ECS dragdrop (#12973)
* ECS dragdrop No more excuses. * AAAAAAAAAAAAAA * kry * events * aaaaaaaaaa * HUH * Fix stripping * aaaaaa * spoike * asease * fix table vaulting * ded * rebiew * aaaaaaaaaaaaa * drag * aeaeae * weh
This commit is contained in:
@@ -1,165 +1,163 @@
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using Robust.Client.Input;
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using Robust.Shared.Map;
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namespace Content.Client.DragDrop
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namespace Content.Client.DragDrop;
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/// <summary>
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/// Helper for implementing drag and drop interactions.
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///
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/// The basic flow for a drag drop interaction as per this helper is:
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/// 1. User presses mouse down on something (using class should communicate this to helper by calling MouseDown()).
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/// 2. User continues to hold the mouse down and moves the mouse outside of the defined
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/// deadzone. OnBeginDrag is invoked to see if a drag should be initiated. If so, initiates a drag.
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/// If user didn't move the mouse beyond the deadzone the drag is not initiated (OnEndDrag invoked).
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/// 3. Every Update/FrameUpdate, OnContinueDrag is invoked.
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/// 4. User lifts mouse up. This is not handled by DragDropHelper. The using class of the helper should
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/// do whatever they want and then end the drag by calling EndDrag() (which invokes OnEndDrag).
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///
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/// If for any reason the drag is ended, OnEndDrag is invoked.
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/// </summary>
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/// <typeparam name="T">thing being dragged and dropped</typeparam>
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public sealed class DragDropHelper<T>
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{
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private readonly IInputManager _inputManager;
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private readonly OnBeginDrag _onBeginDrag;
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private readonly OnEndDrag _onEndDrag;
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private readonly OnContinueDrag _onContinueDrag;
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public float Deadzone = 2f;
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/// <summary>
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/// Helper for implementing drag and drop interactions.
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///
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/// The basic flow for a drag drop interaction as per this helper is:
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/// 1. User presses mouse down on something (using class should communicate this to helper by calling MouseDown()).
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/// 2. User continues to hold the mouse down and moves the mouse outside of the defined
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/// deadzone. OnBeginDrag is invoked to see if a drag should be initiated. If so, initiates a drag.
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/// If user didn't move the mouse beyond the deadzone the drag is not initiated (OnEndDrag invoked).
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/// 3. Every Update/FrameUpdate, OnContinueDrag is invoked.
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/// 4. User lifts mouse up. This is not handled by DragDropHelper. The using class of the helper should
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/// do whatever they want and then end the drag by calling EndDrag() (which invokes OnEndDrag).
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///
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/// If for any reason the drag is ended, OnEndDrag is invoked.
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/// Convenience method, current mouse screen position as provided by inputmanager.
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/// </summary>
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/// <typeparam name="T">thing being dragged and dropped</typeparam>
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public sealed class DragDropHelper<T>
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public ScreenCoordinates MouseScreenPosition => _inputManager.MouseScreenPosition;
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/// <summary>
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/// True if initiated a drag and currently dragging something.
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/// I.e. this will be false if we've just had a mousedown over something but the mouse
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/// has not moved outside of the drag deadzone.
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/// </summary>
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public bool IsDragging => _state == DragState.Dragging;
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/// <summary>
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/// Current thing being dragged or which mouse button is being held down on.
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/// </summary>
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public T? Dragged { get; private set; }
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// screen pos where the mouse down began for the drag
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private ScreenCoordinates _mouseDownScreenPos;
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private DragState _state = DragState.NotDragging;
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private enum DragState : byte
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{
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private readonly IInputManager _inputManager;
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NotDragging,
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// not dragging yet, waiting to see
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// if they hold for long enough
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MouseDown,
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// currently dragging something
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Dragging,
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}
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private readonly OnBeginDrag _onBeginDrag;
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private readonly OnEndDrag _onEndDrag;
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private readonly OnContinueDrag _onContinueDrag;
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public float Deadzone = 2f;
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/// <param name="onBeginDrag"><see cref="OnBeginDrag"/></param>
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/// <param name="onContinueDrag"><see cref="OnContinueDrag"/></param>
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/// <param name="onEndDrag"><see cref="OnEndDrag"/></param>
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public DragDropHelper(OnBeginDrag onBeginDrag, OnContinueDrag onContinueDrag, OnEndDrag onEndDrag)
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{
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_inputManager = IoCManager.Resolve<IInputManager>();
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_onBeginDrag = onBeginDrag;
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_onEndDrag = onEndDrag;
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_onContinueDrag = onContinueDrag;
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}
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/// <summary>
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/// Convenience method, current mouse screen position as provided by inputmanager.
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/// </summary>
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public ScreenCoordinates MouseScreenPosition => _inputManager.MouseScreenPosition;
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/// <summary>
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/// True if initiated a drag and currently dragging something.
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/// I.e. this will be false if we've just had a mousedown over something but the mouse
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/// has not moved outside of the drag deadzone.
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/// </summary>
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public bool IsDragging => _state == DragState.Dragging;
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/// <summary>
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/// Current thing being dragged or which mouse button is being held down on.
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/// </summary>
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public T? Dragged { get; private set; }
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// screen pos where the mouse down began for the drag
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private ScreenCoordinates _mouseDownScreenPos;
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private DragState _state = DragState.NotDragging;
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private enum DragState : byte
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/// <summary>
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/// Tell the helper that the mouse button was pressed down on
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/// a target, thus a drag has the possibility to begin for this target.
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/// Assumes current mouse screen position is the location the mouse was clicked.
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///
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/// EndDrag should be called when the drag is done.
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/// </summary>
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public void MouseDown(T target)
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{
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if (_state != DragState.NotDragging)
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{
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NotDragging,
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// not dragging yet, waiting to see
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// if they hold for long enough
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MouseDown,
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// currently dragging something
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Dragging,
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EndDrag();
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}
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/// <param name="onBeginDrag"><see cref="OnBeginDrag"/></param>
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/// <param name="onContinueDrag"><see cref="OnContinueDrag"/></param>
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/// <param name="onEndDrag"><see cref="OnEndDrag"/></param>
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public DragDropHelper(OnBeginDrag onBeginDrag, OnContinueDrag onContinueDrag, OnEndDrag onEndDrag)
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Dragged = target;
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_state = DragState.MouseDown;
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_mouseDownScreenPos = _inputManager.MouseScreenPosition;
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}
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/// <summary>
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/// Stop the current drag / drop operation no matter what state it is in.
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/// </summary>
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public void EndDrag()
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{
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Dragged = default;
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_state = DragState.NotDragging;
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_onEndDrag.Invoke();
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}
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private void StartDragging()
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{
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if (_onBeginDrag.Invoke())
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{
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_inputManager = IoCManager.Resolve<IInputManager>();
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_onBeginDrag = onBeginDrag;
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_onEndDrag = onEndDrag;
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_onContinueDrag = onContinueDrag;
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_state = DragState.Dragging;
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}
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/// <summary>
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/// Tell the helper that the mouse button was pressed down on
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/// a target, thus a drag has the possibility to begin for this target.
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/// Assumes current mouse screen position is the location the mouse was clicked.
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///
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/// EndDrag should be called when the drag is done.
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/// </summary>
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public void MouseDown(T target)
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else
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{
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if (_state != DragState.NotDragging)
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{
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EndDrag();
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}
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Dragged = target;
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_state = DragState.MouseDown;
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_mouseDownScreenPos = _inputManager.MouseScreenPosition;
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}
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/// <summary>
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/// Stop the current drag / drop operation no matter what state it is in.
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/// </summary>
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public void EndDrag()
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{
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Dragged = default;
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_state = DragState.NotDragging;
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_onEndDrag.Invoke();
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}
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private void StartDragging()
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{
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if (_onBeginDrag.Invoke())
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{
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_state = DragState.Dragging;
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}
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else
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{
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EndDrag();
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}
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}
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/// <summary>
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/// Should be invoked by using class every FrameUpdate or Update.
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/// </summary>
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public void Update(float frameTime)
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{
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switch (_state)
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{
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// check if dragging should begin
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case DragState.MouseDown:
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{
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var screenPos = _inputManager.MouseScreenPosition;
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if ((_mouseDownScreenPos.Position - screenPos.Position).Length > Deadzone)
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{
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StartDragging();
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}
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break;
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}
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case DragState.Dragging:
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{
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if (!_onContinueDrag.Invoke(frameTime))
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{
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EndDrag();
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}
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break;
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}
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}
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EndDrag();
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}
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}
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/// <summary>
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/// Invoked when a drag is confirmed and going to be initiated. Implementation should
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/// typically set the drag shadow texture based on the target.
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/// Should be invoked by using class every FrameUpdate or Update.
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/// </summary>
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/// <returns>true if drag should begin, false to end.</returns>
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public delegate bool OnBeginDrag();
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public void Update(float frameTime)
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{
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switch (_state)
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{
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// check if dragging should begin
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case DragState.MouseDown:
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{
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var screenPos = _inputManager.MouseScreenPosition;
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if ((_mouseDownScreenPos.Position - screenPos.Position).Length > Deadzone)
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{
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StartDragging();
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}
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/// <summary>
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/// Invoked every frame when drag is ongoing. Typically implementation should
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/// make the drag shadow follow the mouse position.
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/// </summary>
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/// <returns>true if drag should continue, false to end.</returns>
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public delegate bool OnContinueDrag(float frameTime);
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/// <summary>
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/// invoked when
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/// the drag drop is ending for any reason. This
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/// should typically just clear the drag shadow.
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/// </summary>
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public delegate void OnEndDrag();
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break;
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}
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case DragState.Dragging:
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{
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if (!_onContinueDrag.Invoke(frameTime))
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{
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EndDrag();
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}
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break;
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}
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}
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}
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}
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/// <summary>
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/// Invoked when a drag is confirmed and going to be initiated. Implementation should
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/// typically set the drag shadow texture based on the target.
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/// </summary>
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/// <returns>true if drag should begin, false to end.</returns>
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public delegate bool OnBeginDrag();
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/// <summary>
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/// Invoked every frame when drag is ongoing. Typically implementation should
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/// make the drag shadow follow the mouse position.
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/// </summary>
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/// <returns>true if drag should continue, false to end.</returns>
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public delegate bool OnContinueDrag(float frameTime);
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/// <summary>
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/// invoked when
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/// the drag drop is ending for any reason. This
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/// should typically just clear the drag shadow.
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/// </summary>
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public delegate void OnEndDrag();
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@@ -1,10 +1,8 @@
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using Content.Client.CombatMode;
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using Content.Client.Gameplay;
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using Content.Client.Outline;
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using Content.Client.Viewport;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.CombatMode;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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@@ -18,480 +16,538 @@ using Robust.Client.State;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.DragDrop
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namespace Content.Client.DragDrop;
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/// <summary>
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/// Handles clientside drag and drop logic
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/// </summary>
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[UsedImplicitly]
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public sealed class DragDropSystem : SharedDragDropSystem
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _cfgMan = default!;
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[Dependency] private readonly InteractionOutlineSystem _outline = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly CombatModeSystem _combatMode = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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private ISawmill _sawmill = default!;
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// how often to recheck possible targets (prevents calling expensive
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// check logic each update)
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private const float TargetRecheckInterval = 0.25f;
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// if a drag ends up being cancelled and it has been under this
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// amount of time since the mousedown, we will "replay" the original
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// mousedown event so it can be treated like a regular click
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private const float MaxMouseDownTimeForReplayingClick = 0.85f;
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private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
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private const string ShaderDropTargetOutOfRange = "SelectionOutline";
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/// <summary>
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/// Handles clientside drag and drop logic
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/// Current entity being dragged around.
