Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/GibBehavior.cs
DrSmugleaf b62cc84e8c Add destructible component threshold triggers (#3080)
* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
2021-02-05 13:41:05 +01:00

28 lines
778 B
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Body;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[UsedImplicitly]
public class GibBehavior : IThresholdBehavior
{
private bool _recursive = true;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _recursive, "recursive", true);
}
public void Execute(IEntity owner, DestructibleSystem system)
{
if (owner.TryGetComponent(out IBody body))
{
body.Gib(_recursive);
}
}
}
}