* ECS dragdrop No more excuses. * AAAAAAAAAAAAAA * kry * events * aaaaaaaaaa * HUH * Fix stripping * aaaaaa * spoike * asease * fix table vaulting * ded * rebiew * aaaaaaaaaaaaa * drag * aeaeae * weh
11 lines
286 B
C#
11 lines
286 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Strip.Components
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{
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/// <summary>
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/// Give to an entity to say they can strip another entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class StrippingComponent : Component {}
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}
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