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/// </summary>
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[UsedImplicitly]
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public sealed class DragDropSystem : SharedDragDropSystem
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private EntityUid? _draggedEntity;
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/// <summary>
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/// If an entity is being dragged is there a drag shadow.
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/// </summary>
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private EntityUid? _dragShadow;
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/// <summary>
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/// Time since mouse down over the dragged entity
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/// </summary>
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private float _mouseDownTime;
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/// <summary>
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/// how much time since last recheck of all possible targets
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/// </summary>
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private float _targetRecheckTime;
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/// <summary>
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/// Reserved initial mousedown event so we can replay it if no drag ends up being performed
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/// </summary>
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private PointerInputCmdHandler.PointerInputCmdArgs? _savedMouseDown;
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/// <summary>
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/// Whether we are currently replaying the original mouse down, so we
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/// can ignore any events sent to this system
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/// </summary>
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private bool _isReplaying;
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private float _deadzone;
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private DragState _state = DragState.NotDragging;
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/// <summary>
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/// screen pos where the mouse down began for the drag
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/// </summary>
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private ScreenCoordinates? _mouseDownScreenPos;
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private ShaderInstance? _dropTargetInRangeShader;
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private ShaderInstance? _dropTargetOutOfRangeShader;
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private readonly List<SpriteComponent> _highlightedSprites = new();
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public override void Initialize()
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _cfgMan = default!;
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[Dependency] private readonly InteractionOutlineSystem _outline = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly CombatModeSystem _combatMode = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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base.Initialize();
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_sawmill = Logger.GetSawmill("drag_drop");
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UpdatesOutsidePrediction = true;
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UpdatesAfter.Add(typeof(EyeUpdateSystem));
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// how often to recheck possible targets (prevents calling expensive
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// check logic each update)
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private const float TargetRecheckInterval = 0.25f;
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_cfgMan.OnValueChanged(CCVars.DragDropDeadZone, SetDeadZone, true);
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// if a drag ends up being cancelled and it has been under this
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// amount of time since the mousedown, we will "replay" the original
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// mousedown event so it can be treated like a regular click
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private const float MaxMouseDownTimeForReplayingClick = 0.85f;
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_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
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_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
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// needs to fire on mouseup and mousedown so we can detect a drag / drop
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CommandBinds.Builder
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.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false), new[] { typeof(SharedInteractionSystem) })
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.Register<DragDropSystem>();
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}
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private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
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private const string ShaderDropTargetOutOfRange = "SelectionOutline";
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private void SetDeadZone(float deadZone)
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{
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_deadzone = deadZone;
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}
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// entity performing the drag action
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public override void Shutdown()
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{
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_cfgMan.UnsubValueChanged(CCVars.DragDropDeadZone, SetDeadZone);
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CommandBinds.Unregister<DragDropSystem>();
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base.Shutdown();
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}
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private EntityUid _dragger;
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private readonly List<IDraggable> _draggables = new();
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private EntityUid _dragShadow;
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private bool OnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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// not currently predicted
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if (_inputSystem.Predicted)
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return false;
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|
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// time since mouse down over the dragged entity
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private float _mouseDownTime;
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// how much time since last recheck of all possible targets
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private float _targetRecheckTime;
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// reserved initial mousedown event so we can replay it if no drag ends up being performed
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private PointerInputCmdHandler.PointerInputCmdArgs? _savedMouseDown;
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// whether we are currently replaying the original mouse down, so we
|
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// can ignore any events sent to this system
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private bool _isReplaying;
|
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// currently replaying a saved click, don't handle this because
|
||||
// we already decided this click doesn't represent an actual drag attempt
|
||||
if (_isReplaying)
|
||||
return false;
|
||||
|
||||
private DragDropHelper<EntityUid> _dragDropHelper = default!;
|
||||
|
||||
private ShaderInstance? _dropTargetInRangeShader;
|
||||
private ShaderInstance? _dropTargetOutOfRangeShader;
|
||||
|
||||
private readonly List<SpriteComponent> _highlightedSprites = new();
|
||||
|
||||
public override void Initialize()
|
||||
if (args.State == BoundKeyState.Down)
|
||||
{
|
||||
UpdatesOutsidePrediction = true;
|
||||
UpdatesAfter.Add(typeof(EyeUpdateSystem));
|
||||
|
||||
_dragDropHelper = new DragDropHelper<EntityUid>(OnBeginDrag, OnContinueDrag, OnEndDrag);
|
||||
_cfgMan.OnValueChanged(CCVars.DragDropDeadZone, SetDeadZone, true);
|
||||
|
||||
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
|
||||
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
|
||||
// needs to fire on mouseup and mousedown so we can detect a drag / drop
|
||||
CommandBinds.Builder
|
||||
.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false), new[] { typeof(SharedInteractionSystem) })
|
||||
.Register<DragDropSystem>();
|
||||
return OnUseMouseDown(args);
|
||||
}
|
||||
|
||||
private void SetDeadZone(float deadZone)
|
||||
if (args.State == BoundKeyState.Up)
|
||||
{
|
||||
_dragDropHelper.Deadzone = deadZone;
|
||||
return OnUseMouseUp(args);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
return false;
|
||||
}
|
||||
|
||||
private void EndDrag()
|
||||
{
|
||||
if (_state == DragState.NotDragging)
|
||||
return;
|
||||
|
||||
if (_dragShadow != null)
|
||||
{
|
||||
_cfgMan.UnsubValueChanged(CCVars.DragDropDeadZone, SetDeadZone);
|
||||
_dragDropHelper.EndDrag();
|
||||
CommandBinds.Unregister<DragDropSystem>();
|
||||
base.Shutdown();
|
||||
Del(_dragShadow.Value);
|
||||
_dragShadow = null;
|
||||
}
|
||||
|
||||
private bool OnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
_draggedEntity = null;
|
||||
_state = DragState.NotDragging;
|
||||
_mouseDownScreenPos = null;
|
||||
|
||||
RemoveHighlights();
|
||||
_outline.SetEnabled(true);
|
||||
_mouseDownTime = 0;
|
||||
_savedMouseDown = null;
|
||||
}
|
||||
|
||||
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
if (args.Session?.AttachedEntity is not {Valid: true} dragger ||
|
||||
_combatMode.IsInCombatMode())
|
||||
{
|
||||
// not currently predicted
|
||||
if (_inputSystem.Predicted) return false;
|
||||
|
||||
// currently replaying a saved click, don't handle this because
|
||||
// we already decided this click doesn't represent an actual drag attempt
|
||||
if (_isReplaying) return false;
|
||||
|
||||
if (args.State == BoundKeyState.Down)
|
||||
{
|
||||
return OnUseMouseDown(args);
|
||||
}
|
||||
else if (args.State == BoundKeyState.Up)
|
||||
{
|
||||
return OnUseMouseUp(args);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
|
||||
// the mouse, canceling the drag, but just being cautious)
|
||||
EndDrag();
|
||||
|
||||
// possibly initiating a drag
|
||||
// check if the clicked entity is draggable
|
||||
if (!Exists(args.EntityUid))
|
||||
{
|
||||
if (args.Session?.AttachedEntity is not {Valid: true} dragger ||
|
||||
_combatMode.IsInCombatMode())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
|
||||
// the mouse, canceling the drag, but just being cautious)
|
||||
_dragDropHelper.EndDrag();
|
||||
|
||||
// possibly initiating a drag
|
||||
// check if the clicked entity is draggable
|
||||
if (!EntityManager.EntityExists(args.EntityUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// check if the entity is reachable
|
||||
if (!_interactionSystem.InRangeUnobstructed(dragger, args.EntityUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var canDrag = false;
|
||||
foreach (var draggable in EntityManager.GetComponents<IDraggable>(args.EntityUid))
|
||||
{
|
||||
var dragEventArgs = new StartDragDropEvent(dragger, args.EntityUid);
|
||||
|
||||
if (!draggable.CanStartDrag(dragEventArgs))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_draggables.Add(draggable);
|
||||
canDrag = true;
|
||||
}
|
||||
|
||||
if (!canDrag)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// wait to initiate a drag
|
||||
_dragDropHelper.MouseDown(args.EntityUid);
|
||||
_dragger = dragger;
|
||||
_mouseDownTime = 0;
|
||||
|
||||
// don't want anything else to process the click,
|
||||
// but we will save the event so we can "re-play" it if this drag does
|
||||
// not turn into an actual drag so the click can be handled normally
|
||||
_savedMouseDown = args;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
private bool OnBeginDrag()
|
||||
{
|
||||
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged))
|
||||
{
|
||||
// something happened to the clicked entity or we moved the mouse off the target so
|
||||
// we shouldn't replay the original click
|
||||
return false;
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent<SpriteComponent?>(_dragDropHelper.Dragged, out var draggedSprite))
|
||||
{
|
||||
// pop up drag shadow under mouse
|
||||
var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
|
||||
_dragShadow = EntityManager.SpawnEntity("dragshadow", mousePos);
|
||||
var dragSprite = EntityManager.GetComponent<SpriteComponent>(_dragShadow);
|
||||
dragSprite.CopyFrom(draggedSprite);
|
||||
dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
|
||||
// keep it on top of everything
|
||||
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
if (!dragSprite.NoRotation)
|
||||
{
|
||||
EntityManager.GetComponent<TransformComponent>(_dragShadow).WorldRotation = EntityManager.GetComponent<TransformComponent>(_dragDropHelper.Dragged).WorldRotation;
|
||||
}
|
||||
|
||||
HighlightTargets();
|
||||
_outline.SetEnabled(false);
|
||||
|
||||
// drag initiated
|
||||
return true;
|
||||
}
|
||||
|
||||
Logger.Warning("Unable to display drag shadow for {0} because it" +
|
||||
" has no sprite component.", EntityManager.GetComponent<MetaDataComponent>(_dragDropHelper.Dragged).EntityName);
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool OnContinueDrag(float frameTime)
|
||||
// check if the entity is reachable
|
||||
if (!_interactionSystem.InRangeUnobstructed(dragger, args.EntityUid))
|
||||
{
|
||||
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) ||
|
||||
_combatMode.IsInCombatMode())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
DebugTools.AssertNotNull(_dragger);
|
||||
|
||||
// still in range of the thing we are dragging?
|
||||
if (!_interactionSystem.InRangeUnobstructed(_dragger, _dragDropHelper.Dragged))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: would use MapPosition instead if it had a setter, but it has no setter.
|
||||
// is that intentional, or should we add a setter for Transform.MapPosition?
