* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
130 lines
4.5 KiB
C#
130 lines
4.5 KiB
C#
using System;
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using System.Threading;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameTicking;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class RoundEndSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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public const float RestartRoundTime = 20f;
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private CancellationTokenSource _roundEndCancellationTokenSource = new();
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private CancellationTokenSource _callCooldownEndedTokenSource = new();
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public bool IsRoundEndCountdownStarted { get; private set; }
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public TimeSpan RoundEndCountdownTime { get; set; } = TimeSpan.FromMinutes(4);
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public TimeSpan? ExpectedCountdownEnd = null;
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public TimeSpan LastCallTime { get; private set; }
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public TimeSpan CallCooldown { get; } = TimeSpan.FromSeconds(30);
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public delegate void RoundEndCountdownStarted();
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public event RoundEndCountdownStarted OnRoundEndCountdownStarted;
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public delegate void RoundEndCountdownCancelled();
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public event RoundEndCountdownCancelled OnRoundEndCountdownCancelled;
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public delegate void RoundEndCountdownFinished();
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public event RoundEndCountdownFinished OnRoundEndCountdownFinished;
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public delegate void CallCooldownEnded();
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public event CallCooldownEnded OnCallCooldownEnded;
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void IResettingEntitySystem.Reset()
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{
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IsRoundEndCountdownStarted = false;
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_roundEndCancellationTokenSource.Cancel();
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_roundEndCancellationTokenSource = new CancellationTokenSource();
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_callCooldownEndedTokenSource.Cancel();
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_callCooldownEndedTokenSource = new CancellationTokenSource();
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ExpectedCountdownEnd = null;
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LastCallTime = default;
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}
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public bool CanCall()
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{
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return _gameTiming.CurTime >= LastCallTime + CallCooldown;
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}
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private void ActivateCooldown()
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{
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_callCooldownEndedTokenSource.Cancel();
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_callCooldownEndedTokenSource = new CancellationTokenSource();
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LastCallTime = _gameTiming.CurTime;
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Timer.Spawn(CallCooldown, () => OnCallCooldownEnded?.Invoke(), _callCooldownEndedTokenSource.Token);
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}
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public void RequestRoundEnd()
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{
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if (IsRoundEndCountdownStarted)
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return;
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if (!CanCall())
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{
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return;
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}
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IsRoundEndCountdownStarted = true;
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_chatManager.DispatchStationAnnouncement(Loc.GetString("An emergency shuttle has been sent. ETA: {0} minutes.", RoundEndCountdownTime.Minutes), Loc.GetString("Station"));
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Get<AudioSystem>().PlayGlobal("/Audio/Announcements/shuttlecalled.ogg");
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ExpectedCountdownEnd = _gameTiming.CurTime + RoundEndCountdownTime;
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Timer.Spawn(RoundEndCountdownTime, EndRound, _roundEndCancellationTokenSource.Token);
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ActivateCooldown();
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OnRoundEndCountdownStarted?.Invoke();
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}
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public void CancelRoundEndCountdown()
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{
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if (!IsRoundEndCountdownStarted)
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return;
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if (!CanCall())
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{
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return;
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}
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IsRoundEndCountdownStarted = false;
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_chatManager.DispatchStationAnnouncement(Loc.GetString("The emergency shuttle has been recalled."), Loc.GetString("Station"));
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Get<AudioSystem>().PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg");
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_roundEndCancellationTokenSource.Cancel();
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_roundEndCancellationTokenSource = new CancellationTokenSource();
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ExpectedCountdownEnd = null;
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ActivateCooldown();
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OnRoundEndCountdownCancelled?.Invoke();
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}
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private void EndRound()
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{
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OnRoundEndCountdownFinished?.Invoke();
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_gameTicker.EndRound();
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting the round in {0} seconds...", RestartRoundTime));
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Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => _gameTicker.RestartRound(), CancellationToken.None);
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}
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}
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}
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