Kill UserInterfaceHelpers (#20912)
This commit is contained in:
@@ -55,7 +55,5 @@ namespace Content.Server.Communications
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/// </summary>
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[DataField]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Announcements/announce.ogg");
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public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
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}
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}
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@@ -72,8 +72,8 @@ namespace Content.Server.Communications
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comp.UIUpdateAccumulator -= UIUpdateInterval;
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if (comp.UserInterface is { } ui && ui.SubscribedSessions.Count > 0)
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UpdateCommsConsoleInterface(uid, comp);
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if (_uiSystem.TryGetUi(uid, CommunicationsConsoleUiKey.Key, out var ui) && ui.SubscribedSessions.Count > 0)
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UpdateCommsConsoleInterface(uid, comp, ui);
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}
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base.Update(frameTime);
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@@ -121,9 +121,11 @@ namespace Content.Server.Communications
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/// <summary>
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/// Updates the UI for a particular comms console.
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/// </summary>
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/// <param name="comp"></param>
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public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp)
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public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp, PlayerBoundUserInterface? ui = null)
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{
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if (ui == null && !_uiSystem.TryGetUi(uid, CommunicationsConsoleUiKey.Key, out ui))
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return;
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var stationUid = _stationSystem.GetOwningStation(uid);
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List<string>? levels = null;
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string currentLevel = default!;
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@@ -151,15 +153,14 @@ namespace Content.Server.Communications
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}
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}
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if (comp.UserInterface is not null)
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_uiSystem.SetUiState(comp.UserInterface, new CommunicationsConsoleInterfaceState(
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CanAnnounce(comp),
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CanCallOrRecall(comp),
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levels,
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currentLevel,
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currentDelay,
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_roundEndSystem.ExpectedCountdownEnd
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));
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_uiSystem.SetUiState(ui, new CommunicationsConsoleInterfaceState(
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CanAnnounce(comp),
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CanCallOrRecall(comp),
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levels,
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currentLevel,
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currentDelay,
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_roundEndSystem.ExpectedCountdownEnd
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));
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}
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private static bool CanAnnounce(CommunicationsConsoleComponent comp)
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@@ -203,7 +204,9 @@ namespace Content.Server.Communications
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private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
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{
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if (message.Session.AttachedEntity is not { Valid: true } mob) return;
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if (message.Session.AttachedEntity is not { Valid: true } mob)
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return;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Session, PopupType.Medium);
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@@ -284,8 +287,12 @@ namespace Content.Server.Communications
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private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp)) return;
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if (message.Session.AttachedEntity is not { Valid: true } mob) return;
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if (!CanCallOrRecall(comp))
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return;
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if (message.Session.AttachedEntity is not { Valid: true } mob)
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return;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
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@@ -306,8 +313,12 @@ namespace Content.Server.Communications
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private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp)) return;
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if (message.Session.AttachedEntity is not { Valid: true } mob) return;
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if (!CanCallOrRecall(comp))
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return;
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if (message.Session.AttachedEntity is not { Valid: true } mob)
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return;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
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@@ -24,7 +24,5 @@ namespace Content.Server.Crayon
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("deleteEmpty")]
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public bool DeleteEmpty = true;
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[ViewVariables] public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(CrayonUiKey.Key);
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}
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}
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@@ -74,7 +74,8 @@ public sealed class CrayonSystem : SharedCrayonSystem
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// Decrease "Ammo"
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component.Charges--;
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Dirty(component);
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Dirty(uid, component);
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_adminLogger.Add(LogType.CrayonDraw, LogImpact.Low, $"{EntityManager.ToPrettyString(args.User):user} drew a {component.Color:color} {component.SelectedState}");
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args.Handled = true;
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@@ -89,17 +90,16 @@ public sealed class CrayonSystem : SharedCrayonSystem
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return;
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if (!TryComp<ActorComponent>(args.User, out var actor) ||
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component.UserInterface == null)
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!_uiSystem.TryGetUi(uid, SharedCrayonComponent.CrayonUiKey.Key, out var ui))
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{
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return;
