* ECS dragdrop No more excuses. * AAAAAAAAAAAAAA * kry * events * aaaaaaaaaa * HUH * Fix stripping * aaaaaa * spoike * asease * fix table vaulting * ded * rebiew * aaaaaaaaaaaaa * drag * aeaeae * weh
181 lines
6.1 KiB
C#
181 lines
6.1 KiB
C#
using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Content.Shared.Destructible;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Kitchen.EntitySystems;
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public sealed class SharpSystem : EntitySystem
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{
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedDestructibleSystem _destructibleSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SharpButcherDoafterComplete>(OnDoafterComplete);
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SubscribeLocalEvent<SharpButcherDoafterCancelled>(OnDoafterCancelled);
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SubscribeLocalEvent<ButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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}
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private void OnAfterInteract(EntityUid uid, SharpComponent component, AfterInteractEvent args)
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{
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if (args.Target is null || !args.CanReach)
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return;
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TryStartButcherDoafter(uid, args.Target.Value, args.User);
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}
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private void TryStartButcherDoafter(EntityUid knife, EntityUid target, EntityUid user)
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{
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if (!TryComp<ButcherableComponent>(target, out var butcher))
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return;
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if (!TryComp<SharpComponent>(knife, out var sharp))
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return;
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if (butcher.Type != ButcheringType.Knife)
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return;
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if (TryComp<MobStateComponent>(target, out var mobState) && !_mobStateSystem.IsDead(target, mobState))
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return;
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if (!sharp.Butchering.Add(target))
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return;
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var doAfter =
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new DoAfterEventArgs(user, sharp.ButcherDelayModifier * butcher.ButcherDelay, default, target)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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NeedHand = true,
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BroadcastFinishedEvent = new SharpButcherDoafterComplete { User = user, Entity = target, Sharp = knife },
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BroadcastCancelledEvent = new SharpButcherDoafterCancelled { Entity = target, Sharp = knife }
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};
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_doAfterSystem.DoAfter(doAfter);
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}
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private void OnDoafterComplete(SharpButcherDoafterComplete ev)
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{
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if (!TryComp<ButcherableComponent>(ev.Entity, out var butcher))
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return;
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if (!TryComp<SharpComponent>(ev.Sharp, out var sharp))
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return;
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sharp.Butchering.Remove(ev.Entity);
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if (_containerSystem.IsEntityInContainer(ev.Entity))
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return;
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var spawnEntities = EntitySpawnCollection.GetSpawns(butcher.SpawnedEntities, _robustRandom);
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var coords = Transform(ev.Entity).MapPosition;
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EntityUid popupEnt = default;
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foreach (var proto in spawnEntities)
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{
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// distribute the spawned items randomly in a small radius around the origin
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popupEnt = Spawn(proto, coords.Offset(_robustRandom.NextVector2(0.25f)));
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}
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var hasBody = TryComp<BodyComponent>(ev.Entity, out var body);
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// only show a big popup when butchering living things.
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var popupType = PopupType.Small;
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if (hasBody)
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popupType = PopupType.LargeCaution;
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_popupSystem.PopupEntity(Loc.GetString("butcherable-knife-butchered-success", ("target", ev.Entity), ("knife", ev.Sharp)),
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popupEnt, ev.User, popupType);
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if (hasBody)
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_bodySystem.GibBody(body!.Owner, body: body);
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_destructibleSystem.DestroyEntity(ev.Entity);
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}
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private void OnDoafterCancelled(SharpButcherDoafterCancelled ev)
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{
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if (!TryComp<SharpComponent>(ev.Sharp, out var sharp))
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return;
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sharp.Butchering.Remove(ev.Entity);
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}
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private void OnGetInteractionVerbs(EntityUid uid, ButcherableComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (component.Type != ButcheringType.Knife || args.Hands == null)
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return;
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bool disabled = false;
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string? message = null;
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if (args.Using is null || !HasComp<SharpComponent>(args.Using))
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{
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disabled = true;
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message = Loc.GetString("butcherable-need-knife",
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("target", uid));
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}
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else if (_containerSystem.IsEntityInContainer(uid))
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{
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message = Loc.GetString("butcherable-not-in-container",
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("target", uid));
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disabled = true;
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}
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else if (TryComp<MobStateComponent>(uid, out var state) && !_mobStateSystem.IsDead(uid, state))
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{
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disabled = true;
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message = Loc.GetString("butcherable-mob-isnt-dead");
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}
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InteractionVerb verb = new()
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{
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Act = () =>
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{
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if (!disabled)
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TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
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},
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Message = message,
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Disabled = disabled,
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IconTexture = "/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png",
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Text = Loc.GetString("butcherable-verb-name"),
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};
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args.Verbs.Add(verb);
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}
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}
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public sealed class SharpButcherDoafterComplete : EntityEventArgs
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{
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public EntityUid Entity;
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public EntityUid Sharp;
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public EntityUid User;
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}
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public sealed class SharpButcherDoafterCancelled : EntityEventArgs
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{
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public EntityUid Entity;
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public EntityUid Sharp;
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}
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