Add destructible component threshold triggers (#3080)

* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
This commit is contained in:
DrSmugleaf
2021-02-05 13:41:05 +01:00
committed by GitHub
parent 9640c33210
commit b62cc84e8c
71 changed files with 1678 additions and 899 deletions

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using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
namespace Content.IntegrationTests.Tests.Destructible
{
[TestFixture]
[TestOf(typeof(TotalDamageClassesTrigger))]
public class DestructibleDamageClassTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().Register<TestThresholdListenerComponent>();
}
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
IEntity sDestructibleEntity;
IDamageableComponent sDamageableComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
await server.WaitPost(() =>
{
var mapId = new MapId(1);
var coordinates = new MapCoordinates(0, 0, mapId);
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageClassEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
});
await server.WaitAssertion(() =>
{
// Raise brute damage to 5
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 5, true));
// No thresholds reached yet, the earliest one is at 10 damage
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise brute damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 5, true));
// No threshold reached, burn needs to be 10 as well
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise burn damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
// One threshold reached, brute 10 + burn 10
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold brute 10 + burn 10
var msg = sThresholdListenerComponent.ThresholdsReached[0];
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.That(threshold.Behaviors, Is.Empty);
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
Assert.IsInstanceOf<TotalDamageClassesTrigger>(threshold.Trigger);
sThresholdListenerComponent.ThresholdsReached.Clear();
// Raise brute damage to 20
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise burn damage to 20
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Lower brute damage to 0
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -20, true));
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise brute damage back up to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
sThresholdListenerComponent.ThresholdsReached.Clear();
// Heal both classes of damage to 0
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -10, true));
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, -20, true));
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise brute damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise burn damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold brute 10 + burn 10
msg = sThresholdListenerComponent.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.That(threshold.Behaviors, Is.Empty);
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
Assert.IsInstanceOf<TotalDamageClassesTrigger>(threshold.Trigger);
sThresholdListenerComponent.ThresholdsReached.Clear();
// Change triggers once to true
threshold.TriggersOnce = true;
// Heal brute and burn back to 0
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -10, true));
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, -10, true));
// No new thresholds reached from healing
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise brute damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise burn damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
// No new thresholds reached as triggers once is set to true and it already triggered before
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
});
}
}
}

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using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
namespace Content.IntegrationTests.Tests.Destructible
{
[TestFixture]
[TestOf(typeof(TotalDamageTypesTrigger))]
public class DestructibleDamageTypeTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().Register<TestThresholdListenerComponent>();
}
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
IEntity sDestructibleEntity;
IDamageableComponent sDamageableComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
await server.WaitPost(() =>
{
var mapId = new MapId(1);
var coordinates = new MapCoordinates(0, 0, mapId);
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageTypeEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
});
await server.WaitAssertion(() =>
{
// Raise blunt damage to 5
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 5, true));
// No thresholds reached yet, the earliest one is at 10 damage
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise blunt damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 5, true));
// No threshold reached, slash needs to be 10 as well
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise slash damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
// One threshold reached, blunt 10 + slash 10
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold blunt 10 + slash 10
var msg = sThresholdListenerComponent.ThresholdsReached[0];
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.That(threshold.Behaviors, Is.Empty);
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
Assert.IsInstanceOf<TotalDamageTypesTrigger>(threshold.Trigger);
sThresholdListenerComponent.ThresholdsReached.Clear();
// Raise blunt damage to 20
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise slash damage to 20
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Lower blunt damage to 0
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, -20, true));
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise blunt damage back up to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
// 10 blunt + 10 slash threshold reached, blunt was healed and brought back to its threshold amount and slash stayed the same
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
sThresholdListenerComponent.ThresholdsReached.Clear();
// Heal both types of damage to 0
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, -10, true));
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, -20, true));
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise blunt damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise slash damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
// Both types of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold blunt 10 + slash 10
msg = sThresholdListenerComponent.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.That(threshold.Behaviors, Is.Empty);
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
Assert.IsInstanceOf<TotalDamageTypesTrigger>(threshold.Trigger);
sThresholdListenerComponent.ThresholdsReached.Clear();
// Change triggers once to true
threshold.TriggersOnce = true;
// Heal blunt and slash back to 0
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, -10, true));
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, -10, true));
// No new thresholds reached from healing
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise blunt damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Raise slash damage to 10
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
// No new thresholds reached as triggers once is set to true and it already triggered before
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
});
}
}
}