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}
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_uiSystem.ToggleUi(component.UserInterface, actor.PlayerSession);
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if (component.UserInterface?.SubscribedSessions.Contains(actor.PlayerSession) == true)
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_uiSystem.ToggleUi(ui, actor.PlayerSession);
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if (ui.SubscribedSessions.Contains(actor.PlayerSession))
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{
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// Tell the user interface the selected stuff
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_uiSystem.SetUiState(component.UserInterface, new CrayonBoundUserInterfaceState(component.SelectedState, component.SelectableColor, component.Color));
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_uiSystem.SetUiState(ui, new CrayonBoundUserInterfaceState(component.SelectedState, component.SelectableColor, component.Color));
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}
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args.Handled = true;
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@@ -108,22 +108,22 @@ public sealed class CrayonSystem : SharedCrayonSystem
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private void OnCrayonBoundUI(EntityUid uid, CrayonComponent component, CrayonSelectMessage args)
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{
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// Check if the selected state is valid
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if (!_prototypeManager.TryIndex<DecalPrototype>(args.State, out var prototype) || !prototype.Tags.Contains("crayon")) return;
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if (!_prototypeManager.TryIndex<DecalPrototype>(args.State, out var prototype) || !prototype.Tags.Contains("crayon"))
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return;
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component.SelectedState = args.State;
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Dirty(component);
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Dirty(uid, component);
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}
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private void OnCrayonBoundUIColor(EntityUid uid, CrayonComponent component, CrayonColorMessage args)
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{
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// you still need to ensure that the given color is a valid color
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if (component.SelectableColor && args.Color != component.Color)
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{
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component.Color = args.Color;
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if (!component.SelectableColor || args.Color == component.Color)
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return;
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Dirty(component);
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}
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component.Color = args.Color;
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Dirty(uid, component);
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}
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@@ -134,7 +134,7 @@ public sealed class CrayonSystem : SharedCrayonSystem
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// Get the first one from the catalog and set it as default
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var decal = _prototypeManager.EnumeratePrototypes<DecalPrototype>().FirstOrDefault(x => x.Tags.Contains("crayon"));
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component.SelectedState = decal?.ID ?? string.Empty;
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Dirty(component);
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Dirty(uid, component);
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}
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private void OnCrayonDropped(EntityUid uid, CrayonComponent component, DroppedEvent args)
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@@ -20,8 +20,6 @@ public sealed partial class InstrumentComponent : SharedInstrumentComponent
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public IPlayerSession? InstrumentPlayer =>
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_entMan.GetComponentOrNull<ActivatableUIComponent>(Owner)?.CurrentSingleUser
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?? _entMan.GetComponentOrNull<ActorComponent>(Owner)?.PlayerSession;
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[ViewVariables] public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
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}
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[RegisterComponent]
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@@ -5,7 +5,6 @@ using Content.Server.Stunnable;
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using Content.Shared.Administration;
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using Content.Shared.Instruments;
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using Content.Shared.Instruments.UI;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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@@ -17,7 +16,6 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Instruments;
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@@ -435,9 +433,7 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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// Just in case
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Clean(uid);
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if (instrument.UserInterface is not null)
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_bui.CloseAll(instrument.UserInterface);
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_bui.TryCloseAll(uid, InstrumentUiKey.Key);
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}
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instrument.Timer += frameTime;
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@@ -17,8 +17,6 @@ namespace Content.Server.Medical.Components
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[DataField("scanDelay")]
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public float ScanDelay = 0.8f;
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public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
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/// <summary>
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/// Sound played on scanning begin
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/// </summary>
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@@ -51,12 +51,12 @@ namespace Content.Server.Medical
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args.Handled = true;
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}
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private void OpenUserInterface(EntityUid user, HealthAnalyzerComponent healthAnalyzer)
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private void OpenUserInterface(EntityUid user, EntityUid analyzer)
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{
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if (!TryComp<ActorComponent>(user, out var actor) || healthAnalyzer.UserInterface == null)
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if (!TryComp<ActorComponent>(user, out var actor) || !_uiSystem.TryGetUi(analyzer, HealthAnalyzerUiKey.Key, out var ui))
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return;
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_uiSystem.OpenUi(healthAnalyzer.UserInterface ,actor.PlayerSession);
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_uiSystem.OpenUi(ui ,actor.PlayerSession);
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}
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public void UpdateScannedUser(EntityUid uid, EntityUid user, EntityUid? target, HealthAnalyzerComponent? healthAnalyzer)
