Acruid
d1b5a31397
PauseManager moved to Shared ( #3288 )
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* Namespace changes for moving IPauseManager to shared.
* Namespace changes for moving ITimerManager from Timers to Timing.
* Rebase Fixes.
* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00
DrSmugleaf
04aa195c91
Add cooldown to shuttle calling ( #3225 )
2021-02-16 09:31:57 +01:00
Acruid
ca4fd649fe
Massive Namespace Cleanup ( #3120 )
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* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Vera Aguilera Puerto
cf38e17b7e
Shuttle called/recalled announcements and sounds.
2021-01-01 16:34:54 +01:00
DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
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* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
20kdc
060d4566c4
Make RoundEndSystem properly reset & CommunicationsConsoleComponent less crashy ( #2629 )
2020-11-26 18:07:46 +01:00
Víctor Aguilera Puerto
35d817e252
Comms console now restarts the round correctly.
2020-09-23 11:53:31 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
zumorica
c19035fccc
Use TimeSpan instead of an int for the countdown time
2020-04-10 13:37:13 +02:00
Víctor Aguilera Puerto
47c3258861
Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-10 13:28:28 +02:00
zumorica
c55a4ffbf4
Countdown is now 4 minutes
2020-04-09 20:31:28 +02:00
zumorica
3c795ad283
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00