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using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Destructible.Thresholds;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
namespace Content.IntegrationTests.Tests.Destructible
{
public class DestructibleDestructionTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().Register<TestThresholdListenerComponent>();
}
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
IEntity sDestructibleEntity = null;
IDamageableComponent sDamageableComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
await server.WaitPost(() =>
{
var mapId = new MapId(1);
var coordinates = new MapCoordinates(0, 0, mapId);
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
});
await server.WaitAssertion(() =>
{
var coordinates = sDestructibleEntity.Transform.Coordinates;
Assert.DoesNotThrow(() =>
{
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 50, true));
});
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
var threshold = sThresholdListenerComponent.ThresholdsReached[0].Threshold;
Assert.That(threshold.Triggered, Is.True);
Assert.That(threshold.Behaviors.Count, Is.EqualTo(3));
var spawnEntitiesBehavior = (SpawnEntitiesBehavior) threshold.Behaviors.Single(b => b is SpawnEntitiesBehavior);
Assert.That(spawnEntitiesBehavior.Spawn.Count, Is.EqualTo(1));
Assert.That(spawnEntitiesBehavior.Spawn.Keys.Single(), Is.EqualTo(SpawnedEntityId));
Assert.That(spawnEntitiesBehavior.Spawn.Values.Single(), Is.EqualTo(new MinMax {Min = 1, Max = 1}));
var entitiesInRange = sEntityManager.GetEntitiesInRange(coordinates, 2);
var found = false;
foreach (var entity in entitiesInRange)
{
if (entity.Prototype == null)
{
continue;
}
if (entity.Prototype.Name != SpawnedEntityId)
{
continue;
}
found = true;
break;
}
Assert.That(found, Is.True);
});
}
}
}

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namespace Content.IntegrationTests.Tests.Destructible
{
public static class DestructibleTestPrototypes
{
public const string SpawnedEntityId = "DestructibleTestsSpawnedEntity";
public const string DestructibleEntityId = "DestructibleTestsDestructibleEntity";
public const string DestructibleDestructionEntityId = "DestructibleTestsDestructibleDestructionEntity";
public const string DestructibleDamageTypeEntityId = "DestructibleTestsDestructibleDamageTypeEntity";
public const string DestructibleDamageClassEntityId = "DestructibleTestsDestructibleDamageClassEntity";
public static readonly string Prototypes = $@"
- type: entity
id: {SpawnedEntityId}
name: {SpawnedEntityId}
- type: entity
id: {DestructibleEntityId}
name: {DestructibleEntityId}
components:
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:TotalDamageTrigger
damage: 20
triggersOnce: false
- trigger:
!type:TotalDamageTrigger
damage: 50
triggersOnce: false
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg
- !type:SpawnEntitiesBehavior
spawn:
{SpawnedEntityId}:
min: 1
max: 1
- !type:DoActsBehavior
acts: [""Breakage""]
- type: TestThresholdListener
- type: entity
id: {DestructibleDestructionEntityId}
name: {DestructibleDestructionEntityId}
components:
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg
- !type:SpawnEntitiesBehavior
spawn:
{SpawnedEntityId}:
min: 1
max: 1
- !type:DoActsBehavior # This must come last as it destroys the entity.
acts: [""Destruction""]
- type: TestThresholdListener
- type: entity
id: {DestructibleDamageTypeEntityId}
name: {DestructibleDamageTypeEntityId}
components:
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:TotalDamageTypesTrigger
damage:
Blunt: 10
Slash: 10
- type: TestThresholdListener
- type: entity
id: {DestructibleDamageClassEntityId}
name: {DestructibleDamageClassEntityId}
components:
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:TotalDamageClassesTrigger
damage:
Brute: 10
Burn: 10
- type: TestThresholdListener";
}
}