|
||||
if (_dragShadow == default)
|
||||
return false;
|
||||
|
||||
_targetRecheckTime += frameTime;
|
||||
if (_targetRecheckTime > TargetRecheckInterval)
|
||||
{
|
||||
HighlightTargets();
|
||||
_targetRecheckTime -= TargetRecheckInterval;
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnEndDrag()
|
||||
{
|
||||
RemoveHighlights();
|
||||
if (_dragShadow != default)
|
||||
{
|
||||
EntityManager.DeleteEntity(_dragShadow);
|
||||
}
|
||||
var ev = new CanDragEvent();
|
||||
|
||||
_outline.SetEnabled(true);
|
||||
_dragShadow = default;
|
||||
_draggables.Clear();
|
||||
_dragger = default;
|
||||
_mouseDownTime = 0;
|
||||
_savedMouseDown = null;
|
||||
RaiseLocalEvent(args.EntityUid, ref ev);
|
||||
|
||||
if (ev.Handled != true)
|
||||
return false;
|
||||
|
||||
_draggedEntity = args.EntityUid;
|
||||
_state = DragState.MouseDown;
|
||||
_mouseDownScreenPos = _inputManager.MouseScreenPosition;
|
||||
_mouseDownTime = 0;
|
||||
|
||||
// don't want anything else to process the click,
|
||||
// but we will save the event so we can "re-play" it if this drag does
|
||||
// not turn into an actual drag so the click can be handled normally
|
||||
_savedMouseDown = args;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
private void StartDrag()
|
||||
{
|
||||
if (!Exists(_draggedEntity))
|
||||
{
|
||||
// something happened to the clicked entity or we moved the mouse off the target so
|
||||
// we shouldn't replay the original click
|
||||
return;
|
||||
}
|
||||
|
||||
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
_state = DragState.Dragging;
|
||||
DebugTools.Assert(_dragShadow == null);
|
||||
_outline.SetEnabled(false);
|
||||
HighlightTargets();
|
||||
|
||||
if (TryComp<SpriteComponent>(_draggedEntity, out var draggedSprite))
|
||||
{
|
||||
if (_dragDropHelper.IsDragging == false || _dragDropHelper.Dragged == default)
|
||||
// pop up drag shadow under mouse
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
_dragShadow = EntityManager.SpawnEntity("dragshadow", mousePos);
|
||||
var dragSprite = Comp<SpriteComponent>(_dragShadow.Value);
|
||||
dragSprite.CopyFrom(draggedSprite);
|
||||
dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
|
||||
// keep it on top of everything
|
||||
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
if (!dragSprite.NoRotation)
|
||||
{
|
||||
Transform(_dragShadow.Value).WorldRotation = Transform(_draggedEntity.Value).WorldRotation;
|
||||
}
|
||||
|
||||
// drag initiated
|
||||
return;
|
||||
}
|
||||
|
||||
_sawmill.Warning($"Unable to display drag shadow for {ToPrettyString(_draggedEntity.Value)} because it has no sprite component.");
|
||||
}
|
||||
|
||||
private bool UpdateDrag(float frameTime)
|
||||
{
|
||||
if (!Exists(_draggedEntity) || _combatMode.IsInCombatMode())
|
||||
{
|
||||
EndDrag();
|
||||
return false;
|
||||
}
|
||||
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
// still in range of the thing we are dragging?
|
||||
if (player == null || !_interactionSystem.InRangeUnobstructed(player.Value, _draggedEntity.Value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_dragShadow == null)
|
||||
return false;
|
||||
|
||||
_targetRecheckTime += frameTime;
|
||||
|
||||
if (_targetRecheckTime > TargetRecheckInterval)
|
||||
{
|
||||
HighlightTargets();
|
||||
_targetRecheckTime -= TargetRecheckInterval;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
if (_state == DragState.MouseDown)
|
||||
{
|
||||
// haven't started the drag yet, quick mouseup, definitely treat it as a normal click by
|
||||
// replaying the original cmd
|
||||
try
|
||||
{
|
||||
// haven't started the drag yet, quick mouseup, definitely treat it as a normal click by
|
||||
// replaying the original cmd
|
||||
if (_savedMouseDown.HasValue && _mouseDownTime < MaxMouseDownTimeForReplayingClick)
|
||||
{
|
||||
var savedValue = _savedMouseDown.Value;
|
||||
_isReplaying = true;
|
||||
// adjust the timing info based on the current tick so it appears as if it happened now
|
||||
var replayMsg = savedValue.OriginalMessage;
|
||||
var adjustedInputMsg = new FullInputCmdMessage(args.OriginalMessage.Tick, args.OriginalMessage.SubTick,
|
||||
replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates, replayMsg.Uid);
|
||||
|
||||
var adjustedInputMsg = new FullInputCmdMessage(args.OriginalMessage.Tick,
|
||||
args.OriginalMessage.SubTick,
|
||||
replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates,
|
||||
replayMsg.Uid);
|
||||
|
||||
if (savedValue.Session != null)
|
||||
{
|
||||
_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use, adjustedInputMsg, true);
|
||||
_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use, adjustedInputMsg,
|
||||
true);
|
||||
}
|
||||
|
||||
_isReplaying = false;
|
||||
}
|
||||
_dragDropHelper.EndDrag();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_dragger == default)
|
||||
finally
|
||||
{
|
||||
_dragDropHelper.EndDrag();
|
||||
return false;
|
||||
EndDrag();
|
||||
}
|
||||
|
||||
IList<EntityUid> entities;
|
||||
|
||||
if (_stateManager.CurrentState is GameplayState screen)
|
||||
{
|
||||
entities = screen.GetClickableEntities(args.Coordinates).ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
entities = Array.Empty<EntityUid>();
|
||||
}
|
||||
|
||||
var outOfRange = false;
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity == _dragDropHelper.Dragged) continue;
|
||||
|
||||
// check if it's able to be dropped on by current dragged entity
|
||||
var dropArgs = new DragDropEvent(_dragger, args.Coordinates, _dragDropHelper.Dragged, entity);
|
||||
|
||||
// TODO: Cache valid CanDragDrops
|
||||
if (ValidDragDrop(dropArgs) != true) continue;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(dropArgs.User, dropArgs.Target)
|
||||
|| !_interactionSystem.InRangeUnobstructed(dropArgs.User, dropArgs.Dragged))
|
||||
{
|
||||
outOfRange = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var draggable in _draggables)
|
||||
{
|
||||
if (!draggable.CanDrop(dropArgs)) continue;
|
||||
|
||||
// tell the server about the drop attempt
|
||||
RaiseNetworkEvent(new DragDropRequestEvent(args.Coordinates, _dragDropHelper.Dragged,
|
||||
entity));
|
||||
|
||||
draggable.Drop(dropArgs);
|
||||
|
||||
_dragDropHelper.EndDrag();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (outOfRange &&
|
||||
_playerManager.LocalPlayer?.ControlledEntity is { } player &&
|
||||
player.IsValid())
|
||||
{
|
||||
player.PopupMessage(Loc.GetString("drag-drop-system-out-of-range-text"));
|
||||
}
|
||||
|
||||
_dragDropHelper.EndDrag();
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO make this just use TargetOutlineSystem
|
||||
private void HighlightTargets()
|
||||
var localPlayer = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (localPlayer == null || !Exists(_draggedEntity))
|
||||
{
|
||||
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) ||
|
||||
_dragShadow == default || Deleted(_dragShadow))
|
||||
EndDrag();
|
||||
return false;
|
||||
}
|
||||
|
||||
IEnumerable<EntityUid> entities;
|
||||
|
||||
if (_stateManager.CurrentState is GameplayState screen)
|
||||
{
|
||||
entities = screen.GetClickableEntities(args.Coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
entities = Array.Empty<EntityUid>();
|
||||
}
|
||||
|
||||
var outOfRange = false;
|
||||
var user = localPlayer.Value;
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity == _draggedEntity)
|
||||
continue;
|
||||
|
||||
// check if it's able to be dropped on by current dragged entity
|
||||
var valid = ValidDragDrop(user, _draggedEntity.Value, entity);
|
||||
|
||||
if (valid != true) continue;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, entity)
|
||||
|| !_interactionSystem.InRangeUnobstructed(user, _draggedEntity.Value))
|
||||
{
|
||||
Logger.Warning("Programming error. Can't highlight drag and drop targets, not currently " +
|
||||
"dragging anything or dragged entity / shadow was deleted.");
|
||||
return;
|
||||
outOfRange = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// highlights the possible targets which are visible
|
||||
// and able to be dropped on by the current dragged entity
|
||||
// tell the server about the drop attempt
|
||||
RaiseNetworkEvent(new DragDropRequestEvent(_draggedEntity.Value, entity));
|
||||
EndDrag();
|
||||
return true;
|
||||
}
|
||||
|
||||
// remove current highlights
|
||||
RemoveHighlights();
|
||||
if (outOfRange)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("drag-drop-system-out-of-range-text"), _draggedEntity.Value, Filter.Local(), true);
|
||||
}
|
||||
|
||||
// find possible targets on screen even if not reachable
|
||||
// TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
|
||||
var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
|
||||
var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
|
||||
foreach (var pvsEntity in pvsEntities)
|
||||
EndDrag();
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO make this just use TargetOutlineSystem
|
||||
private void HighlightTargets()
|
||||
{
|
||||
if (!Exists(_draggedEntity) ||
|
||||
!Exists(_dragShadow))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var user = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
// highlights the possible targets which are visible
|
||||
// and able to be dropped on by the current dragged entity
|
||||
|
||||
// remove current highlights
|
||||
RemoveHighlights();
|
||||
|
||||
// find possible targets on screen even if not reachable
|
||||
// TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
var bounds = new Box2(mousePos.Position - 1.5f, mousePos.Position + 1.5f);
|
||||
var pvsEntities = _lookup.GetEntitiesIntersecting(mousePos.MapId, bounds);
|
||||
|
||||
var spriteQuery = GetEntityQuery<SpriteComponent>();
|
||||
|
||||
foreach (var entity in pvsEntities)
|
||||
{
|
||||
if (!spriteQuery.TryGetComponent(entity, out var inRangeSprite) ||
|
||||
!inRangeSprite.Visible ||
|
||||
entity == _draggedEntity)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(pvsEntity, out SpriteComponent? inRangeSprite) ||
|
||||
!inRangeSprite.Visible ||
|
||||
pvsEntity == _dragDropHelper.Dragged) continue;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if it's able to be dropped on by current dragged entity
|
||||
var dropArgs = new DragDropEvent(_dragger, EntityManager.GetComponent<TransformComponent>(pvsEntity).Coordinates, _dragDropHelper.Dragged, pvsEntity);
|
||||
var valid = ValidDragDrop(user.Value, _draggedEntity.Value, entity);
|
||||
|
||||
var valid = ValidDragDrop(dropArgs);
|
||||
if (valid == null) continue;
|
||||
// check if it's able to be dropped on by current dragged entity
|
||||
if (valid == null)
|
||||
continue;
|
||||
|
||||
// We'll do a final check given server-side does this before any dragdrop can take place.
|
||||
if (valid.Value)
|
||||
// We'll do a final check given server-side does this before any dragdrop can take place.
|
||||
if (valid.Value)
|
||||
{
|
||||
valid = _interactionSystem.InRangeUnobstructed(user.Value, _draggedEntity.Value)
|
||||
&& _interactionSystem.InRangeUnobstructed(user.Value, entity);
|
||||
}
|
||||
|
||||
if (inRangeSprite.PostShader != null &&
|
||||
inRangeSprite.PostShader != _dropTargetInRangeShader &&
|
||||
inRangeSprite.PostShader != _dropTargetOutOfRangeShader)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// highlight depending on whether its in or out of range
|
||||
inRangeSprite.PostShader = valid.Value ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
|
||||
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
_highlightedSprites.Add(inRangeSprite);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveHighlights()
|
||||
{
|
||||
foreach (var highlightedSprite in _highlightedSprites)
|
||||
{
|
||||
if (highlightedSprite.PostShader != _dropTargetInRangeShader && highlightedSprite.PostShader != _dropTargetOutOfRangeShader)
|
||||
continue;
|
||||
|
||||
highlightedSprite.PostShader = null;
|
||||
highlightedSprite.RenderOrder = 0;
|
||||
}
|
||||
|
||||
_highlightedSprites.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Are these args valid for drag-drop?
