* WIP changes * Fix tests, merge conflict and trigger once behavior * Update yml * Change test strings to be consts * Fix total damage types and classes triggers * Simplify damage trigger logic, move state to Threshold * Update outdated code and docs * Change the name of IBehavior back to IThresholdBehavior * Change human gibbing to trigger at 400 brute damage * Change gibbing from brute to blunt damage * Fix one (1) typo * Add damage class trigger test * Add missing nullable enable to thresholds
24 lines
564 B
C#
24 lines
564 B
C#
using System;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds
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{
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[Serializable]
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public struct MinMax : IExposeData
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{
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[ViewVariables]
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public int Min;
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[ViewVariables]
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public int Max;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref Min, "min", 0);
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serializer.DataField(ref Max, "max", 0);
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}
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}
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}
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