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@@ -64,7 +64,7 @@ namespace Content.Server.Medical
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if (!Resolve(uid, ref healthAnalyzer))
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return;
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if (target == null || healthAnalyzer.UserInterface == null)
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if (target == null || !_uiSystem.TryGetUi(uid, HealthAnalyzerUiKey.Key, out var ui))
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return;
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if (!HasComp<DamageableComponent>(target))
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@@ -73,9 +73,9 @@ namespace Content.Server.Medical
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TryComp<TemperatureComponent>(target, out var temp);
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TryComp<BloodstreamComponent>(target, out var bloodstream);
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OpenUserInterface(user, healthAnalyzer);
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OpenUserInterface(user, uid);
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_uiSystem.SendUiMessage(healthAnalyzer.UserInterface, new HealthAnalyzerScannedUserMessage(GetNetEntity(target), temp != null ? temp.CurrentTemperature : float.NaN,
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_uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(GetNetEntity(target), temp != null ? temp.CurrentTemperature : float.NaN,
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bloodstream != null ? bloodstream.BloodSolution.FillFraction : float.NaN));
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}
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}
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@@ -11,8 +11,6 @@ namespace Content.Server.UserInterface
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[ViewVariables]
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public Enum? Key { get; set; }
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[ViewVariables] public PlayerBoundUserInterface? UserInterface => (Key != null) ? Owner.GetUIOrNull(Key) : null;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool InHandsOnly { get; set; } = false;
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@@ -76,7 +76,7 @@ public sealed partial class ActivatableUISystem : EntitySystem
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return;
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ActivationVerb verb = new();
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verb.Act = () => InteractUI(args.User, component);
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verb.Act = () => InteractUI(args.User, uid, component);
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verb.Text = Loc.GetString(component.VerbText);
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// TODO VERBS add "open UI" icon?
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args.Verbs.Add(verb);
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@@ -84,16 +84,24 @@ public sealed partial class ActivatableUISystem : EntitySystem
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private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled) return;
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if (component.InHandsOnly) return;
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args.Handled = InteractUI(args.User, component);
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if (args.Handled)
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return;
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if (component.InHandsOnly)
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return;
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args.Handled = InteractUI(args.User, uid, component);
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}
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private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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if (component.rightClickOnly) return;
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args.Handled = InteractUI(args.User, component);
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if (args.Handled)
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return;
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if (component.rightClickOnly)
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return;
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args.Handled = InteractUI(args.User, uid, component);
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}
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private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
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@@ -103,53 +111,64 @@ public sealed partial class ActivatableUISystem : EntitySystem
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private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
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{
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if (args.Session != component.CurrentSingleUser) return;
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if (args.UiKey != component.Key) return;
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if (args.Session != component.CurrentSingleUser)
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return;
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if (!Equals(args.UiKey, component.Key))
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return;
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SetCurrentSingleUser(uid, null, component);
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}
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private bool InteractUI(EntityUid user, ActivatableUIComponent aui)
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private bool InteractUI(EntityUid user, EntityUid uiEntity, ActivatableUIComponent aui)
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{
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if (!_blockerSystem.CanInteract(user, aui.Owner) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
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if (!_blockerSystem.CanInteract(user, uiEntity) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
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return false;
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if (aui.RequireHands && !HasComp<HandsComponent>(user))
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return false;
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if (!EntityManager.TryGetComponent(user, out ActorComponent? actor)) return false;
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if (!EntityManager.TryGetComponent(user, out ActorComponent? actor))
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return false;
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if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession)) return false;
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if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession))
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return false;
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var ui = aui.UserInterface;
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if (ui == null) return false;
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if (aui.Key == null)
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return false;
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if (!_uiSystem.TryGetUi(uiEntity, aui.Key, out var ui))
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return false;
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if (aui.SingleUser && (aui.CurrentSingleUser != null) && (actor.PlayerSession != aui.CurrentSingleUser))
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{
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// If we get here, supposedly, the object is in use.
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// Check with BUI that it's ACTUALLY in use just in case.
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// Since this could brick the object if it goes wrong.