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// Returns null if no interactions are available or the user / target cannot interact with each other.
|
||||
/// Returns false if interactions exist but are not available currently.
|
||||
/// </returns>
|
||||
private bool? ValidDragDrop(EntityUid user, EntityUid dragged, EntityUid target)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(user, target))
|
||||
return null;
|
||||
|
||||
// CanInteract() doesn't support checking a second "target" entity.
|
||||
// Doing so manually:
|
||||
var ev = new GettingInteractedWithAttemptEvent(user, dragged);
|
||||
RaiseLocalEvent(dragged, ev, true);
|
||||
|
||||
if (ev.Cancelled)
|
||||
return false;
|
||||
|
||||
var dropEv = new CanDropDraggedEvent(user, target);
|
||||
|
||||
RaiseLocalEvent(dragged, ref dropEv);
|
||||
|
||||
if (dropEv.Handled)
|
||||
{
|
||||
if (!dropEv.CanDrop)
|
||||
return false;
|
||||
}
|
||||
|
||||
var dropEv2 = new CanDropTargetEvent(user, dragged);
|
||||
|
||||
RaiseLocalEvent(target, ref dropEv2);
|
||||
|
||||
if (dropEv2.Handled)
|
||||
return dropEv2.CanDrop;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
switch (_state)
|
||||
{
|
||||
// check if dragging should begin
|
||||
case DragState.MouseDown:
|
||||
{
|
||||
var screenPos = _inputManager.MouseScreenPosition;
|
||||
if ((_mouseDownScreenPos!.Value.Position - screenPos.Position).Length > _deadzone)
|
||||
{
|
||||
valid = _interactionSystem.InRangeUnobstructed(dropArgs.Target, dropArgs.Dragged)
|
||||
&& _interactionSystem.InRangeUnobstructed(dropArgs.Target, dropArgs.Target);
|
||||
StartDrag();
|
||||
}
|
||||
|
||||
if (inRangeSprite.PostShader != null &&
|
||||
inRangeSprite.PostShader != _dropTargetInRangeShader &&
|
||||
inRangeSprite.PostShader != _dropTargetOutOfRangeShader)
|
||||
return;
|
||||
|
||||
// highlight depending on whether its in or out of range
|
||||
inRangeSprite.PostShader = valid.Value ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
|
||||
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
_highlightedSprites.Add(inRangeSprite);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveHighlights()
|
||||
{
|
||||
foreach (var highlightedSprite in _highlightedSprites)
|
||||
{
|
||||
if (highlightedSprite.PostShader != _dropTargetInRangeShader && highlightedSprite.PostShader != _dropTargetOutOfRangeShader)
|
||||
continue;
|
||||
|
||||
highlightedSprite.PostShader = null;
|
||||
highlightedSprite.RenderOrder = 0;
|
||||
}
|
||||
|
||||
_highlightedSprites.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Are these args valid for drag-drop?
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns>null if the target doesn't support IDragDropOn</returns>
|
||||
private bool? ValidDragDrop(DragDropEvent eventArgs)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(eventArgs.User, eventArgs.Target))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// CanInteract() doesn't support checking a second "target" entity.
|
||||
// Doing so manually:
|
||||
var ev = new GettingInteractedWithAttemptEvent(eventArgs.User, eventArgs.Dragged);
|
||||
RaiseLocalEvent(eventArgs.Dragged, ev, true);
|
||||
if (ev.Cancelled)
|
||||
return false;
|
||||
|
||||
var valid = CheckDragDropOn(eventArgs);
|
||||
|
||||
foreach (var comp in EntityManager.GetComponents<IDragDropOn>(eventArgs.Target))
|
||||
{
|
||||
if (!comp.CanDragDropOn(eventArgs))
|
||||
{
|
||||
valid = false;
|
||||
// dragDropOn.Add(comp);
|
||||
continue;
|
||||
}
|
||||
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (valid != true) return valid;
|
||||
|
||||
// Need at least one IDraggable to return true or else we can't do shit
|
||||
valid = false;
|
||||
|
||||
foreach (var comp in EntityManager.GetComponents<IDraggable>(eventArgs.User))
|
||||
{
|
||||
if (!comp.CanDrop(eventArgs)) continue;
|
||||
valid = true;
|
||||
case DragState.Dragging:
|
||||
UpdateDrag(frameTime);
|
||||
break;
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
// Update position every frame to make it smooth.
|
||||
if (Exists(_dragShadow))
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_dragDropHelper.Update(frameTime);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
// Update position every frame to make it smooth.
|
||||
if (_dragDropHelper.IsDragging)
|
||||
{
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
Transform(_dragShadow).WorldPosition = mousePos.Position;
|
||||
}
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
Transform(_dragShadow.Value).WorldPosition = mousePos.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum DragState : byte
|
||||
{
|
||||
NotDragging,
|
||||
|
||||
/// <summary>
|
||||
/// Not dragging yet, waiting to see
|
||||
/// if they hold for long enough
|
||||
/// </summary>
|
||||
MouseDown,
|
||||
|
||||
/// <summary>
|
||||
/// Currently dragging something
|
||||
/// </summary>
|
||||
Dragging,
|
||||
}
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.Kitchen.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
|
||||
[RegisterComponent, ComponentReference(typeof(SharedKitchenSpikeComponent))]
|
||||
public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
|
||||
{
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
8
Content.Client/Kitchen/KitchenSpikeSystem.cs
Normal file
8
Content.Client/Kitchen/KitchenSpikeSystem.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Content.Shared.Kitchen;
|
||||
|
||||
namespace Content.Client.Kitchen;
|
||||
|
||||
public sealed class KitchenSpikeSystem : SharedKitchenSpikeSystem
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,16 +1,9 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.MedicalScanner;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.MedicalScanner
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedMedicalScannerComponent))]
|
||||
public sealed class MedicalScannerComponent : SharedMedicalScannerComponent
|
||||
{
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ClimbingComponent, ComponentHandleState>(OnClimbingState);
|
||||
SubscribeLocalEvent<ClimbableComponent, CanDropTargetEvent>(OnCanDragDropOn);
|
||||
}
|
||||
|
||||
private static void OnClimbingState(EntityUid uid, ClimbingComponent component, ref ComponentHandleState args)
|
||||
@@ -24,15 +25,15 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
component.OwnerIsTransitioning = climbModeState.IsTransitioning;
|
||||
}
|
||||
|
||||
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, CanDragDropOnEvent args)
|
||||
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
base.OnCanDragDropOn(uid, component, args);
|
||||
base.OnCanDragDropOn(uid, component, ref args);
|
||||
|
||||
if (!args.CanDrop)
|
||||
return;
|
||||
|
||||
var user = args.User;
|
||||
var target = args.Target;
|
||||
var target = uid;
|
||||
var dragged = args.Dragged;
|
||||
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Strip.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.Strip
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStrippableComponent))]
|
||||
public sealed class StrippableComponent : SharedStrippableComponent
|
||||
{
|
||||
public override bool Drop(DragDropEvent args)
|
||||
{
|
||||
// TODO: Prediction
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,8 @@ using Content.Shared.Cuffs.Components;
|
||||
using Content.Shared.Ensnaring.Components;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Strip;
|
||||
using Content.Shared.Strip.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.Strip;
|
||||
@@ -10,7 +12,7 @@ namespace Content.Client.Strip;
|
||||
/// <summary>
|
||||
/// This is the client-side stripping system, which just triggers UI updates on events.
|
||||
/// </summary>
|
||||
public sealed class StrippableSystem : EntitySystem
|
||||
public sealed class StrippableSystem : SharedStrippableSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -31,8 +31,8 @@ public sealed partial class BuckleSystem
|
||||
SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(HandleInteractHand);
|
||||
SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
|
||||
SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
|
||||
SubscribeLocalEvent<BuckleComponent, CanDropEvent>(OnBuckleCanDrop);
|
||||
SubscribeLocalEvent<BuckleComponent, DragDropEvent>(OnBuckleDragDrop);
|
||||
SubscribeLocalEvent<BuckleComponent, CanDropDraggedEvent>(OnBuckleCanDrop);
|
||||
SubscribeLocalEvent<BuckleComponent, DragDropDraggedEvent>(OnBuckleDragDrop);
|
||||
}
|
||||
|
||||
private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
@@ -104,12 +104,12 @@ public sealed partial class BuckleSystem
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private void OnBuckleCanDrop(EntityUid uid, BuckleComponent component, CanDropEvent args)
|
||||
private void OnBuckleCanDrop(EntityUid uid, BuckleComponent component, ref CanDropDraggedEvent args)
|
||||
{
|
||||
args.Handled = HasComp<StrapComponent>(args.Target);
|
||||
}
|
||||
|
||||
private void OnBuckleDragDrop(EntityUid uid, BuckleComponent component, DragDropEvent args)
|
||||
private void OnBuckleDragDrop(EntityUid uid, BuckleComponent component, ref DragDropDraggedEvent args)
|
||||
{
|
||||
args.Handled = TryBuckle(uid, args.User, args.Target, component);
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ public sealed partial class BuckleSystem
|
||||
SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((_,c,_) => StrapRemoveAll(c));
|
||||
SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((_, c, _) => StrapRemoveAll(c));
|
||||
SubscribeLocalEvent<StrapComponent, ConstructionBeforeDeleteEvent>((_, c, _) => StrapRemoveAll(c));
|
||||
SubscribeLocalEvent<StrapComponent, DragDropEvent>(OnStrapDragDrop);
|
||||
SubscribeLocalEvent<StrapComponent, DragDropTargetEvent>(OnStrapDragDrop);
|
||||
}
|
||||
|
||||
private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
|
||||
@@ -185,9 +185,9 @@ public sealed partial class BuckleSystem
|
||||
Dirty(strap);
|
||||
}
|
||||
|
||||
private void OnStrapDragDrop(EntityUid uid, StrapComponent component, DragDropEvent args)
|
||||
private void OnStrapDragDrop(EntityUid uid, StrapComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
if (!StrapCanDragDropOn(uid, args.User, args.Target, args.Dragged, component))
|
||||
if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))
|
||||
return;
|
||||
|
||||
args.Handled = TryBuckle(args.Dragged, args.User, uid);
|
||||
|
||||
@@ -58,7 +58,7 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
|
||||
SubscribeLocalEvent<ClimbableComponent, DragDropEvent>(OnClimbableDragDrop);
|
||||
SubscribeLocalEvent<ClimbableComponent, DragDropTargetEvent>(OnClimbableDragDrop);
|
||||
|
||||
SubscribeLocalEvent<ClimbingComponent, ClimbFinishedEvent>(OnClimbFinished);
|
||||
SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
|
||||
@@ -68,17 +68,17 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
|
||||
}
|
||||
|
||||
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, CanDragDropOnEvent args)
|
||||
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
base.OnCanDragDropOn(uid, component, args);
|
||||
base.OnCanDragDropOn(uid, component, ref args);
|
||||
|
||||
if (!args.CanDrop)
|
||||
return;
|
||||
|
||||
string reason;
|
||||
var canVault = args.User == args.Dragged
|
||||
? CanVault(component, args.User, args.Target, out reason)
|
||||
: CanVault(component, args.User, args.Dragged, args.Target, out reason);
|
||||
? CanVault(component, args.User, uid, out reason)
|
||||
: CanVault(component, args.User, args.Dragged, uid, out reason);
|
||||
|
||||
if (!canVault)
|
||||
_popupSystem.PopupEntity(reason, args.User, args.User);
|
||||
@@ -103,9 +103,9 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
});
|
||||
}
|
||||
|
||||
private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, DragDropEvent args)
|
||||
private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
TryMoveEntity(component, args.User, args.Dragged, args.Target);
|
||||
TryMoveEntity(component, args.User, args.Dragged, uid);
|
||||
}
|
||||
|
||||
private void TryMoveEntity(ClimbableComponent component, EntityUid user, EntityUid entityToMove,
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
// Interactions
|
||||
SubscribeLocalEvent<DisposalUnitComponent, ActivateInWorldEvent>(HandleActivate);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, AfterInteractUsingEvent>(HandleAfterInteractUsing);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, DragDropEvent>(HandleDragDropOn);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, DragDropTargetEvent>(HandleDragDropOn);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, DestructionEventArgs>(HandleDestruction);
|
||||
|
||||
// Verbs
|
||||
@@ -391,7 +391,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
TryEjectContents(uid, component);
|
||||
}
|
||||
|
||||
private void HandleDragDropOn(EntityUid uid, DisposalUnitComponent component, DragDropEvent args)
|
||||
private void HandleDragDropOn(EntityUid uid, DisposalUnitComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
args.Handled = TryInsert(uid, args.Dragged, args.User);
|
||||
}
|
||||
|
||||
@@ -60,58 +60,38 @@ namespace Content.Server.Interaction
|
||||
}
|
||||
|
||||
#region Drag drop
|
||||
|
||||
private void HandleDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (!ValidateClientInput(args.SenderSession, msg.DropLocation, msg.Target, out var userEntity))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"DragDropRequestEvent input validation failed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Deleted(msg.Dropped) || Deleted(msg.Target))
|
||||
if (Deleted(msg.Dragged) || Deleted(msg.Target))
|
||||
return;
|
||||
|
||||
if (!_actionBlockerSystem.CanInteract(userEntity.Value, msg.Target))
|
||||
return;
|
||||
var user = args.SenderSession.AttachedEntity;
|
||||
|
||||
var interactionArgs = new DragDropEvent(userEntity.Value, msg.DropLocation, msg.Dropped, msg.Target);
|
||||
if (user == null || !_actionBlockerSystem.CanInteract(user.Value, msg.Target))
|
||||
return;
|
||||
|
||||
// must be in range of both the target and the object they are drag / dropping
|
||||
// Client also does this check but ya know we gotta validate it.
