContainer(out var container))
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while (containerSys.TryGetContainingContainer(tempParent, out var container))
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{
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if (!container.ShowContents)
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{
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@@ -174,8 +174,9 @@ namespace Content.Client.Instruments.UI
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if (localPlayer.ControlledEntity == instrumentEnt)
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return true;
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var container = _owner.Entities.System<SharedContainerSystem>();
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// If we're a handheld instrument, we might be in a container. Get it just in case.
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instrumentEnt.TryGetContainerMan(out var conMan);
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container.TryGetContainingContainer(instrumentEnt, out var conMan);
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// If the instrument is handheld and we're not holding it, we return.
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if ((instrument.Handheld && (conMan == null || conMan.Owner != localPlayer.ControlledEntity)))
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@@ -6,15 +6,17 @@ namespace Content.Client.Interactable
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{
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public sealed class InteractionSystem : SharedInteractionSystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
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{
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if (!EntityManager.EntityExists(target))
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return false;
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if (!target.TryGetContainer(out var container))
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if (!_container.TryGetContainingContainer(target, out var container))
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return false;
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if (!TryComp(container.Owner, out StorageComponent? storage))
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if (!HasComp<StorageComponent>(container.Owner))
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return false;
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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@@ -11,6 +11,8 @@ namespace Content.Server.Containers
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[UsedImplicitly]
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public sealed class EmptyOnMachineDeconstructSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -33,12 +35,12 @@ namespace Content.Server.Containers
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{
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if (!EntityManager.TryGetComponent<ContainerManagerComponent>(uid, out var mComp))
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return;
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var baseCoords = EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates;
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var baseCoords = EntityManager.GetComponent<TransformComponent>(uid).Coordinates;
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foreach (var v in component.Containers)
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{
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if (mComp.TryGetContainer(v, out var container))
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{
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container.EmptyContainer(true, baseCoords);
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_container.EmptyContainer(container, true, baseCoords);
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}
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}
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}
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@@ -16,6 +16,7 @@ using Content.Shared.Destructible;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -36,6 +37,7 @@ namespace Content.Server.Destructible
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[Dependency] public readonly TriggerSystem TriggerSystem = default!;
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[Dependency] public readonly SolutionContainerSystem SolutionContainerSystem = default!;
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[Dependency] public readonly PuddleSystem PuddleSystem = default!;
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[Dependency] public readonly SharedContainerSystem ContainerSystem = default!;
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[Dependency] public readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] public readonly IComponentFactory ComponentFactory = default!;
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[Dependency] public readonly IAdminLogManager _adminLogger = default!;
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@@ -15,7 +15,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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foreach (var container in containerManager.GetAllContainers())
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{
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container.EmptyContainer(true, system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates);
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system.ContainerSystem.EmptyContainer(container, true, system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates);
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}
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}
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}
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@@ -31,6 +31,7 @@ namespace Content.Server.Guardian
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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@@ -88,7 +89,7 @@ namespace Content.Server.Guardian
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private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
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{
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component.GuardianContainer = uid.EnsureContainer<ContainerSlot>("GuardianContainer");
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component.GuardianContainer = _container.EnsureContainer<ContainerSlot>(uid, "GuardianContainer");
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_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
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}
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@@ -169,9 +169,9 @@ namespace Content.Server.Hands.Systems
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if (playerSession.AttachedEntity is not {Valid: true} player ||
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!Exists(player) ||
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player.IsInContainer() ||
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ContainerSystem.IsEntityInContainer(player) ||
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!TryComp(player, out HandsComponent? hands) ||
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hands.ActiveHandEntity is not EntityUid throwEnt ||
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hands.ActiveHandEntity is not { } throwEnt ||
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!_actionBlockerSystem.CanThrow(player, throwEnt))
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return false;
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@@ -2,7 +2,6 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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@@ -29,11 +28,12 @@ namespace Content.Server.Nutrition.EntitySystems
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly ClothingSystem _clothing = default!;
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[Dependency] private readonly SharedItemSystem _items = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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private const float UpdateTimer = 3f;
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private float _timer = 0f;
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private float _timer;
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/// <summary>
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/// We keep a list of active smokables, because iterating all existing smokables would be dumb.
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@@ -130,8 +130,8 @@ namespace Content.Server.Nutrition.EntitySystems
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// This is awful. I hate this so much.