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if (ui.SubscribedSessions.Count != 0) return false;
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if (ui.SubscribedSessions.Count != 0)
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return false;
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}
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// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
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// This is so that stuff can require further conditions (like power).
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var oae = new ActivatableUIOpenAttemptEvent(user);
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var uae = new UserOpenActivatableUIAttemptEvent(user, aui.Owner);
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RaiseLocalEvent(user, uae, false);
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RaiseLocalEvent((aui).Owner, oae, false);
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if (oae.Cancelled || uae.Cancelled) return false;
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var uae = new UserOpenActivatableUIAttemptEvent(user, uiEntity);
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RaiseLocalEvent(user, uae);
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RaiseLocalEvent(uiEntity, oae);
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if (oae.Cancelled || uae.Cancelled)
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return false;
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// Give the UI an opportunity to prepare itself if it needs to do anything
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// before opening
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var bae = new BeforeActivatableUIOpenEvent(user);
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RaiseLocalEvent((aui).Owner, bae, false);
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RaiseLocalEvent(uiEntity, bae);
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SetCurrentSingleUser((aui).Owner, actor.PlayerSession, aui);
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SetCurrentSingleUser(uiEntity, actor.PlayerSession, aui);
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_uiSystem.ToggleUi(ui, actor.PlayerSession);
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//Let the component know a user opened it so it can do whatever it needs to do
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var aae = new AfterActivatableUIOpenEvent(user, actor.PlayerSession);
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RaiseLocalEvent((aui).Owner, aae, false);
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RaiseLocalEvent(uiEntity, aae);
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return true;
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}
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@@ -163,24 +182,28 @@ public sealed partial class ActivatableUISystem : EntitySystem
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aui.CurrentSingleUser = v;
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RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent(), false);
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RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent());
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}
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public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
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{
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if (!Resolve(uid, ref aui, false))
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return;
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if (aui.UserInterface is null)
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if (aui.Key == null || !_uiSystem.TryGetUi(uid, aui.Key, out var ui))
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return;
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_uiSystem.CloseAll(aui.UserInterface);
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_uiSystem.CloseAll(ui);
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}
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private void OnHandDeselected(EntityUid uid, ActivatableUIComponent? aui, HandDeselectedEvent args)
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{
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if (!Resolve(uid, ref aui, false)) return;
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if (!Resolve(uid, ref aui, false))
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return;
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if (!aui.CloseOnHandDeselect)
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return;
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CloseAll(uid, aui);
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Server.Actions;
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using Content.Shared.Actions;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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@@ -36,19 +35,19 @@ public sealed class IntrinsicUISystem : EntitySystem
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if (key is null)
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{
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Logger.ErrorS("bui", $"Entity {ToPrettyString(uid)} has an invalid intrinsic UI.");
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Log.Error($"Entity {ToPrettyString(uid)} has an invalid intrinsic UI.");
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}
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var ui = GetUIOrNull(uid, key, iui);
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if (ui is null)
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{
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Logger.ErrorS("bui", $"Couldn't get UI {key} on {ToPrettyString(uid)}");
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Log.Error($"Couldn't get UI {key} on {ToPrettyString(uid)}");
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return false;
|
||||
}
|
||||
|
||||
var attempt = new IntrinsicUIOpenAttemptEvent(uid, key);
|
||||
RaiseLocalEvent(uid, attempt, false);
|
||||
RaiseLocalEvent(uid, attempt);
|
||||
if (attempt.Cancelled)
|
||||
return false;
|
||||
|
||||
@@ -61,7 +60,7 @@ public sealed class IntrinsicUISystem : EntitySystem
|
||||
if (!Resolve(uid, ref component))
|
||||
return null;
|
||||
|
||||
return key is null ? null : uid.GetUIOrNull(key);
|
||||
return key is null ? null : _uiSystem.GetUiOrNull(uid, key);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.UserInterface
|
||||
{
|
||||
public static class UserInterfaceHelpers
|
||||
{
|
||||
[Obsolete("Use UserInterfaceSystem")]
|
||||
public static PlayerBoundUserInterface? GetUIOrNull(this EntityUid entity, Enum uiKey)
|
||||
{
|
||||
return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<UserInterfaceSystem>().GetUiOrNull(entity, uiKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user