|
||||
if (!InRangeUnobstructed(interactionArgs.User, interactionArgs.Dragged, popup: true)
|
||||
|| !InRangeUnobstructed(interactionArgs.User, interactionArgs.Target, popup: true))
|
||||
if (!InRangeUnobstructed(user.Value, msg.Dragged, popup: true)
|
||||
|| !InRangeUnobstructed(user.Value, msg.Target, popup: true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dragArgs = new DragDropDraggedEvent(user.Value, msg.Target);
|
||||
|
||||
// trigger dragdrops on the dropped entity
|
||||
RaiseLocalEvent(msg.Dropped, interactionArgs, true);
|
||||
RaiseLocalEvent(msg.Dragged, ref dragArgs);
|
||||
|
||||
if (interactionArgs.Handled)
|
||||
if (dragArgs.Handled)
|
||||
return;
|
||||
|
||||
foreach (var dragDrop in AllComps<IDraggable>(msg.Dropped))
|
||||
{
|
||||
if (dragDrop.CanDrop(interactionArgs) &&
|
||||
dragDrop.Drop(interactionArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
var dropArgs = new DragDropTargetEvent(user.Value, msg.Dragged);
|
||||
|
||||
// trigger dragdropons on the targeted entity
|
||||
RaiseLocalEvent(msg.Target, interactionArgs, false);
|
||||
|
||||
if (interactionArgs.Handled)
|
||||
return;
|
||||
|
||||
foreach (var dragDropOn in AllComps<IDragDropOn>(msg.Target))
|
||||
{
|
||||
if (dragDropOn.CanDragDropOn(interactionArgs) &&
|
||||
dragDropOn.DragDropOn(interactionArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
RaiseLocalEvent(msg.Target, ref dropArgs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using Content.Server.Kitchen.EntitySystems;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
|
||||
namespace Content.Server.Kitchen.Components
|
||||
{
|
||||
[RegisterComponent, Access(typeof(KitchenSpikeSystem))]
|
||||
[RegisterComponent, Access(typeof(KitchenSpikeSystem)), ComponentReference(typeof(SharedKitchenSpikeComponent))]
|
||||
public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
|
||||
{
|
||||
public List<string?>? PrototypesToSpawn;
|
||||
@@ -16,11 +15,5 @@ namespace Content.Server.Kitchen.Components
|
||||
|
||||
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
|
||||
public bool InUse;
|
||||
|
||||
// ECS this out!, when DragDropSystem and InteractionSystem refactored
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using Content.Server.DoAfter;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.IdentityManagement;
|
||||
@@ -15,6 +14,7 @@ using Content.Shared.Storage;
|
||||
using Robust.Shared.Random;
|
||||
using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Kitchen;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Popups;
|
||||
@@ -22,7 +22,7 @@ using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.Kitchen.EntitySystems
|
||||
{
|
||||
internal sealed class KitchenSpikeSystem : EntitySystem
|
||||
public sealed class KitchenSpikeSystem : SharedKitchenSpikeSystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||
@@ -37,13 +37,21 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, DragDropEvent>(OnDragDrop);
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, DragDropTargetEvent>(OnDragDrop);
|
||||
|
||||
//DoAfter
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, SpikingFinishedEvent>(OnSpikingFinished);
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, SpikingFailEvent>(OnSpikingFail);
|
||||
|
||||
SubscribeLocalEvent<KitchenSpikeComponent, SuicideEvent>(OnSuicide);
|
||||
|
||||
SubscribeLocalEvent<ButcherableComponent, CanDropDraggedEvent>(OnButcherableCanDrop);
|
||||
}
|
||||
|
||||
private void OnButcherableCanDrop(EntityUid uid, ButcherableComponent component, ref CanDropDraggedEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
args.CanDrop |= component.Type != ButcheringType.Knife;
|
||||
}
|
||||
|
||||
private void OnSuicide(EntityUid uid, KitchenSpikeComponent component, SuicideEvent args)
|
||||
@@ -62,7 +70,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
{
|
||||
component.InUse = false;
|
||||
|
||||
if (EntityManager.TryGetComponent<SharedButcherableComponent>(args.VictimUid, out var butcherable))
|
||||
if (EntityManager.TryGetComponent<ButcherableComponent>(args.VictimUid, out var butcherable))
|
||||
butcherable.BeingButchered = false;
|
||||
}
|
||||
|
||||
@@ -70,7 +78,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
{
|
||||
component.InUse = false;
|
||||
|
||||
if (EntityManager.TryGetComponent<SharedButcherableComponent>(args.VictimUid, out var butcherable))
|
||||
if (EntityManager.TryGetComponent<ButcherableComponent>(args.VictimUid, out var butcherable))
|
||||
butcherable.BeingButchered = false;
|
||||
|
||||
if (Spikeable(uid, args.UserUid, args.VictimUid, component, butcherable))
|
||||
@@ -79,9 +87,9 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDragDrop(EntityUid uid, KitchenSpikeComponent component, DragDropEvent args)
|
||||
private void OnDragDrop(EntityUid uid, KitchenSpikeComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
if(args.Handled)
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
@@ -111,7 +119,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
}
|
||||
|
||||
private void Spike(EntityUid uid, EntityUid userUid, EntityUid victimUid,
|
||||
KitchenSpikeComponent? component = null, SharedButcherableComponent? butcherable = null)
|
||||
KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
|
||||
return;
|
||||
@@ -177,7 +185,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
}
|
||||
|
||||
private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
|
||||
KitchenSpikeComponent? component = null, SharedButcherableComponent? butcherable = null)
|
||||
KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
@@ -208,7 +216,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
}
|
||||
|
||||
public bool TrySpike(EntityUid uid, EntityUid userUid, EntityUid victimUid, KitchenSpikeComponent? component = null,
|
||||
SharedButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
|
||||
ButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component) || component.InUse ||
|
||||
!Resolve(victimUid, ref butcherable) || butcherable.BeingButchered)
|
||||
|
||||
@@ -34,7 +34,7 @@ public sealed class SharpSystem : EntitySystem
|
||||
SubscribeLocalEvent<SharpButcherDoafterComplete>(OnDoafterComplete);
|
||||
SubscribeLocalEvent<SharpButcherDoafterCancelled>(OnDoafterCancelled);
|
||||
|
||||
SubscribeLocalEvent<SharedButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
|
||||
SubscribeLocalEvent<ButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
|
||||
}
|
||||
|
||||
private void OnAfterInteract(EntityUid uid, SharpComponent component, AfterInteractEvent args)
|
||||
@@ -47,7 +47,7 @@ public sealed class SharpSystem : EntitySystem
|
||||
|
||||
private void TryStartButcherDoafter(EntityUid knife, EntityUid target, EntityUid user)
|
||||
{
|
||||
if (!TryComp<SharedButcherableComponent>(target, out var butcher))
|
||||
if (!TryComp<ButcherableComponent>(target, out var butcher))
|
||||
return;
|
||||
|
||||
if (!TryComp<SharpComponent>(knife, out var sharp))
|
||||
@@ -79,7 +79,7 @@ public sealed class SharpSystem : EntitySystem
|
||||
|
||||
private void OnDoafterComplete(SharpButcherDoafterComplete ev)
|
||||
{
|
||||
if (!TryComp<SharedButcherableComponent>(ev.Entity, out var butcher))
|
||||
if (!TryComp<ButcherableComponent>(ev.Entity, out var butcher))
|
||||
return;
|
||||
|
||||
if (!TryComp<SharpComponent>(ev.Sharp, out var sharp))
|
||||
@@ -123,7 +123,7 @@ public sealed class SharpSystem : EntitySystem
|
||||
sharp.Butchering.Remove(ev.Entity);
|
||||
}
|
||||
|
||||
private void OnGetInteractionVerbs(EntityUid uid, SharedButcherableComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
private void OnGetInteractionVerbs(EntityUid uid, ButcherableComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (component.Type != ButcheringType.Knife || args.Hands == null)
|
||||
return;
|
||||
|
||||
@@ -228,7 +228,7 @@ namespace Content.Server.Medical.BiomassReclaimer
|
||||
{
|
||||
component.BloodReagent = stream.BloodReagent;
|
||||
}
|
||||
if (TryComp<SharedButcherableComponent>(toProcess, out var butcherableComponent))
|
||||
if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent))
|
||||
{
|
||||
component.SpawnedEntities = butcherableComponent.SpawnedEntities;
|
||||
}
|
||||
|
||||
