* ECS dragdrop No more excuses. * AAAAAAAAAAAAAA * kry * events * aaaaaaaaaa * HUH * Fix stripping * aaaaaa * spoike * asease * fix table vaulting * ded * rebiew * aaaaaaaaaaaaa * drag * aeaeae * weh
20 lines
822 B
C#
20 lines
822 B
C#
using Content.Server.Kitchen.EntitySystems;
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using Content.Shared.Kitchen.Components;
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namespace Content.Server.Kitchen.Components
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{
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[RegisterComponent, Access(typeof(KitchenSpikeSystem)), ComponentReference(typeof(SharedKitchenSpikeComponent))]
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public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
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{
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public List<string?>? PrototypesToSpawn;
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// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
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public string MeatSource1p = "?";
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public string MeatSource0 = "?";
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public string Victim = "?";
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// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
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public bool InUse;
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}
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}
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