264 lines
9.3 KiB
C#
264 lines
9.3 KiB
C#
using System.IO;
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using System.Numerics;
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using System.Threading.Tasks;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Containers;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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using Range = Robust.Client.UserInterface.Controls.Range;
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namespace Content.Client.Instruments.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class InstrumentMenu : DefaultWindow
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{
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private readonly InstrumentBoundUserInterface _owner;
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public InstrumentMenu(InstrumentBoundUserInterface owner)
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{
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RobustXamlLoader.Load(this);
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_owner = owner;
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if (_owner.Instrument != null)
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{
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_owner.Instrument.OnMidiPlaybackEnded += InstrumentOnMidiPlaybackEnded;
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Title = _owner.Entities.GetComponent<MetaDataComponent>(_owner.Owner).EntityName;
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LoopButton.Disabled = !_owner.Instrument.IsMidiOpen;
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LoopButton.Pressed = _owner.Instrument.LoopMidi;
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ChannelsButton.Disabled = !_owner.Instrument.IsRendererAlive;
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StopButton.Disabled = !_owner.Instrument.IsMidiOpen;
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PlaybackSlider.MouseFilter = _owner.Instrument.IsMidiOpen ? MouseFilterMode.Pass : MouseFilterMode.Ignore;
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}
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if (!_owner.MidiManager.IsAvailable)
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{
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UnavailableOverlay.Visible = true;
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// We return early as to not give the buttons behavior.
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return;
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}
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InputButton.OnToggled += MidiInputButtonOnOnToggled;
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BandButton.OnPressed += BandButtonOnPressed;
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BandButton.OnToggled += BandButtonOnToggled;
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FileButton.OnPressed += MidiFileButtonOnOnPressed;
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LoopButton.OnToggled += MidiLoopButtonOnOnToggled;
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ChannelsButton.OnPressed += ChannelsButtonOnPressed;
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StopButton.OnPressed += MidiStopButtonOnPressed;
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PlaybackSlider.OnValueChanged += PlaybackSliderSeek;
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PlaybackSlider.OnKeyBindUp += PlaybackSliderKeyUp;
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MinSize = SetSize = new Vector2(400, 150);
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}
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private void BandButtonOnPressed(ButtonEventArgs obj)
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{
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if (!PlayCheck())
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return;
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_owner.OpenBandMenu();
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}
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private void BandButtonOnToggled(ButtonToggledEventArgs obj)
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{
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if (obj.Pressed)
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return;
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_owner.Instruments.SetMaster(_owner.Owner, null);
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}
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private void ChannelsButtonOnPressed(ButtonEventArgs obj)
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{
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_owner.OpenChannelsMenu();
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}
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private void InstrumentOnMidiPlaybackEnded()
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{
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MidiPlaybackSetButtonsDisabled(true);
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}
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public void MidiPlaybackSetButtonsDisabled(bool disabled)
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{
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if(disabled)
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_owner.CloseChannelsMenu();
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LoopButton.Disabled = disabled;
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StopButton.Disabled = disabled;
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// Whether to allow the slider to receive events..
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PlaybackSlider.MouseFilter = !disabled ? MouseFilterMode.Pass : MouseFilterMode.Ignore;
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}
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private async void MidiFileButtonOnOnPressed(ButtonEventArgs obj)
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{
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_owner.CloseBandMenu();
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var filters = new FileDialogFilters(new FileDialogFilters.Group("mid", "midi"));
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await using var file = await _owner.FileDialogManager.OpenFile(filters);
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// did the instrument menu get closed while waiting for the user to select a file?
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if (Disposed)
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return;
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// The following checks are only in place to prevent players from playing MIDI songs locally.
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// There are equivalents for these checks on the server.
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if (file == null)
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return;
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/*if (!_midiManager.IsMidiFile(filename))
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{
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Logger.Warning($"Not a midi file! Chosen file: {filename}");
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return;
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}*/
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if (!PlayCheck())
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return;
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MidiStopButtonOnPressed(null);
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await using var memStream = new MemoryStream((int) file.Length);
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// 100ms delay is due to a race condition or something idk.
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// While we're waiting, load it into memory.