@@ -21,11 +21,5 @@ namespace Content.Server.Medical.Components
|
||||
|
||||
[DataField("partRatingCloningFailChanceMultiplier")]
|
||||
public float PartRatingFailMultiplier = 0.75f;
|
||||
|
||||
// ECS this out!, when DragDropSystem and InteractionSystem refactored
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,6 @@ using Content.Shared.Chemistry;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Examine;
|
||||
@@ -54,6 +53,7 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CryoPodComponent, CanDropTargetEvent>(OnCryoPodCanDropOn);
|
||||
SubscribeLocalEvent<CryoPodComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<CryoPodComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
|
||||
SubscribeLocalEvent<CryoPodComponent, GotEmaggedEvent>(OnEmagged);
|
||||
@@ -63,7 +63,7 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
|
||||
SubscribeLocalEvent<CryoPodComponent, CryoPodPryInterrupted>(OnCryoPodPryInterrupted);
|
||||
|
||||
SubscribeLocalEvent<CryoPodComponent, AtmosDeviceUpdateEvent>(OnCryoPodUpdateAtmosphere);
|
||||
SubscribeLocalEvent<CryoPodComponent, DragDropEvent>(HandleDragDropOn);
|
||||
SubscribeLocalEvent<CryoPodComponent, DragDropTargetEvent>(HandleDragDropOn);
|
||||
SubscribeLocalEvent<CryoPodComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<CryoPodComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<CryoPodComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
@@ -127,7 +127,7 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
|
||||
|
||||
#region Interaction
|
||||
|
||||
private void HandleDragDropOn(EntityUid uid, CryoPodComponent cryoPodComponent, DragDropEvent args)
|
||||
private void HandleDragDropOn(EntityUid uid, CryoPodComponent cryoPodComponent, ref DragDropTargetEvent args)
|
||||
{
|
||||
if (cryoPodComponent.BodyContainer.ContainedEntity != null)
|
||||
{
|
||||
|
||||
@@ -12,6 +12,8 @@ using Content.Server.MachineLinking.System;
|
||||
using Content.Server.MachineLinking.Events;
|
||||
using Content.Server.Cloning.Components;
|
||||
using Content.Server.Construction;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Robust.Server.Containers;
|
||||
@@ -42,11 +44,26 @@ namespace Content.Server.Medical
|
||||
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<InteractionVerb>>(AddInsertOtherVerb);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, DestructionEventArgs>(OnDestroyed);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, DragDropEvent>(HandleDragDropOn);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, DragDropTargetEvent>(OnDragDropOn);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, PortDisconnectedEvent>(OnPortDisconnected);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, RefreshPartsEvent>(OnRefreshParts);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, UpgradeExamineEvent>(OnUpgradeExamine);
|
||||
SubscribeLocalEvent<MedicalScannerComponent, CanDropTargetEvent>(OnCanDragDropOn);
|
||||
}
|
||||
|
||||
private void OnCanDragDropOn(EntityUid uid, MedicalScannerComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
args.CanDrop |= CanScannerInsert(uid, args.Dragged, component);
|
||||
}
|
||||
|
||||
public bool CanScannerInsert(EntityUid uid, EntityUid target, MedicalScannerComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
return HasComp<BodyComponent>(target);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, MedicalScannerComponent scannerComponent, ComponentInit args)
|
||||
@@ -58,7 +75,7 @@ namespace Content.Server.Medical
|
||||
|
||||
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent scannerComponent, ref ContainerRelayMovementEntityEvent args)
|
||||
{
|
||||
if (!_blocker.CanInteract(args.Entity, scannerComponent.Owner))
|
||||
if (!_blocker.CanInteract(args.Entity, uid))
|
||||
return;
|
||||
|
||||
EjectBody(uid, scannerComponent);
|
||||
@@ -70,7 +87,7 @@ namespace Content.Server.Medical
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
IsOccupied(component) ||
|
||||
!component.CanInsert(args.Using.Value))
|
||||
!CanScannerInsert(uid, args.Using.Value, component))
|
||||
return;
|
||||
|
||||
string name = "Unknown";
|
||||
@@ -79,7 +96,7 @@ namespace Content.Server.Medical
|
||||
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => InsertBody(component.Owner, args.Target, component),
|
||||
Act = () => InsertBody(uid, args.Target, component),
|
||||
Category = VerbCategory.Insert,
|
||||
Text = name
|
||||
};
|
||||
@@ -104,11 +121,11 @@ namespace Content.Server.Medical
|
||||
|
||||
// Self-insert verb
|
||||
if (!IsOccupied(component) &&
|
||||
component.CanInsert(args.User) &&
|
||||
CanScannerInsert(uid, args.User, component) &&
|
||||
_blocker.CanMove(args.User))
|
||||
{
|
||||
AlternativeVerb verb = new();
|
||||
verb.Act = () => InsertBody(component.Owner, args.User, component);
|
||||
verb.Act = () => InsertBody(uid, args.User, component);
|
||||
verb.Text = Loc.GetString("medical-scanner-verb-enter");
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
@@ -119,7 +136,7 @@ namespace Content.Server.Medical
|
||||
EjectBody(uid, scannerComponent);
|
||||
}
|
||||
|
||||
private void HandleDragDropOn(EntityUid uid, MedicalScannerComponent scannerComponent, DragDropEvent args)
|
||||
private void OnDragDropOn(EntityUid uid, MedicalScannerComponent scannerComponent, ref DragDropTargetEvent args)
|
||||
{
|
||||
InsertBody(uid, args.Dragged, scannerComponent);
|
||||
}
|
||||
@@ -141,9 +158,9 @@ namespace Content.Server.Medical
|
||||
}
|
||||
_cloningConsoleSystem.UpdateUserInterface(console);
|
||||
}
|
||||
private MedicalScannerStatus GetStatus(MedicalScannerComponent scannerComponent)
|
||||
private MedicalScannerStatus GetStatus(EntityUid uid, MedicalScannerComponent scannerComponent)
|
||||
{
|
||||
if (TryComp<ApcPowerReceiverComponent>(scannerComponent.Owner, out var power) && power.Powered)
|
||||
if (this.IsPowered(uid, EntityManager))
|
||||
{
|
||||
var body = scannerComponent.BodyContainer.ContainedEntity;
|
||||
if (body == null)
|
||||
@@ -180,9 +197,9 @@ namespace Content.Server.Medical
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, MedicalScannerComponent scannerComponent)
|
||||
{
|
||||
if (TryComp<AppearanceComponent>(scannerComponent.Owner, out var appearance))
|
||||
if (TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
{
|
||||
_appearance.SetData(uid, MedicalScannerVisuals.Status, GetStatus(scannerComponent), appearance);
|
||||
_appearance.SetData(uid, MedicalScannerVisuals.Status, GetStatus(uid, scannerComponent), appearance);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,11 +227,11 @@ namespace Content.Server.Medical
|
||||
if (scannerComponent.BodyContainer.ContainedEntity != null)
|
||||
return;
|
||||
|
||||
if (!TryComp<MobStateComponent>(user, out var comp))
|
||||
if (!HasComp<MobStateComponent>(user))
|
||||
return;
|
||||
|
||||
scannerComponent.BodyContainer.Insert(user);
|
||||
UpdateAppearance(scannerComponent.Owner, scannerComponent);
|
||||
UpdateAppearance(uid, scannerComponent);
|
||||
}
|
||||
|
||||
public void EjectBody(EntityUid uid, MedicalScannerComponent? scannerComponent)
|
||||
@@ -222,11 +239,12 @@ namespace Content.Server.Medical
|
||||
if (!Resolve(uid, ref scannerComponent))
|
||||
return;
|
||||
|
||||
if (scannerComponent.BodyContainer.ContainedEntity is not {Valid: true} contained) return;
|
||||
if (scannerComponent.BodyContainer.ContainedEntity is not {Valid: true} contained)
|
||||
return;
|
||||
|
||||
scannerComponent.BodyContainer.Remove(contained);
|
||||
_climbSystem.ForciblySetClimbing(contained, uid);
|
||||
UpdateAppearance(scannerComponent.Owner, scannerComponent);
|
||||
UpdateAppearance(uid, scannerComponent);
|
||||
}
|
||||
|
||||
private void OnRefreshParts(EntityUid uid, MedicalScannerComponent component, RefreshPartsEvent args)
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
using System.Threading;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Strip.Components;
|
||||
|
||||
namespace Content.Server.Strip
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStrippableComponent))]
|
||||
[Access(typeof(StrippableSystem))]
|
||||
public sealed class StrippableComponent : SharedStrippableComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// The strip delay for hands.
