Files
tbd-station-14/Content.Server/GameTicking/GameRules/RuleMaxTimeRestart.cs
Acruid d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00

72 lines
2.0 KiB
C#

using System;
using System.Threading;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking.GameRules
{
public sealed class RuleMaxTimeRestart : GameRule
{
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
private CancellationTokenSource _timerCancel = new();
public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromMinutes(5);
public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
public override void Added()
{
base.Added();
_gameTicker.OnRunLevelChanged += RunLevelChanged;
}
public override void Removed()
{
base.Removed();
_gameTicker.OnRunLevelChanged -= RunLevelChanged;
StopTimer();
}
public void RestartTimer()
{
_timerCancel.Cancel();
_timerCancel = new CancellationTokenSource();
Timer.Spawn(RoundMaxTime, TimerFired, _timerCancel.Token);
}
public void StopTimer()
{
_timerCancel.Cancel();
}
private void TimerFired()
{
_gameTicker.EndRound(Loc.GetString("Time has run out!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
Timer.Spawn(RoundEndDelay, () => _gameTicker.RestartRound());
}
private void RunLevelChanged(GameRunLevelChangedEventArgs args)
{
switch (args.NewRunLevel)
{
case GameRunLevel.InRound:
RestartTimer();
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer();
break;
}
}
}
}