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@@ -1,99 +1,27 @@
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Destructible.Thresholds;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
namespace Content.IntegrationTests.Tests.Destructible
{
[TestFixture]
[TestOf(typeof(DestructibleComponent))]
[TestOf(typeof(Threshold))]
public class DestructibleTests : ContentIntegrationTest
public class DestructibleThresholdActivationTest : ContentIntegrationTest
{
private static readonly string SpawnedEntityId = "DestructibleTestsSpawnedEntity";
private static readonly string DestructibleEntityId = "DestructibleTestsDestructibleEntity";
private static readonly string DestructibleDestructionEntityId = "DestructibleTestsDestructibleDestructionEntity";
private static readonly string Prototypes = $@"
- type: entity
id: {SpawnedEntityId}
name: {SpawnedEntityId}
- type: entity
id: {DestructibleEntityId}
name: {DestructibleEntityId}
components:
- type: Damageable
- type: Destructible
thresholds:
20:
triggersOnce: false
50:
triggersOnce: false
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg
- !type:SpawnEntitiesBehavior
spawn:
{SpawnedEntityId}:
min: 1
max: 1
- !type:DoActsBehavior
acts: [""Breakage""]
- type: TestThresholdListener
- type: entity
id: {DestructibleDestructionEntityId}
name: {DestructibleDestructionEntityId}
components:
- type: Damageable
- type: Destructible
thresholds:
50:
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg
- !type:SpawnEntitiesBehavior
spawn:
{SpawnedEntityId}:
min: 1
max: 1
- !type:DoActsBehavior # This must come last as it destroys the entity.
acts: [""Destruction""]
- type: TestThresholdListener
";
private class TestThresholdListenerComponent : Component
{
public override string Name => "TestThresholdListener";
public List<DestructibleThresholdReachedMessage> ThresholdsReached { get; } = new();
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case DestructibleThresholdReachedMessage msg:
ThresholdsReached.Add(msg);
break;
}
}
}
[Test]
public async Task TestThresholdActivation()
public async Task Test()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
@@ -130,7 +58,7 @@ namespace Content.IntegrationTests.Tests.Destructible
await server.WaitAssertion(() =>
{
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.Zero);
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
});
await server.WaitAssertion(() =>
@@ -138,36 +66,31 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
// No thresholds reached yet, the earliest one is at 20 damage
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.Zero);
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
// Only one threshold reached, 20
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold 20
var msg = sThresholdListenerComponent.ThresholdsReached[0];
// Check that it matches the total damage dealt
Assert.That(msg.TotalDamage, Is.EqualTo(20));
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.That(threshold.Behaviors, Is.Empty);
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
sThresholdListenerComponent.ThresholdsReached.Clear();
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 30, true));
// Only one threshold reached, 50, since 20 was already reached before
// One threshold reached, 50, since 20 already triggered before and it has not been healed below that amount
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold 50
msg = sThresholdListenerComponent.ThresholdsReached[0];
// Check that it matches the total damage dealt
Assert.That(msg.TotalDamage, Is.EqualTo(50));
threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -184,6 +107,7 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
Assert.That(spawnThreshold.Spawn.Single().Value.Min, Is.EqualTo(1));
Assert.That(spawnThreshold.Spawn.Single().Value.Max, Is.EqualTo(1));
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
sThresholdListenerComponent.ThresholdsReached.Clear();
@@ -191,8 +115,19 @@ namespace Content.IntegrationTests.Tests.Destructible
// Damage for 50 again, up to 100 now
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true));
// No new thresholds reached as even though they don't only trigger once, the entity was not healed below the threshold
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
// No thresholds reached as they weren't healed below the trigger amount
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
// Heal down to 0
sDamageableComponent.Heal();
// Damage for 100, up to 100
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 100, true));
// Two thresholds reached as damage increased past the previous, 20 and 50
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(2));
sThresholdListenerComponent.ThresholdsReached.Clear();
// Heal the entity for 40 damage, down to 60
sDamageableComponent.ChangeDamage(DamageType.Blunt, -40, true);
@@ -219,10 +154,6 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
msg = sThresholdListenerComponent.ThresholdsReached[0];
// Check that it matches the total damage dealt
Assert.That(msg.TotalDamage, Is.EqualTo(50));
threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -240,6 +171,7 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
Assert.That(spawnThreshold.Spawn.Single().Value.Min, Is.EqualTo(1));
Assert.That(spawnThreshold.Spawn.Single().Value.Max, Is.EqualTo(1));
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
// Reset thresholds reached
@@ -259,10 +191,9 @@ namespace Content.IntegrationTests.Tests.Destructible
// Verify the first one, should be the lowest one (20)
msg = sThresholdListenerComponent.ThresholdsReached[0];
Assert.That(msg.ThresholdAmount, Is.EqualTo(20));
// The total damage should be 50
Assert.That(msg.TotalDamage, Is.EqualTo(50));
var trigger = (TotalDamageTrigger) msg.Threshold.Trigger;
Assert.NotNull(trigger);
Assert.That(trigger.Damage, Is.EqualTo(20));
threshold = msg.Threshold;
@@ -271,10 +202,9 @@ namespace Content.IntegrationTests.Tests.Destructible
// Verify the second one, should be the highest one (50)
msg = sThresholdListenerComponent.ThresholdsReached[1];
Assert.That(msg.ThresholdAmount, Is.EqualTo(50));
// Check that it matches the total damage dealt
Assert.That(msg.TotalDamage, Is.EqualTo(50));
trigger = (TotalDamageTrigger) msg.Threshold.Trigger;
Assert.NotNull(trigger);
Assert.That(trigger.Damage, Is.EqualTo(50));
threshold = msg.Threshold;
@@ -292,6 +222,7 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
Assert.That(spawnThreshold.Spawn.Single().Value.Min, Is.EqualTo(1));
Assert.That(spawnThreshold.Spawn.Single().Value.Max, Is.EqualTo(1));
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
// Reset thresholds reached
@@ -304,8 +235,9 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// Set both thresholds to only trigger once
foreach (var destructibleThreshold in sDestructibleComponent.LowestToHighestThresholds.Values)
foreach (var destructibleThreshold in sDestructibleComponent.Thresholds)
{
Assert.NotNull(destructibleThreshold.Trigger);
destructibleThreshold.TriggersOnce = true;
}
@@ -319,8 +251,9 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
// Set both thresholds to trigger multiple times
foreach (var destructibleThreshold in sDestructibleComponent.LowestToHighestThresholds.Values)
foreach (var destructibleThreshold in sDestructibleComponent.Thresholds)
{
Assert.NotNull(destructibleThreshold.Trigger);
destructibleThreshold.TriggersOnce = false;
}
@@ -331,84 +264,5 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
});
}
[Test]
public async Task DestructibleDestructionTest()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().Register<TestThresholdListenerComponent>();
}
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
IEntity sDestructibleEntity = null;
IDamageableComponent sDamageableComponent = null;
DestructibleComponent sDestructibleComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
await server.WaitPost(() =>
{
var mapId = new MapId(1);
var coordinates = new MapCoordinates(0, 0, mapId);
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sDestructibleComponent = sDestructibleEntity.GetComponent<DestructibleComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
});
await server.WaitAssertion(() =>
{
var coordinates = sDestructibleEntity.Transform.Coordinates;
Assert.DoesNotThrow(() =>
{
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 50, true));
});
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
var threshold = sThresholdListenerComponent.ThresholdsReached[0].Threshold;
Assert.That(threshold.Triggered, Is.True);
Assert.That(threshold.Behaviors.Count, Is.EqualTo(3));
var spawnEntitiesBehavior = (SpawnEntitiesBehavior) threshold.Behaviors.Single(b => b is SpawnEntitiesBehavior);
Assert.That(spawnEntitiesBehavior.Spawn.Count, Is.EqualTo(1));
Assert.That(spawnEntitiesBehavior.Spawn.Keys.Single(), Is.EqualTo(SpawnedEntityId));
Assert.That(spawnEntitiesBehavior.Spawn.Values.Single(), Is.EqualTo(new MinMax {Min = 1, Max = 1}));
var entitiesInRange = sEntityManager.GetEntitiesInRange(coordinates, 2);
var found = false;
foreach (var entity in entitiesInRange)
{
if (entity.Prototype == null)
{
continue;
}
if (entity.Prototype.Name != SpawnedEntityId)
{
continue;
}
found = true;
break;
}
Assert.That(found, Is.True);
});
}
}
}

