Files
tbd-station-14/Content.Client/Interactable/InteractionSystem.cs
2023-10-11 20:18:49 +11:00

28 lines
891 B
C#

using Content.Shared.Interaction;
using Content.Shared.Storage;
using Robust.Shared.Containers;
namespace Content.Client.Interactable
{
public sealed class InteractionSystem : SharedInteractionSystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
{
if (!EntityManager.EntityExists(target))
return false;
if (!_container.TryGetContainingContainer(target, out var container))
return false;
if (!HasComp<StorageComponent>(container.Owner))
return false;
// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
// Need to return if UI is open or not
return true;
}
}
}