Commit Graph

16 Commits

Author SHA1 Message Date
Acruid
d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00
DrSmugleaf
04aa195c91 Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Vera Aguilera Puerto
cf38e17b7e Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
20kdc
060d4566c4 Make RoundEndSystem properly reset & CommunicationsConsoleComponent less crashy (#2629) 2020-11-26 18:07:46 +01:00
Víctor Aguilera Puerto
35d817e252 Comms console now restarts the round correctly. 2020-09-23 11:53:31 +02:00
DrSmugleaf
8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
zumorica
c19035fccc Use TimeSpan instead of an int for the countdown time 2020-04-10 13:37:13 +02:00
Víctor Aguilera Puerto
47c3258861 Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-04-10 13:28:28 +02:00
zumorica
c55a4ffbf4 Countdown is now 4 minutes 2020-04-09 20:31:28 +02:00
zumorica
3c795ad283 Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
zumorica
83e9688133 You can now cancel the timer (recall) 2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3 Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00