View File

@@ -0,0 +1,26 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Destructible;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.IntegrationTests.Tests.Destructible
{
public class TestThresholdListenerComponent : Component
{
public override string Name => "TestThresholdListener";
public List<DestructibleThresholdReachedMessage> ThresholdsReached { get; } = new();
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case DestructibleThresholdReachedMessage msg:
ThresholdsReached.Add(msg);
break;
}
}
}
}

View File

@@ -22,22 +22,15 @@ namespace Content.Server.GameObjects.Components.Destructible
public override string Name => "Destructible";
[ViewVariables]
private SortedDictionary<int, Threshold> _lowestToHighestThresholds = new();
[ViewVariables] private List<Threshold> _thresholds = new();
[ViewVariables] private int PreviousTotalDamage { get; set; }
public IReadOnlyDictionary<int, Threshold> LowestToHighestThresholds => _lowestToHighestThresholds;
public IReadOnlyList<Threshold> Thresholds => _thresholds;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction(
"thresholds",
new Dictionary<int, Threshold>(),
thresholds => _lowestToHighestThresholds = new SortedDictionary<int, Threshold>(thresholds),
() => new Dictionary<int, Threshold>(_lowestToHighestThresholds));
serializer.DataField(ref _thresholds, "thresholds", new List<Threshold>());
}
public override void Initialize()
@@ -60,32 +53,17 @@ namespace Content.Server.GameObjects.Components.Destructible
break;
}
foreach (var (damage, threshold) in _lowestToHighestThresholds)
foreach (var threshold in _thresholds)
{
if (threshold.Triggered)
if (threshold.Reached(msg.Damageable, _destructibleSystem))
{
if (threshold.TriggersOnce)
{
continue;
}
if (PreviousTotalDamage >= damage)
{
continue;
}
}
if (msg.Damageable.TotalDamage >= damage)
{
var thresholdMessage = new DestructibleThresholdReachedMessage(this, threshold, msg.Damageable.TotalDamage, damage);
var thresholdMessage = new DestructibleThresholdReachedMessage(this, threshold);
SendMessage(thresholdMessage);
threshold.Trigger(Owner, _destructibleSystem);
threshold.Execute(Owner, _destructibleSystem);
}
}
PreviousTotalDamage = msg.Damageable.TotalDamage;
break;
}
}

