Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/SpawnEntitiesBehavior.cs
DrSmugleaf b62cc84e8c Add destructible component threshold triggers (#3080)
* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
2021-02-05 13:41:05 +01:00

54 lines
1.9 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class SpawnEntitiesBehavior : IThresholdBehavior
{
/// <summary>
/// Entities spawned on reaching this threshold, from a min to a max.
/// </summary>
public Dictionary<string, MinMax> Spawn { get; set; } = new();
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Spawn, "spawn", new Dictionary<string, MinMax>());
}
public void Execute(IEntity owner, DestructibleSystem system)
{
foreach (var (entityId, minMax) in Spawn)
{
var count = minMax.Min >= minMax.Max
? minMax.Min
: system.Random.Next(minMax.Min, minMax.Max + 1);
if (count == 0) continue;
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId))
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.Coordinates);
var stack = spawned.GetComponent<StackComponent>();
stack.Count = count;
spawned.RandomOffset(0.5f);
}
else
{
for (var i = 0; i < count; i++)
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.Coordinates);
spawned.RandomOffset(0.5f);
}
}
}
}
}
}