Files
tbd-station-14/Content.Server/GameTicking/GameRules/RuleDeathMatch.cs
Acruid d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00

114 lines
3.8 KiB
C#

using System;
using System.Threading;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Shared;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking.GameRules
{
/// <summary>
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
/// </summary>
public sealed class RuleDeathMatch : GameRule, IEntityEventSubscriber
{
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(5);
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
private CancellationTokenSource _checkTimerCancel;
public override void Added()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("The game is now a death match. Kill everybody else to win!"));
_entityManager.EventBus.SubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this, OnHealthChanged);
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
public override void Removed()
{
base.Removed();
_entityManager.EventBus.UnsubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this);
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
private void OnHealthChanged(DamageChangedEventArgs message)
{
_runDelayedCheck();
}
private void _checkForWinner()
{
_checkTimerCancel = null;
if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
return;
IPlayerSession winner = null;
foreach (var playerSession in _playerManager.GetAllPlayers())
{
var playerEntity = playerSession.AttachedEntity;
if (playerEntity == null
|| !playerEntity.TryGetComponent(out IMobStateComponent state))
{
continue;
}
if (!state.IsAlive())
{
continue;
}
if (winner != null)
{
// Found a second person alive, nothing decided yet!
return;
}
winner = playerSession;
}
_chatManager.DispatchServerAnnouncement(winner == null
? Loc.GetString("Everybody is dead, it's a stalemate!")
: Loc.GetString("{0} wins the death match!", winner));
var restartDelay = 10;
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", restartDelay));
Timer.Spawn(TimeSpan.FromSeconds(restartDelay), () => _gameTicker.RestartRound());
}
private void PlayerManagerOnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
{
_runDelayedCheck();
}
}
private void _runDelayedCheck()
{
_checkTimerCancel?.Cancel();
_checkTimerCancel = new CancellationTokenSource();
Timer.Spawn(DeadCheckDelay, _checkForWinner, _checkTimerCancel.Token);
}
}
}