|
||||
/// </summary>
|
||||
[DataField("handDelay")]
|
||||
public float HandStripDelay = 4f;
|
||||
|
||||
public override bool Drop(DragDropEvent args)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<StrippableSystem>().StartOpeningStripper(args.User, this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public Dictionary<EntityUid, CancellationTokenSource> CancelTokens = new();
|
||||
}
|
||||
}
|
||||
@@ -17,10 +17,11 @@ using Content.Server.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Ensnaring.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Strip;
|
||||
|
||||
namespace Content.Server.Strip
|
||||
{
|
||||
public sealed class StrippableSystem : EntitySystem
|
||||
public sealed class StrippableSystem : SharedStrippableSystem
|
||||
{
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
@@ -104,8 +105,10 @@ namespace Content.Server.Strip
|
||||
TakeItemFromHands(user, handId, component);
|
||||
}
|
||||
|
||||
public void StartOpeningStripper(EntityUid user, StrippableComponent component, bool openInCombat = false)
|
||||
public override void StartOpeningStripper(EntityUid user, StrippableComponent component, bool openInCombat = false)
|
||||
{
|
||||
base.StartOpeningStripper(user, component, openInCombat);
|
||||
|
||||
if (TryComp<SharedCombatModeComponent>(user, out var mode) && mode.IsInCombatMode && !openInCombat)
|
||||
return;
|
||||
|
||||
@@ -446,25 +449,5 @@ namespace Content.Server.Strip
|
||||
// hand update will trigger strippable update
|
||||
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):user} has stripped the item {ToPrettyString(held):item} from {ToPrettyString(component.Owner):target}");
|
||||
}
|
||||
|
||||
private sealed class OpenStrippingCompleteEvent
|
||||
{
|
||||
public readonly EntityUid User;
|
||||
|
||||
public OpenStrippingCompleteEvent(EntityUid user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class OpenStrippingCancelledEvent
|
||||
{
|
||||
public readonly EntityUid User;
|
||||
|
||||
public OpenStrippingCancelledEvent(EntityUid user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Body.Events;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emoting;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
@@ -115,7 +116,7 @@ namespace Content.Shared.ActionBlocker
|
||||
|
||||
public bool CanDrop(EntityUid uid)
|
||||
{
|
||||
var ev = new DropAttemptEvent(uid);
|
||||
var ev = new DropAttemptEvent();
|
||||
RaiseLocalEvent(uid, ev);
|
||||
|
||||
return !ev.Cancelled;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Prototypes;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Content.Shared.DragDrop;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
@@ -10,7 +9,7 @@ namespace Content.Shared.Body.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[Access(typeof(SharedBodySystem))]
|
||||
public sealed class BodyComponent : Component, IDraggable
|
||||
public sealed class BodyComponent : Component
|
||||
{
|
||||
[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<BodyPrototype>))]
|
||||
public readonly string? Prototype;
|
||||
@@ -27,14 +26,4 @@ public sealed class BodyComponent : Component, IDraggable
|
||||
/// </summary>
|
||||
[DataField("requiredLegs")]
|
||||
public int RequiredLegs;
|
||||
|
||||
bool IDraggable.CanStartDrag(StartDragDropEvent args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IDraggable.CanDrop(CanDropEvent args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Shared.Body.Organ;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Prototypes;
|
||||
using Content.Shared.Coordinates;
|
||||
using Content.Shared.DragDrop;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
@@ -18,6 +19,12 @@ public partial class SharedBodySystem
|
||||
|
||||
SubscribeLocalEvent<BodyComponent, ComponentGetState>(OnBodyGetState);
|
||||
SubscribeLocalEvent<BodyComponent, ComponentHandleState>(OnBodyHandleState);
|
||||
SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
|
||||
}
|
||||
|
||||
private void OnBodyCanDrag(EntityUid uid, BodyComponent component, ref CanDragEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
|
||||
|
||||
@@ -13,7 +13,7 @@ public abstract partial class SharedBuckleSystem
|
||||
{
|
||||
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapRotate);
|
||||
SubscribeLocalEvent<StrapComponent, ComponentHandleState>(OnStrapHandleState);
|
||||
SubscribeLocalEvent<StrapComponent, CanDragDropOnEvent>(OnStrapCanDragDropOn);
|
||||
SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnStrapCanDropOn);
|
||||
}
|
||||
|
||||
private void OnStrapHandleState(EntityUid uid, StrapComponent component, ref ComponentHandleState args)
|
||||
@@ -85,9 +85,9 @@ public abstract partial class SharedBuckleSystem
|
||||
return _interactions.InRangeUnobstructed(target, buckleId, buckle.Range, predicate: Ignored);
|
||||
}
|
||||
|
||||
private void OnStrapCanDragDropOn(EntityUid uid, StrapComponent strap, CanDragDropOnEvent args)
|
||||
private void OnStrapCanDropOn(EntityUid uid, StrapComponent strap, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = StrapCanDragDropOn(args.Target, args.User, args.Target, args.Dragged, strap);
|
||||
args.CanDrop = StrapCanDragDropOn(uid, args.User, uid, args.Dragged, strap);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public sealed class BonkSystem : EntitySystem
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<BonkableComponent, DragDropEvent>(OnDragDrop);
|
||||
SubscribeLocalEvent<BonkableComponent, DragDropTargetEvent>(OnDragDrop);
|
||||
}
|
||||
|
||||
public bool TryBonk(EntityUid user, EntityUid bonkableUid, BonkableComponent? bonkableComponent = null)
|
||||
@@ -56,8 +56,8 @@ public sealed class BonkSystem : EntitySystem
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnDragDrop(EntityUid user, BonkableComponent bonkableComponent, DragDropEvent args)
|
||||
private void OnDragDrop(EntityUid uid, BonkableComponent bonkableComponent, ref DragDropTargetEvent args)
|
||||
{
|
||||
TryBonk(args.Dragged, args.Target);
|
||||
TryBonk(args.Dragged, uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Movement.Events;
|
||||
|
||||
namespace Content.Shared.Climbing;
|
||||
@@ -10,7 +9,6 @@ public abstract class SharedClimbSystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ClimbingComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
|
||||
SubscribeLocalEvent<ClimbableComponent, CanDragDropOnEvent>(OnCanDragDropOn);
|
||||
}
|
||||
|
||||
private static void HandleMoveAttempt(EntityUid uid, ClimbingComponent component, UpdateCanMoveEvent args)
|
||||
@@ -22,7 +20,7 @@ public abstract class SharedClimbSystem : EntitySystem
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
protected virtual void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, CanDragDropOnEvent args)
|
||||
protected virtual void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = HasComp<ClimbingComponent>(args.Dragged);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Cuffs.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory.Events;
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Content.Shared.Disposal
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedDisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
|
||||
SubscribeLocalEvent<SharedDisposalUnitComponent, CanDragDropOnEvent>(OnCanDragDropOn);
|
||||
SubscribeLocalEvent<SharedDisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
|
||||
}
|
||||
|
||||
private void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component, ref PreventCollideEvent args)
|
||||
@@ -48,9 +48,10 @@ namespace Content.Shared.Disposal
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, CanDragDropOnEvent args)
|
||||
private void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.CanDrop = CanInsert(component, args.Dragged);
|
||||
args.Handled = true;
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
namespace Content.Shared.DragDrop;
|
||||
|
||||
/// <summary>
|
||||
/// Event that gets send to the target of a drag drop action
|
||||
/// Mark this event as handled to specify that the entity can be dropped on
|
||||
/// and set CanDrop to true or false, depending on whether dropping the entity onto the target is actually possible.
|
||||
/// </summary>
|
||||
public sealed class CanDragDropOnEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity doing the drag and drop.
|
||||
/// </summary>
|
||||
public EntityUid User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that is being dragged.
|
||||
/// </summary>
|
||||
public EntityUid Dragged { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that is being dropped on.
|
||||
/// </summary>
|
||||
public EntityUid Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If the dragged entity can be dropped on the target.
|
||||
/// </summary>
|
||||
public bool CanDrop { get; set; } = false;
|
||||
|
||||
public CanDragDropOnEvent(EntityUid user, EntityUid dragged, EntityUid target)
|
||||
{
|
||||
User = user;
|
||||
Dragged = dragged;
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
@@ -1,33 +1,26 @@
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Requests a drag / drop interaction to be performed
|
||||
/// Raised on the client to the server requesting a drag-drop.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DragDropRequestEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Location that the entity was dropped.
|
||||
/// </summary>
|
||||
public EntityCoordinates DropLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was dragged and dropped.
|
||||
/// </summary>
|
||||
public EntityUid Dropped { get; }
|
||||
public EntityUid Dragged { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was drag dropped on.
|
||||
/// </summary>
|
||||
public EntityUid Target { get; }
|
||||
|
||||
public DragDropRequestEvent(EntityCoordinates dropLocation, EntityUid dropped, EntityUid target)
|
||||
public DragDropRequestEvent(EntityUid dragged, EntityUid target)
|
||||
{
|
||||
DropLocation = dropLocation;
|
||||
Dropped = dropped;
|
||||
Dragged = dragged;
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
67
Content.Shared/DragDrop/DraggableEvents.cs
Normal file
67
Content.Shared/DragDrop/DraggableEvents.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
namespace Content.Shared.DragDrop;
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on an entity when attempting to start a drag.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct CanDragEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// False if we are unable to drag this entity.
|
||||
/// </summary>
|
||||
public bool Handled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on a dragged entity to indicate whether it has interactions with the target entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct CanDropDraggedEvent(EntityUid User, EntityUid Target)
|
||||
{
|
||||
public readonly EntityUid User = User;
|
||||
public readonly EntityUid Target = Target;
|
||||
public bool Handled = false;
|
||||
|
||||
/// <summary>
|
||||
/// Can we drop the entity onto the target? If the event is not handled then there is no supported interactions.
|
||||
/// </summary>
|
||||
public bool CanDrop = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on the target entity to indicate whether it has interactions with the dragged entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct CanDropTargetEvent(EntityUid User, EntityUid Dragged)
|
||||
{
|
||||
public readonly EntityUid User = User;
|
||||
public readonly EntityUid Dragged = Dragged;
|
||||
public bool Handled = false;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="CanDropDraggedEvent"/>
|
||||
/// </summary>
|
||||
public bool CanDrop = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on a dragged entity when it is dropped on a target entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct DragDropDraggedEvent(EntityUid User, EntityUid Target)
|
||||
{
|
||||
public readonly EntityUid User = User;
|
||||
public readonly EntityUid Target = Target;
|
||||
public bool Handled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on the target entity when a dragged entity is dragged onto it.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct DragDropTargetEvent(EntityUid User, EntityUid Dragged)
|
||||
{
|
||||
public readonly EntityUid User = User;
|
||||
public readonly EntityUid Dragged = Dragged;
|
||||
public bool Handled = false;
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace Content.Shared.DragDrop
|
||||
{
|
||||
public sealed class DropAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public DropAttemptEvent(EntityUid uid)
|
||||
{
|
||||
Uid = uid;
|
||||
}
|
||||
|
||||
public EntityUid Uid { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
namespace Content.Shared.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface allows the component's entity to be dragged and dropped
|
||||
/// onto by another entity and gives it behavior when that occurs.
|
||||
/// </summary>
|
||||
[RequiresExplicitImplementation]
|
||||
public interface IDragDropOn
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when another entity is being dragged and dropped
|
||||
/// onto this one before invoking <see cref="DragDropOn"/>.
|
||||
/// Note that other drag and drop interactions may be attempted if
|
||||
/// this one fails.
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
|
||||
bool CanDragDropOn(DragDropEvent eventArgs);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked server-side when another entity is being dragged and dropped
|
||||
/// onto this one before invoking <see cref="DragDropOn"/>
|
||||
/// Note that other drag and drop interactions may be attempted if
|
||||
/// this one fails.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// true if an interaction occurred and no further interaction should
|
||||
/// be processed for this drop.
|
||||
/// </returns>
|
||||
bool DragDropOn(DragDropEvent eventArgs);
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface allows a local client to initiate dragging of the component's
|
||||
/// entity by mouse, for drag and drop interactions.
|
||||
/// </summary>
|
||||
[RequiresExplicitImplementation]
|
||||
public interface IDraggable
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when an user is attempting to initiate a drag with
|
||||
/// this component's entity in range. It's fine to return true even if there
|
||||
/// wouldn't be any valid targets - just return true if this entity is in a
|
||||
/// "draggable" state.
|
||||
/// </summary>
|
||||
/// <param name="args">
|
||||
/// The information about the drag, such as who is doing it.
|
||||
/// </param>
|
||||
/// <returns>True if the drag should be initiated, false otherwise.</returns>
|
||||
bool CanStartDrag(StartDragDropEvent args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked on entities visible to the user to check if this component's
|
||||
/// entity can be dropped on the indicated target entity.
|
||||
/// No need to check range / reachability in here.
|
||||
/// Returning true will cause the target entity to be highlighted as
|
||||
/// a potential target and allow dropping when in range.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// True if target is a valid target to be dropped on by this component's
|
||||
/// entity, false otherwise.
|
||||
/// </returns>
|
||||
bool CanDrop(CanDropEvent args);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this component's entity is being dropped on another.
|
||||
/// Other drag and drop interactions may be attempted if this one fails.
|
||||
/// </summary>
|
||||
/// <param name="args">
|
||||
/// The information about the drag, such as who is doing it.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// True if an interaction occurred and no further interaction should
|
||||
/// be processed for this drop, false otherwise.
|
||||
/// </returns>
|
||||
bool Drop(DragDropEvent args)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[Virtual]
|
||||
public class StartDragDropEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity doing the drag and drop.
|
||||
/// </summary>
|
||||
public EntityUid User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that is being dragged.
|
||||
/// </summary>
|
||||
public EntityUid Dragged { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="StartDragDropEvent"/>.
|
||||
/// </summary>
|
||||
/// <param name="user">The entity doing the drag and drop.</param>
|
||||
/// <param name="dragged">The entity that is being dragged and dropped.</param>
|
||||
public StartDragDropEvent(EntityUid user, EntityUid dragged)
|
||||
{
|
||||
User = user;
|
||||
Dragged = dragged;
|
||||
}
|
||||
}
|
||||
|
||||
[Virtual]
|
||||
public class CanDropEvent : StartDragDropEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity uid that <see cref="StartDragDropEvent.Dragged"/>
|
||||
/// is being dropped onto.