View File

@@ -5,26 +5,14 @@ namespace Content.Server.GameObjects.Components.Destructible
{
public class DestructibleThresholdReachedMessage : ComponentMessage
{
public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold, int totalDamage, int thresholdAmount)
public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold)
{
Parent = parent;
Threshold = threshold;
TotalDamage = totalDamage;
ThresholdAmount = thresholdAmount;
}
public DestructibleComponent Parent { get; }
public Threshold Threshold { get; }
/// <summary>
/// The amount of total damage currently had that triggered this threshold.
/// </summary>
public int TotalDamage { get; }
/// <summary>
/// The amount of damage at which this threshold triggers.
/// </summary>
public int ThresholdAmount { get; }
}
}

View File

@@ -1,10 +1,12 @@
using Content.Server.GameObjects.EntitySystems;
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class DoActsBehavior : IThresholdBehavior
{
private int _acts;
@@ -29,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
return (_acts & (int) act) != 0;
}
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
if (HasAct(ThresholdActs.Breakage))
{

View File

@@ -4,7 +4,7 @@ using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[UsedImplicitly]
public class GibBehavior : IThresholdBehavior
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
serializer.DataField(ref _recursive, "recursive", true);
}
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
if (owner.TryGetComponent(out IBody body))
{

View File

@@ -2,18 +2,18 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
public interface IThresholdBehavior : IExposeData
{
/// <summary>
/// Triggers this behavior.
/// Executes this behavior.
/// </summary>
/// <param name="owner">The entity that owns this behavior.</param>
/// <param name="system">
/// An instance of <see cref="DestructibleSystem"/> to pull dependencies
/// and other systems from.
/// </param>
void Trigger(IEntity owner, DestructibleSystem system);
void Execute(IEntity owner, DestructibleSystem system);
}
}

View File

@@ -1,10 +1,12 @@
using Content.Server.GameObjects.EntitySystems;
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class PlaySoundBehavior : IThresholdBehavior
{
/// <summary>
@@ -17,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
serializer.DataField(this, x => x.Sound, "sound", string.Empty);
}
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(Sound))
{

View File

@@ -1,10 +1,12 @@
using Content.Server.GameObjects.EntitySystems;
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class PlaySoundCollectionBehavior : IThresholdBehavior
{
/// <summary>
@@ -17,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
serializer.DataField(this, x => x.SoundCollection, "soundCollection", string.Empty);
}
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(SoundCollection))
{

View File

@@ -1,4 +1,5 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
@@ -6,8 +7,9 @@ using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class SpawnEntitiesBehavior : IThresholdBehavior
{
/// <summary>
@@ -20,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
serializer.DataField(this, x => x.Spawn, "spawn", new Dictionary<string, MinMax>());
}
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
foreach (var (entityId, minMax) in Spawn)
{

View File

@@ -6,14 +6,14 @@ using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[UsedImplicitly]
public class SpillBehavior : IThresholdBehavior
{
public void ExposeData(ObjectSerializer serializer) { }
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
if (!owner.TryGetComponent(out SolutionContainerComponent? solutionContainer))
return;

View File

@@ -1,9 +1,11 @@
using Robust.Shared.Interfaces.Serialization;
using System;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds
{
[Serializable]
public struct MinMax : IExposeData
{
[ViewVariables]