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// TODO: Please, someone refactor containers and free me from this bullshit.
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if (!smokable.Owner.TryGetContainerMan(out var containerManager) ||
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!(_inventorySystem.TryGetSlotEntity(containerManager.Owner, "mask", out var inMaskSlotUid) && inMaskSlotUid == smokable.Owner) ||
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if (!_container.TryGetContainingContainer(uid, out var containerManager) ||
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!(_inventorySystem.TryGetSlotEntity(containerManager.Owner, "mask", out var inMaskSlotUid) && inMaskSlotUid == uid) ||
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!TryComp(containerManager.Owner, out BloodstreamComponent? bloodstream))
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{
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continue;
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@@ -80,7 +80,7 @@ public sealed class EscapeInventorySystem : EntitySystem
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if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs, out component.DoAfter))
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return;
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Dirty(component);
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Dirty(user, component);
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_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, user);
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_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, container);
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}
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@@ -88,12 +88,12 @@ public sealed class EscapeInventorySystem : EntitySystem
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private void OnEscape(EntityUid uid, CanEscapeInventoryComponent component, EscapeInventoryEvent args)
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{
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component.DoAfter = null;
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Dirty(component);
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Dirty(uid, component);
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if (args.Handled || args.Cancelled)
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return;
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Transform(uid).AttachParentToContainerOrGrid(EntityManager);
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_containerSystem.AttachParentToContainerOrGrid(Transform(uid));
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args.Handled = true;
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}
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@@ -6,10 +6,8 @@ using Robust.Shared.Map;
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namespace Content.Shared.Hands.EntitySystems;
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public abstract partial class SharedHandsSystem : EntitySystem
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public abstract partial class SharedHandsSystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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private void InitializeDrop()
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{
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SubscribeLocalEvent<HandsComponent, EntRemovedFromContainerMessage>(HandleEntityRemoved);
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@@ -23,10 +21,10 @@ public abstract partial class SharedHandsSystem : EntitySystem
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}
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var gotUnequipped = new GotUnequippedHandEvent(uid, args.Entity, hand);
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RaiseLocalEvent(args.Entity, gotUnequipped, false);
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RaiseLocalEvent(args.Entity, gotUnequipped);
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var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand);
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RaiseLocalEvent(uid, didUnequip, false);
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RaiseLocalEvent(uid, didUnequip);
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}
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/// <summary>
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@@ -37,7 +35,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (hand.Container?.ContainedEntity is not {} held)
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return false;
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if (!_container.CanRemove(held, hand.Container))
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if (!ContainerSystem.CanRemove(held, hand.Container))
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return false;
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if (checkActionBlocker && !_actionBlocker.CanDrop(uid))
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@@ -90,7 +88,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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var userXform = Transform(uid);
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var itemXform = Transform(entity);
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var isInContainer = _containerSystem.IsEntityInContainer(uid);
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var isInContainer = ContainerSystem.IsEntityInContainer(uid);
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if (targetDropLocation == null || isInContainer)
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{
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@@ -98,14 +96,14 @@ public abstract partial class SharedHandsSystem : EntitySystem
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// TODO recursively check upwards for containers
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if (!isInContainer
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|| !_containerSystem.TryGetContainingContainer(userXform.ParentUid, uid, out var container, skipExistCheck: true)
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|| !ContainerSystem.TryGetContainingContainer(userXform.ParentUid, uid, out var container, skipExistCheck: true)
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|| !container.Insert(entity, EntityManager, itemXform))
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itemXform.AttachToGridOrMap();
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TransformSystem.AttachToGridOrMap(entity, itemXform);
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return true;
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}
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var target = targetDropLocation.Value.ToMap(EntityManager);
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itemXform.WorldPosition = GetFinalDropCoordinates(uid, userXform.MapPosition, target);
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var target = targetDropLocation.Value.ToMap(EntityManager, TransformSystem);
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TransformSystem.SetWorldPosition(userXform, GetFinalDropCoordinates(uid, userXform.MapPosition, target));
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return true;
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}
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@@ -123,7 +121,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (!CanDropHeld(uid, hand, checkActionBlocker))
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return false;
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if (!_container.CanInsert(entity, targetContainer))
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if (!ContainerSystem.CanInsert(entity, targetContainer))
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return false;
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DoDrop(uid, hand, false, handsComp);
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@@ -171,12 +169,12 @@ public abstract partial class SharedHandsSystem : EntitySystem
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return;
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}
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Dirty(handsComp);
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Dirty(uid, handsComp);
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if (doDropInteraction)
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_interactionSystem.DroppedInteraction(uid, entity);
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if (hand == handsComp.ActiveHand)
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RaiseLocalEvent(entity, new HandDeselectedEvent(uid), false);
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RaiseLocalEvent(entity, new HandDeselectedEvent(uid));
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}
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}
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@@ -180,7 +180,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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return false;
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// check can insert (including raising attempt events).