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await Task.WhenAll(Timer.Delay(100), file.CopyToAsync(memStream));
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if (_owner.Instrument is not {} instrument
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|| !_owner.Instruments.OpenMidi(_owner.Owner, memStream.GetBuffer().AsSpan(0, (int) memStream.Length), instrument))
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return;
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MidiPlaybackSetButtonsDisabled(false);
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if (InputButton.Pressed)
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InputButton.Pressed = false;
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}
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private void MidiInputButtonOnOnToggled(ButtonToggledEventArgs obj)
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{
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_owner.CloseBandMenu();
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if (obj.Pressed)
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{
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if (!PlayCheck())
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return;
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MidiStopButtonOnPressed(null);
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if(_owner.Instrument is {} instrument)
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_owner.Instruments.OpenInput(_owner.Owner, instrument);
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}
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else if (_owner.Instrument is { } instrument)
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{
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_owner.Instruments.CloseInput(_owner.Owner, false, instrument);
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_owner.CloseChannelsMenu();
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}
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}
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private bool PlayCheck()
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{
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// TODO all of these checks should also be done server-side.
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var instrumentEnt = _owner.Owner;
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var instrument = _owner.Instrument;
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if (instrument == null)
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return false;
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var localPlayer = _owner.PlayerManager.LocalPlayer;
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// If we don't have a player or controlled entity, we return.
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if (localPlayer?.ControlledEntity == null)
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return false;
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// By default, allow an instrument to play itself and skip all other checks
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if (localPlayer.ControlledEntity == instrumentEnt)
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return true;
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var container = _owner.Entities.System<SharedContainerSystem>();
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// If we're a handheld instrument, we might be in a container. Get it just in case.
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container.TryGetContainingContainer(instrumentEnt, out var conMan);
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// If the instrument is handheld and we're not holding it, we return.
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if ((instrument.Handheld && (conMan == null || conMan.Owner != localPlayer.ControlledEntity)))
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return false;
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if (!_owner.ActionBlocker.CanInteract(localPlayer.ControlledEntity.Value, instrumentEnt))
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return false;
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// We check that we're in range unobstructed just in case.
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return _owner.Interactions.InRangeUnobstructed(localPlayer.ControlledEntity.Value, instrumentEnt);
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}
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private void MidiStopButtonOnPressed(ButtonEventArgs? obj)
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{
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MidiPlaybackSetButtonsDisabled(true);
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if (_owner.Instrument is not {} instrument)
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return;
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_owner.Instruments.CloseMidi(_owner.Owner, false, instrument);
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_owner.CloseChannelsMenu();
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}
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private void MidiLoopButtonOnOnToggled(ButtonToggledEventArgs obj)
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{
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if (_owner.Instrument == null)
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return;
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_owner.Instrument.LoopMidi = obj.Pressed;
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_owner.Instruments.UpdateRenderer(_owner.Owner, _owner.Instrument);
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}
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private void PlaybackSliderSeek(Range _)
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{
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// Do not seek while still grabbing.
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if (PlaybackSlider.Grabbed || _owner.Instrument is not {} instrument)
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return;
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_owner.Instruments.SetPlayerTick(_owner.Owner, (int)Math.Ceiling(PlaybackSlider.Value), instrument);
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}
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private void PlaybackSliderKeyUp(GUIBoundKeyEventArgs args)
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{
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if (args.Function != EngineKeyFunctions.UIClick || _owner.Instrument is not {} instrument)
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return;
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_owner.Instruments.SetPlayerTick(_owner.Owner, (int)Math.Ceiling(PlaybackSlider.Value), instrument);
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}
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public override void Close()
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{
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base.Close();
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_owner.CloseBandMenu();
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_owner.CloseChannelsMenu();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_owner.Instrument == null)
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return;
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var hasMaster = _owner.Instrument.Master != null;
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BandButton.ToggleMode = hasMaster;
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BandButton.Pressed = hasMaster;
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BandButton.Disabled = _owner.Instrument.IsMidiOpen || _owner.Instrument.IsInputOpen;
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ChannelsButton.Disabled = !_owner.Instrument.IsRendererAlive;
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if (!_owner.Instrument.IsMidiOpen)
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{
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PlaybackSlider.MaxValue = 1;
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PlaybackSlider.SetValueWithoutEvent(0);
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return;
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}
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if (PlaybackSlider.Grabbed)
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return;
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PlaybackSlider.MaxValue = _owner.Instrument.PlayerTotalTick;
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PlaybackSlider.SetValueWithoutEvent(_owner.Instrument.PlayerTick);
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}
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}
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}
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