View File

@@ -1,7 +1,9 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
@@ -13,6 +15,12 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds
{
private List<IThresholdBehavior> _behaviors = new();
/// <summary>
/// Whether or not this threshold was triggered in the previous call to
/// <see cref="Reached"/>.
/// </summary>
[ViewVariables] public bool OldTriggered { get; private set; }
/// <summary>
/// Whether or not this threshold has already been triggered.
/// </summary>
@@ -26,6 +34,11 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds
/// </summary>
[ViewVariables] public bool TriggersOnce { get; set; }
/// <summary>
/// The trigger that decides if this threshold has been reached.
/// </summary>
[ViewVariables] public IThresholdTrigger? Trigger { get; set; }
/// <summary>
/// Behaviors to activate once this threshold is triggered.
/// </summary>
@@ -35,9 +48,37 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds
{
serializer.DataField(this, x => x.Triggered, "triggered", false);
serializer.DataField(this, x => x.TriggersOnce, "triggersOnce", false);
serializer.DataField(this, x => x.Trigger, "trigger", null);
serializer.DataField(ref _behaviors, "behaviors", new List<IThresholdBehavior>());
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
if (Trigger == null)
{
return false;
}
if (Triggered && TriggersOnce)
{
return false;
}
if (OldTriggered)
{
OldTriggered = Trigger.Reached(damageable, system);
return false;
}
if (!Trigger.Reached(damageable, system))
{
return false;
}
OldTriggered = true;
return true;
}
/// <summary>
/// Triggers this threshold.
/// </summary>
@@ -46,7 +87,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds
/// An instance of <see cref="DestructibleSystem"/> to get dependency and
/// system references from, if relevant.
/// </param>
public void Trigger(IEntity owner, DestructibleSystem system)
public void Execute(IEntity owner, DestructibleSystem system)
{
Triggered = true;
@@ -56,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds
if (owner.Deleted)
return;
behavior.Trigger(owner, system);
behavior.Execute(owner, system);
}
}
}

View File

@@ -0,0 +1,21 @@
#nullable enable
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
public interface IThresholdTrigger : IExposeData
{
/// <summary>
/// Checks if this trigger has been reached.
/// </summary>
/// <param name="damageable">The damageable component to check with.</param>
/// <param name="system">
/// An instance of <see cref="DestructibleSystem"/> to pull
/// dependencies from, if any.
/// </param>
/// <returns>true if this trigger has been reached, false otherwise.</returns>
bool Reached(IDamageableComponent damageable, DestructibleSystem system);
}
}

View File

@@ -0,0 +1,47 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when all of the damage classes received
/// are above the specified threshold.
/// </summary>
[Serializable]
public class TotalDamageClassesTrigger : IThresholdTrigger
{
/// <summary>
/// The amount of damage at which this threshold will trigger.
/// The damage requirements of all <see cref="DamageClass"/> must be met.
/// </summary>
private Dictionary<DamageClass, int> Damage { get; set; } = new();
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Damage, "damage", new Dictionary<DamageClass, int>());
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
foreach (var (type, damageRequired) in Damage)
{
if (!damageable.TryGetDamage(type, out var damageReceived))
{
return false;
}
if (damageReceived < damageRequired)
{
return false;
}
}
return true;
}
}
}

View File

@@ -0,0 +1,31 @@
#nullable enable
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when the amount of total damage received
/// is above the specified threshold.
/// </summary>
[Serializable]
public class TotalDamageTrigger : IThresholdTrigger
{
/// <summary>
/// The amount of total damage at which this threshold will trigger.
/// </summary>
public int Damage { get; private set; }
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Damage, "damage", 0);
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
return damageable.TotalDamage >= Damage;
}
}
}

View File

@@ -0,0 +1,47 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when all of the damage types received
/// are above the specified threshold.
/// </summary>
[Serializable]
public class TotalDamageTypesTrigger : IThresholdTrigger
{
/// <summary>
/// The amount of damage at which this threshold will trigger.
/// The damage requirements of all <see cref="DamageType"/> must be met.
/// </summary>
private Dictionary<DamageType, int> Damage { get; set; } = new();
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Damage, "damage", new Dictionary<DamageType, int>());
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
foreach (var (type, damageRequired) in Damage)
{
if (!damageable.TryGetDamage(type, out var damageReceived))
{
return false;
}
if (damageReceived < damageRequired)
{
return false;
}
}
return true;
}
}
}