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return _containerSystem.CanInsert(entity, handContainer);
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return ContainerSystem.CanInsert(entity, handContainer);
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}
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/// <summary>
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@@ -202,7 +202,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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{
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// TODO make this check upwards for any container, and parent to that.
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// Currently this just checks the direct parent, so items can still teleport through containers.
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Transform(entity).AttachParentToContainerOrGrid(EntityManager);
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ContainerSystem.AttachParentToContainerOrGrid(Transform(entity));
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}
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}
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@@ -12,7 +12,7 @@ public abstract partial class SharedHandsSystem
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private void OnVirtualAfter(EntityUid uid, HandVirtualItemComponent component, ref AfterAutoHandleStateEvent args)
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{
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// update hands GUI with new entity.
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if (_containerSystem.IsEntityInContainer(uid))
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if (ContainerSystem.IsEntityInContainer(uid))
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_items.VisualsChanged(uid);
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}
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}
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@@ -11,11 +11,11 @@ using Robust.Shared.Input.Binding;
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namespace Content.Shared.Hands.EntitySystems;
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public abstract partial class SharedHandsSystem : EntitySystem
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public abstract partial class SharedHandsSystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedItemSystem _items = default!;
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[Dependency] private readonly SharedStorageSystem _storage = default!;
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@@ -47,7 +47,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (handsComp.Hands.ContainsKey(handName))
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return;
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var container = _containerSystem.EnsureContainer<ContainerSlot>(uid, handName);
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var container = ContainerSystem.EnsureContainer<ContainerSlot>(uid, handName);
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container.OccludesLight = false;
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var newHand = new Hand(handName, handLocation, container);
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@@ -57,8 +57,8 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (handsComp.ActiveHand == null)
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SetActiveHand(uid, newHand, handsComp);
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RaiseLocalEvent(uid, new HandCountChangedEvent(uid), false);
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Dirty(handsComp);
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RaiseLocalEvent(uid, new HandCountChangedEvent(uid));
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Dirty(uid, handsComp);
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}
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public virtual void RemoveHand(EntityUid uid, string handName, HandsComponent? handsComp = null)
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@@ -76,8 +76,8 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (handsComp.ActiveHand == hand)
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TrySetActiveHand(uid, handsComp.SortedHands.FirstOrDefault(), handsComp);
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RaiseLocalEvent(uid, new HandCountChangedEvent(uid), false);
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Dirty(handsComp);
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RaiseLocalEvent(uid, new HandCountChangedEvent(uid));
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Dirty(uid, handsComp);
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}
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/// <summary>
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@@ -169,7 +169,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (name == handsComp.ActiveHand?.Name)
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continue;
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if (handsComp.Hands[name].HeldEntity is EntityUid held)
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if (handsComp.Hands[name].HeldEntity is { } held)
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yield return held;
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}
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}
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@@ -206,8 +206,8 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (hand == handComp.ActiveHand)
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return false;
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if (handComp.ActiveHand?.HeldEntity is EntityUid held)
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RaiseLocalEvent(held, new HandDeselectedEvent(uid), false);
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if (handComp.ActiveHand?.HeldEntity is { } held)
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RaiseLocalEvent(held, new HandDeselectedEvent(uid));
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if (hand == null)
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{
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@@ -219,8 +219,9 @@ public abstract partial class SharedHandsSystem : EntitySystem
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OnHandSetActive?.Invoke(handComp);
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if (hand.HeldEntity != null)
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RaiseLocalEvent(hand.HeldEntity.Value, new HandSelectedEvent(uid), false);
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Dirty(handComp);
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RaiseLocalEvent(hand.HeldEntity.Value, new HandSelectedEvent(uid));
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Dirty(uid, handComp);
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return true;
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}
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Block a user