PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
This commit is contained in:
@@ -5,7 +5,6 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Client.Chat
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namespace Content.Client.Chat
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@@ -6,7 +6,7 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Client.Command
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namespace Content.Client.Command
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{
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Shared.AI;
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using Content.Shared.AI;
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@@ -10,7 +10,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Client.GameObjects.EntitySystems.AI
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namespace Content.Client.GameObjects.EntitySystems.AI
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{
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{
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@@ -30,7 +30,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Client.GameObjects.EntitySystems
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namespace Content.Client.GameObjects.EntitySystems
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{
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{
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@@ -17,7 +17,6 @@ using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Range = Robust.Client.UserInterface.Controls.Range;
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using Range = Robust.Client.UserInterface.Controls.Range;
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@@ -7,11 +7,11 @@ using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using Content.Shared;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Server.Maps;
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using Robust.Server.Timing;
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.UnitTesting;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests
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namespace Content.IntegrationTests
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@@ -1,14 +1,14 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Shared.Utility;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests
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namespace Content.IntegrationTests.Tests
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{
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{
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@@ -1,10 +1,9 @@
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using System;
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.Utility;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -1,11 +1,11 @@
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Server.Maps;
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using Robust.Server.Timing;
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests
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namespace Content.IntegrationTests.Tests
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@@ -4,11 +4,11 @@ using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Server.Timing;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Commands.GameTicking
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namespace Content.Server.Commands.GameTicking
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@@ -8,7 +8,7 @@ using Content.Shared.GameObjects.Components.Mobs.Speech;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Commands
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namespace Content.Server.Commands
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{
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{
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@@ -29,7 +29,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Disposal
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namespace Content.Server.GameObjects.Components.Disposal
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{
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{
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@@ -27,7 +27,7 @@ using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Doors
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namespace Content.Server.GameObjects.Components.Doors
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{
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{
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@@ -10,7 +10,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -20,7 +20,7 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.PA
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namespace Content.Server.GameObjects.Components.PA
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{
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{
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@@ -6,7 +6,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.PA
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namespace Content.Server.GameObjects.Components.PA
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{
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{
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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Singularity
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namespace Content.Server.GameObjects.Components.Singularity
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{
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{
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@@ -19,7 +19,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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#nullable enable
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#nullable enable
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@@ -15,7 +15,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.Singularity
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namespace Content.Server.GameObjects.Components.Singularity
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{
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@@ -9,11 +9,11 @@ using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Utility;
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using Content.Shared.Utility;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -1,11 +1,10 @@
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#nullable enable
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#nullable enable
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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|
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Robust.Shared.Timing;
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|
|
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.GameObjects.EntitySystems
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{
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{
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@@ -11,13 +11,13 @@ using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.Maps;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.Timing;
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|
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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||||||
|
using Robust.Shared.Timing;
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||||||
|
|
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.GameObjects.EntitySystems
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{
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{
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@@ -23,8 +23,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
|
using Robust.Shared.Random;
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||||||
using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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||||||
|
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.EntitySystems
|
namespace Content.Server.GameObjects.EntitySystems
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||||||
{
|
{
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||||||
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|||||||
@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
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using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
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||||||
using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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||||||
|
|
||||||
namespace Content.Server.GameObjects.EntitySystems
|
namespace Content.Server.GameObjects.EntitySystems
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||||||
{
|
{
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||||||
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|||||||
@@ -2,7 +2,7 @@
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|||||||
using System.Linq;
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using System.Linq;
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||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Timers;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.EntitySystems
|
namespace Content.Server.GameObjects.EntitySystems
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{
|
{
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@@ -11,7 +11,7 @@ using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
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using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
|
||||||
namespace Content.Server.GameTicking.GameRules
|
namespace Content.Server.GameTicking.GameRules
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||||||
{
|
{
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||||||
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|||||||
@@ -6,7 +6,7 @@ using Content.Server.Interfaces.GameTicking;
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|||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
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||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
using Timer = Robust.Shared.Timing.Timer;
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||||||
|
|
||||||
namespace Content.Server.GameTicking.GameRules
|
namespace Content.Server.GameTicking.GameRules
|
||||||
{
|
{
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||||||
|
|||||||
@@ -4,7 +4,7 @@ using Content.Server.Interfaces.Chat;
|
|||||||
using Content.Server.Interfaces.GameTicking;
|
using Content.Server.Interfaces.GameTicking;
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||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
|
||||||
namespace Content.Server.GameTicking.GameRules
|
namespace Content.Server.GameTicking.GameRules
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ using Robust.Shared.GameObjects;
|
|||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
|
||||||
namespace Content.Server.GameTicking.GameRules
|
namespace Content.Server.GameTicking.GameRules
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ using Robust.Shared.Timing;
|
|||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
|
||||||
namespace Content.Server.GameTicking
|
namespace Content.Server.GameTicking
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using Content.Shared.GameTicking;
|
|||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.Enums;
|
using Robust.Shared.Enums;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Timers;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
#nullable enable
|
#nullable enable
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
|
|||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
|
||||||
namespace Content.Server.StationEvents
|
namespace Content.Server.StationEvents
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,14 +1,14 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Content.Server.GameObjects.Components.StationEvents;
|
using Content.Server.GameObjects.Components.StationEvents;
|
||||||
using Content.Server.Interfaces.GameTicking;
|
using Content.Server.Interfaces.GameTicking;
|
||||||
using Content.Shared.Utility;
|
using Content.Shared.Utility;
|
||||||
using Robust.Server.Timing;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.StationEvents
|
namespace Content.Server.StationEvents
|
||||||
{
|
{
|
||||||
|
|||||||
Submodule RobustToolbox updated: 3ef4ac7452...e0cdcd228e
Reference in New Issue
Block a user