View File

@@ -1,5 +1,6 @@
#nullable enable
#nullable enable
using System;
using System.Linq;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
@@ -7,6 +8,7 @@ using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
@@ -22,7 +24,6 @@ namespace Content.Server.GameObjects.Components
[ComponentReference(typeof(SharedWindowComponent))]
public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
{
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
@@ -40,26 +41,52 @@ namespace Content.Server.GameObjects.Components
private void UpdateVisuals(int currentDamage)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
Owner.TryGetComponent(out DestructibleComponent? destructible))
{
if (Owner.TryGetComponent(out DestructibleComponent? destructible))
foreach (var threshold in destructible.Thresholds)
{
var damageThreshold = destructible.LowestToHighestThresholds.FirstOrNull()?.Key;
if (damageThreshold == null) return;
appearance.SetData(WindowVisuals.Damage, (float) currentDamage / damageThreshold);
if (threshold.Trigger is not TotalDamageTrigger trigger)
{
continue;
}
appearance.SetData(WindowVisuals.Damage, (float) currentDamage / trigger.Damage);
}
}
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
var damage = Owner.GetComponentOrNull<IDamageableComponent>()?.TotalDamage;
var damageThreshold = Owner.GetComponentOrNull<DestructibleComponent>()?.LowestToHighestThresholds.FirstOrNull()?.Key;
if (damage == null || damageThreshold == null) return;
var fraction = ((damage == 0 || damageThreshold == 0)
if (!Owner.TryGetComponent(out IDamageableComponent? damageable) ||
!Owner.TryGetComponent(out DestructibleComponent? destructible))
{
return;
}
var damage = damageable.TotalDamage;
TotalDamageTrigger? trigger = null;
// TODO: Pretend this does not exist until https://github.com/space-wizards/space-station-14/pull/2783 is merged
foreach (var threshold in destructible.Thresholds)
{
if ((trigger = threshold.Trigger as TotalDamageTrigger) != null)
{
break;
}
}
if (trigger == null)
{
return;
}
var damageThreshold = trigger.Damage;
var fraction = damage == 0 || damageThreshold == 0
? 0f
: (float) damage / damageThreshold);
: (float) damage / damageThreshold;
var level = Math.Min(ContentHelpers.RoundToLevels((double) fraction, 1, 7), 5);
switch (level)
{
case 0:

View File

@@ -13,6 +13,7 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] public readonly IRobustRandom Random = default!;
public AudioSystem AudioSystem { get; private set; }
public ActSystem ActSystem { get; private set; }
public override void Initialize()

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Damage

View File

@@ -60,7 +60,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
500:
- trigger:
!type:TotalDamageTrigger
damage: 500
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -25,7 +25,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
75:
- trigger:
!type:TotalDamageTrigger
damage: 75
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -23,7 +23,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
30:
- trigger:
!type:TotalDamageTrigger
damage: 30
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg

View File

@@ -24,7 +24,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -15,7 +15,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -34,7 +34,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -31,7 +31,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
30:
- trigger:
!type:TotalDamageTrigger
damage: 30
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg
@@ -76,7 +78,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
30:
- trigger:
!type:TotalDamageTrigger
damage: 30
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg

View File

@@ -39,7 +39,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
15:
- trigger:
!type:TotalDamageTrigger
damage: 15
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg
@@ -65,7 +67,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
1:
- trigger:
!type:TotalDamageTrigger
damage: 1
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg
@@ -94,7 +98,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
1:
- trigger:
!type:TotalDamageTrigger
damage: 1
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg
@@ -120,7 +126,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
15:
- trigger:
!type:TotalDamageTrigger
damage: 15
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg
@@ -149,7 +157,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
75:
- trigger:
!type:TotalDamageTrigger
damage: 75
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg
@@ -178,7 +188,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
5:
- trigger:
!type:TotalDamageTrigger
damage: 5
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/glass_break2.ogg
@@ -207,7 +219,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
20:
- trigger:
!type:TotalDamageTrigger
damage: 20
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/glass_break2.ogg
@@ -236,7 +250,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
15:
- trigger:
!type:TotalDamageTrigger
damage: 15
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg
@@ -265,7 +281,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
15:
- trigger:
!type:TotalDamageTrigger
damage: 15
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/woodhit.ogg
@@ -294,7 +312,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/picaxe2.ogg
@@ -315,7 +335,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
1:
- trigger:
!type:TotalDamageTrigger
damage: 1
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -19,7 +19,9 @@
- type: Damageable
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -13,7 +13,9 @@
- type: Damageable
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -13,7 +13,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -23,7 +23,9 @@
- type: Damageable
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
abstract: true
id: PipeBase
name: Pipe
@@ -14,7 +14,9 @@
- type: Damageable
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -13,7 +13,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -44,4 +46,3 @@
- type: PressurePump
inletDirection: West
outletDirection: East

View File

@@ -13,7 +13,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -13,7 +13,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -98,7 +98,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -31,7 +31,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Breakage"]

View File

@@ -257,7 +257,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Breakage"]

View File

@@ -32,7 +32,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Breakage"]

View File

@@ -22,7 +22,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -53,7 +55,9 @@
wireType: HighVoltage
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -90,7 +94,9 @@
wireType: MediumVoltage
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -129,7 +135,9 @@
wireType: Apc
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:SpawnEntitiesBehavior
spawn:

View File

@@ -25,7 +25,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
500:
- trigger:
!type:TotalDamageTrigger
damage: 500
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -25,7 +25,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
500:
- trigger:
!type:TotalDamageTrigger
damage: 500
behaviors:
- !type:SpawnEntitiesBehavior
spawn:

View File

@@ -34,7 +34,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -34,7 +34,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -21,7 +21,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
75:
- trigger:
!type:TotalDamageTrigger
damage: 75
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -35,7 +35,9 @@
- type: Damageable
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -84,7 +86,9 @@
- type: Damageable
- type: Destructible
thresholds:
25:
- trigger:
!type:TotalDamageTrigger
damage: 25
behaviors:
- !type:SpawnEntitiesBehavior
spawn:

View File

@@ -17,7 +17,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Breakage"]
@@ -151,7 +153,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -392,7 +396,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -33,7 +33,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
150:
- trigger:
!type:TotalDamageTrigger
damage: 150
behaviors:
- !type:DoActsBehavior
acts: ["Breakage"]

View File

@@ -27,7 +27,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -43,7 +43,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -39,7 +39,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -27,7 +27,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
10:
- trigger:
!type:TotalDamageTrigger
damage: 10
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -18,7 +18,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -30,7 +30,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:SpawnEntitiesBehavior
spawn:

View File

@@ -40,7 +40,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -69,7 +71,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
25:
- trigger:
!type:TotalDamageTrigger
damage: 25
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -90,7 +94,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
25:
- trigger:
!type:TotalDamageTrigger
damage: 25
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -29,7 +29,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -12,7 +12,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
5:
- trigger:
!type:TotalDamageTrigger
damage: 5
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]

View File

@@ -48,7 +48,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -74,7 +76,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -100,7 +104,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -127,7 +133,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -153,7 +161,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -179,7 +189,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -206,7 +218,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -232,7 +246,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -258,7 +274,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -284,7 +302,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -310,7 +330,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -341,7 +363,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
600:
- trigger:
!type:TotalDamageTrigger
damage: 600
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -369,7 +393,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
1000:
- trigger:
!type:TotalDamageTrigger
damage: 1000
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -395,7 +421,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -421,7 +449,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -451,7 +481,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -475,7 +507,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
@@ -501,7 +535,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
300:
- trigger:
!type:TotalDamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:

View File

@@ -30,7 +30,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
15:
- trigger:
!type:TotalDamageTrigger
damage: 15
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak
@@ -67,7 +69,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
75:
- trigger:
!type:TotalDamageTrigger
damage: 75
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak
@@ -98,7 +102,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
100:
- trigger:
!type:TotalDamageTrigger
damage: 100
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak

View File

@@ -125,7 +125,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]

View File

@@ -164,7 +164,10 @@
200: !type:DeadMobState {}
- type: Destructible
thresholds:
400:
- trigger:
!type:TotalDamageTypesTrigger
damage:
Blunt: 400
behaviors:
- !type:GibBehavior { }
- type: HeatResistance

View File

@@ -26,7 +26,9 @@
- type: Damageable
- type: Destructible
thresholds:
5:
- trigger:
!type:TotalDamageTrigger
damage: 5
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak

View File

@@ -19,7 +19,9 @@
- type: Damageable
- type: Destructible
thresholds:
5:
- trigger:
!type:TotalDamageTrigger
damage: 5
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak

View File

@@ -131,7 +131,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
10:
- trigger:
!type:TotalDamageTrigger
damage: 10
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/glass_break1.ogg
@@ -160,7 +162,9 @@
resistances: metallicResistances
- type: Destructible
thresholds:
20:
- trigger:
!type:TotalDamageTrigger
damage: 20
behaviors:
- !type:PlaySoundBehavior
sound: /Audio/Effects/metalbreak.ogg

View File

@@ -11,13 +11,17 @@
amount: 5
- type: Destructible
thresholds:
5:
- trigger:
!type:TotalDamageTrigger
damage: 5
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak
- !type:DoActsBehavior
acts: [ "Breakage" ]
10:
- trigger:
!type:TotalDamageTrigger
damage: 10
behaviors:
- !type:PlaySoundCollectionBehavior
soundCollection: GlassBreak

View File

@@ -25,7 +25,9 @@
- type: Damageable
- type: Destructible
thresholds:
10:
- trigger:
!type:TotalDamageTrigger
damage: 10
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -57,7 +59,9 @@
- type: Damageable
- type: Destructible
thresholds:
10:
- trigger:
!type:TotalDamageTrigger
damage: 10
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -89,7 +93,9 @@
- type: Damageable
- type: Destructible
thresholds:
10:
- trigger:
!type:TotalDamageTrigger
damage: 10
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -120,7 +126,9 @@
- type: Damageable
- type: Destructible
thresholds:
50:
- trigger:
!type:TotalDamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]