|
||||
/// </summary>
|
||||
public EntityUid Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="CanDropEvent"/>.
|
||||
/// </summary>
|
||||
/// <param name="user">The entity doing the drag and drop.</param>
|
||||
/// <param name="dragged">The entity that is being dragged and dropped.</param>
|
||||
/// <param name="target">The entity that <see cref="dragged"/> is being dropped onto.</param>
|
||||
public CanDropEvent(EntityUid user, EntityUid dragged, EntityUid target) : base(user, dragged)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
[Virtual]
|
||||
public class DragDropEvent : CanDropEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The location where <see cref="StartDragDropEvent.Dragged"/>
|
||||
/// is being dropped.
|
||||
/// </summary>
|
||||
public EntityCoordinates DropLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DragDropEvent"/>.
|
||||
/// </summary>
|
||||
/// <param name="user">The entity doing the drag and drop.</param>
|
||||
/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
|
||||
/// <param name="dragged">The entity that is being dragged and dropped.</param>
|
||||
/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
|
||||
public DragDropEvent(EntityUid user, EntityCoordinates dropLocation, EntityUid dragged, EntityUid target) : base(user, dragged, target)
|
||||
{
|
||||
DropLocation = dropLocation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,5 @@
|
||||
|
||||
public abstract class SharedDragDropSystem : EntitySystem
|
||||
{
|
||||
protected bool? CheckDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
var canDragDropOnEvent = new CanDragDropOnEvent(eventArgs.User, eventArgs.Dragged, eventArgs.Target);
|
||||
|
||||
RaiseLocalEvent(eventArgs.Target, canDragDropOnEvent, false);
|
||||
|
||||
return canDragDropOnEvent.Handled ? canDragDropOnEvent.CanDrop : null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emoting;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -7,6 +7,14 @@ using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
||||
|
||||
namespace Content.Shared.Hands
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised directed on an entity when attempting to drop its hand items.
|
||||
/// </summary>
|
||||
public sealed class DropAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly EntityUid Uid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed at an item that needs to update its in-hand sprites/layers.
|
||||
/// </summary>
|
||||
|
||||
@@ -243,8 +243,8 @@ public abstract partial class InventorySystem
|
||||
// that requires server/client specific code.
|
||||
// Uhhh TODO, fix this. This doesn't even fucking check if the target item is IN the targets inventory.
|
||||
return actor != target &&
|
||||
HasComp<SharedStrippableComponent>(target) &&
|
||||
HasComp<SharedStrippingComponent>(actor) &&
|
||||
HasComp<StrippableComponent>(target) &&
|
||||
HasComp<StrippingComponent>(actor) &&
|
||||
HasComp<SharedHandsComponent>(actor);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Kitchen.Components
|
||||
{
|
||||
public abstract class SharedKitchenSpikeComponent : Component, IDragDropOn
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedKitchenSpikeComponent : Component
|
||||
{
|
||||
[DataField("delay")]
|
||||
public float SpikeDelay = 7.0f;
|
||||
@@ -14,19 +14,6 @@ namespace Content.Shared.Kitchen.Components
|
||||
[DataField("sound")]
|
||||
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
if (!IoCManager.Resolve<IEntityManager>().HasComponent<SharedButcherableComponent>(eventArgs.Dragged))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Once we get silicons need to check organic
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEvent eventArgs);
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum KitchenSpikeVisuals : byte
|
||||
{
|
||||
|
||||
31
Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs
Normal file
31
Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
|
||||
namespace Content.Shared.Kitchen;
|
||||
|
||||
public abstract class SharedKitchenSpikeSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedKitchenSpikeComponent, CanDropTargetEvent>(OnCanDrop);
|
||||
}
|
||||
|
||||
private void OnCanDrop(EntityUid uid, SharedKitchenSpikeComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
if (!HasComp<ButcherableComponent>(args.Dragged))
|
||||
{
|
||||
args.CanDrop = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Once we get silicons need to check organic
|
||||
args.CanDrop = true;
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
namespace Content.Shared.Medical.Cryogenics;
|
||||
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedCryoPodComponent: Component, IDragDropOn
|
||||
public abstract class SharedCryoPodComponent: Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Specifies the name of the atmospherics port to draw gas from.
|
||||
@@ -87,19 +87,4 @@ public abstract class SharedCryoPodComponent: Component, IDragDropOn
|
||||
ContainsEntity,
|
||||
IsOn
|
||||
}
|
||||
|
||||
public bool CanInsert(EntityUid entity)
|
||||
{
|
||||
return IoCManager.Resolve<IEntityManager>().HasComponent<BodyComponent>(entity);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.Medical.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
@@ -26,6 +28,12 @@ public abstract partial class SharedCryoPodSystem: EntitySystem
|
||||
InitializeInsideCryoPod();
|
||||
}
|
||||
|
||||
protected void OnCryoPodCanDropOn(EntityUid uid, SharedCryoPodComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = args.CanDrop && HasComp<BodyComponent>(args.Dragged);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
protected void OnComponentInit(EntityUid uid, SharedCryoPodComponent cryoPodComponent, ComponentInit args)
|
||||
{
|
||||
cryoPodComponent.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, "scanner-body");
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.MedicalScanner
|
||||
{
|
||||
public abstract class SharedMedicalScannerComponent : Component, IDragDropOn
|
||||
public abstract class SharedMedicalScannerComponent : Component
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum MedicalScannerVisuals
|
||||
public enum MedicalScannerVisuals : byte
|
||||
{
|
||||
Status
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum MedicalScannerStatus
|
||||
public enum MedicalScannerStatus : byte
|
||||
{
|
||||
Off,
|
||||
Open,
|
||||
@@ -22,17 +21,5 @@ namespace Content.Shared.MedicalScanner
|
||||
Green,
|
||||
Yellow,
|
||||
}
|
||||
|
||||
public bool CanInsert(EntityUid entity)
|
||||
{
|
||||
return IoCManager.Resolve<IEntityManager>().HasComponent<BodyComponent>(entity);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEvent eventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Content.Shared.Disease.Events;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emoting;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
|
||||
@@ -1,38 +1,31 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class SharedButcherableComponent : Component, IDraggable
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class ButcherableComponent : Component
|
||||
{
|
||||
[DataField("spawned", required: true)]
|
||||
public List<EntitySpawnEntry> SpawnedEntities = new();
|
||||
|
||||
[DataField("butcherDelay")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("butcherDelay")]
|
||||
public float ButcherDelay = 8.0f;
|
||||
|
||||
[DataField("butcheringType")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("butcheringType")]
|
||||
public ButcheringType Type = ButcheringType.Knife;
|
||||
|
||||
/// <summary>
|
||||
/// Prevents butchering same entity on two and more spikes simultaneously and multiple doAfters on the same Spike
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool BeingButchered;
|
||||
|
||||
// TODO: ECS this out!, my guess CanDropEvent should be client side only and then "ValidDragDrop" in the DragDropSystem needs a little touch
|
||||
// But this may lead to creating client-side systems for every Draggable component subbed to CanDrop. Actually those systems could control
|
||||
// CanDropOn behaviors as well (IDragDropOn)
|
||||
bool IDraggable.CanDrop(CanDropEvent args)
|
||||
{
|
||||
return Type != ButcheringType.Knife;
|
||||
}
|
||||
}
|
||||
|
||||
public enum ButcheringType
|
||||
public enum ButcheringType : byte
|
||||
{
|
||||
Knife, // e.g. goliaths
|
||||
Spike, // e.g. monkeys
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Movement;
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
|
||||
namespace Content.Shared.Strip.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Give to an entity to say they can strip another entity.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class SharedStrippingComponent : Component, IDragDropOn
|
||||
{
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
var ent = IoCManager.Resolve<IEntityManager>();
|
||||
return eventArgs.Target != eventArgs.Dragged &&
|
||||
eventArgs.Target == eventArgs.User &&
|
||||
ent.HasComponent<SharedStrippableComponent>(eventArgs.Dragged) &&
|
||||
ent.HasComponent<SharedHandsComponent>(eventArgs.User) &&
|
||||
ent.EntitySysManager.GetEntitySystem<ActionBlockerSystem>().CanInteract(eventArgs.User, eventArgs.Dragged);
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
// Handled by StrippableComponent
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,17 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Strip.Components
|
||||
{
|
||||
public abstract class SharedStrippableComponent : Component, IDraggable
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class StrippableComponent : Component
|
||||
{
|
||||
bool IDraggable.CanDrop(CanDropEvent args)
|
||||
{
|
||||
var ent = IoCManager.Resolve<IEntityManager>();
|
||||
return args.Target != args.Dragged &&
|
||||
args.Target == args.User &&
|
||||
ent.HasComponent<SharedStrippingComponent>(args.User) &&
|
||||
ent.HasComponent<SharedHandsComponent>(args.User) &&
|
||||
ent.EntitySysManager.GetEntitySystem<ActionBlockerSystem>().CanInteract(args.User, args.Dragged);
|
||||
}
|
||||
|
||||
public abstract bool Drop(DragDropEvent args);
|
||||
/// <summary>
|
||||
/// The strip delay for hands.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("handDelay")]
|
||||
public float HandStripDelay = 4f;
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
10
Content.Shared/Strip/Components/StrippingComponent.cs
Normal file
10
Content.Shared/Strip/Components/StrippingComponent.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Strip.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Give to an entity to say they can strip another entity.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class StrippingComponent : Component {}
|
||||
}
|
||||
49
Content.Shared/Strip/SharedStrippableSystem.cs
Normal file
49
Content.Shared/Strip/SharedStrippableSystem.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Strip.Components;
|
||||
|
||||
namespace Content.Shared.Strip;
|
||||
|
||||
public abstract class SharedStrippableSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<StrippingComponent, CanDropTargetEvent>(OnCanDropOn);
|
||||
SubscribeLocalEvent<StrippableComponent, CanDropDraggedEvent>(OnCanDrop);
|
||||
SubscribeLocalEvent<StrippableComponent, DragDropDraggedEvent>(OnDragDrop);
|
||||
}
|
||||
|
||||
private void OnDragDrop(EntityUid uid, StrippableComponent component, ref DragDropDraggedEvent args)
|
||||
{
|
||||
// If the user drags a strippable thing onto themselves.
|
||||
if (args.Handled || args.Target != args.User)
|
||||
return;
|
||||
|
||||
StartOpeningStripper(args.User, component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public virtual void StartOpeningStripper(EntityUid user, StrippableComponent component, bool openInCombat = false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnCanDropOn(EntityUid uid, StrippingComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
args.CanDrop |= uid == args.User &&
|
||||
HasComp<StrippableComponent>(args.Dragged) &&
|
||||
HasComp<SharedHandsComponent>(args.User);
|
||||
}
|
||||
|
||||
private void OnCanDrop(EntityUid uid, StrippableComponent component, ref CanDropDraggedEvent args)
|
||||
{
|
||||
args.CanDrop |= args.Target == args.User &&
|
||||
HasComp<StrippingComponent>(args.User) &&
|
||||
HasComp<SharedHandsComponent>(args.User);
|
||||
|
||||
if (args.CanDrop)
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
|
||||
Reference in New Issue
Block a user